Fight System Discussions (Members, weapons, attack, defense)
I'm always getting attacked because I only have 7 in my family. I close the app and with full health an hour later Im down to 19. When I look who attacked me, they are all people with 20-80 people in their family. Shouldn't there be some cap where only people with 7 can attack others with 5-9 people or some way to police people taking advantage of people with small families. I suppose you could just say, you can't attack any family more then 1 person smaller then u. This would cause people to think before they post their family number all over twitter and iTunes reviews. Please let me know if this is being looked at.
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How Fighting Works:
Thanks to everyone who wrote in! We believe we pretty much have a balanced fight system now. We may need to tweak a couple of constants, but the general structure should be close.
The basic idea:
There's basically three major factors: 1) Equipment 2) attack/defense scores 3) family size. We wanted it to be balanced such that people who are strategic with equipment purchases and raising attack/defense scores should be able to beat people who simply searched the web for family codes. It took the majority of last week with tunings in our algorithm and hearing your feedback to derive the final result. So, thank you again!
Calculations:
Your fight score is calculated based on:
1) The amount of attack strength in your equipment (only YOUR equipment matter, ie if John is in your family and he has XYZ weapon, those weapons do not matter). You may only use one weapon, one armor, and one vehicle PER family member.
2) Your attack/defense score is then multiplied by some number and then added to your equipment score (a lot of tuning went into finding the balance here)
NOTE: attack score matters when you are Attacking, defense score matters when you are defending an attack. Only YOUR attack/defense matter, your family members' stats have no influence. Your family size does have an effect of how much your attack/defense scores are magnified, but the effect is limited in scope. (took a while to derive that balance)
3) There is a little luck factor involved as well.
We're open to suggestions, questions and comments if you still feel that the system is not balanced. We're going to listen to all the feedback and tweak the formula above.
Thanks to everyone's support.
3 people think
this is one of the best points
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Yes please place a cap on how many family members you can fight with at one time. Maybe you could choose the 25 of 100 people you have in your family to fight. Or have a different category to fight in 1-25, 25-50, etc... like you cannot fight a level 50 when you are at 11. There also could be a police who throw you in jail if you attack a small family. You'd have to buy your way out of jail or your friends could break you out, but be on a bounty list with reward in return.
3 people think
this is one of the best points
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An idea:
Maxof 50 people in a family.
Each person plays a role, based on their characters special power.
Members can send each other money and loyalty points.
Psycopaths job is do missions for family exp.
Excecutioners fight rival familys.
Capitalists make money for the family.
For Psycopaths: Special mission to earn X exp for each family member added to Job section.
For Excecutioners: Special fights against other familys to earn money and exp for family members added to fight section.
For Capitalists: Special propertys added to real estae. Earn X money for family members.
Example.
A Psycopath does a family mission called "Erands". The requirements are nothing and it uses 3 energy. The reward for doing the mission is 3 exp for every member in the family.
A Excecutioner goes into the fight section, then fights another family. The family fight costs 2 stamina. For winning the fight, $10,000 for each family member and 1 exp.
A Capitalist buys a special property called "Mob House" for $100,000. The reward for this is $1,000 every hour (EVEN IF YOU HAVE QUICK MONEY POWER) for ech family member.
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Obviously there would be more missions and properties that require and do different things.
This would stop people from just adding and adding more members.
The best mobs would work very well together and would help each other out.
After testing this, family stats could be added,
Hourly income per member:
Total Family Properties owned:
Total Family exp earned:
Total Family fights won:
etc...
4 people think
this is one of the best points
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I 100% agree its not fair you have kid that have absolutely no life an sit around an collect members just so the can go around fighting everyone. then they get there Zen Point an use it on everything else other than there Attack and Defense. So what the point of attack and defense if all you need are family members. I was just attack 3 times in a row by the same guy and i have defense = 20 and attack = 25 and he has defense = 7 and attack = 12 an he keeps winning because he has 274 family..NOT FAIR and i am extremely aggravated because i cant do nothing just have to wait till he get tired of beating me or i run out of health
I’m aggravated
3 people think
this is one of the best points
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Due to volume, only the 15 most recent replies are being displayed
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Inappropriate?The max of 50 members per day is stupid. Here is why!
1. The fun for me is collect as members as possible.
2. It allows me to fend off family members at much higher levels that ambush me after I add them.
3. I also don't have to worry too much about who I add and it takes the worry out of sending an invite to an unknown person at an unknown level.
4. You have now locked the differences into place and there is no way for people to make up the sometimes vast differences at their level.
5. You have also thrown the balance to the people who can post on as many message boards as often as possible as there is no limit to accept.
Please rethink this strategy!!! -
Inappropriate?Let the families grow.it is a part of the game we love to find and add codes, why cap it. There should be no limits...a 24 hour real time, semi role playing game is just that...if you get attacked when you sleep..too bad...getting new members is a way to prevent it..
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Inappropriate?120 414 476
Add me great game! -
Inappropriate?You have got to be joking!
Whether or not this is a good idea - you can't just change a major strategic parameter overnight with NO notice!! It penalizes those of us who have actually been strategic! It is a good game, but at the end of the day it rewards strategy, mathematics and patience. And to claim that the fight system was not strategic is rubbish - boring, yes - unfair - no.
For example - do the math. If I had 540k I could buy 3 fancy chain guns (180k each) - and recruit 3 family members (free.) I would get a boost of about 42 attack and 39 defence. I would also have to pay an upkeep of 9k which is about the price of a jewelry store - so in fact i would need closer to 1.5million to follow this strategy.
Or I could take 540k and buy 100 Ak 47s (530k) and 50 helmets (10k) and recruit 100 family members (free) and I would have close to 300 attack and 350 defence and NO upkeep.
Which is the better strategy - in the old fight system, the second one by far!!! Is going out and finding 100 family members boring, yes. I'm glad it is going to change - but give me a week to readjust my strategy or I will be pummeled!
It was also pretty clear early on that a good defence strategy was to go slow on the leveling up, which provided some cover from attack, but now, those who have followed that strategy will be creamed.
I mean, as game developers you can't be too swayed by all the complaint of people who lose and then claim that the game is unfair. If you change the parameters, they will still lose, because others have done the legwork or have had the patience to work out how to win - you'll drive out the smart people who make the game fun and challenging. You'll also turn it into a children's game where "everybody wins."
in any case - please give some time to adjust to major rule changes or risk driving us all out. Even for good ideas such as this one.
By the way - I like the idea above of having to pay upkeep for family members - that will make the strategy harder.
Also - please, please add a way of easily removing members of my own family who attack me - this will be especially important under the new rules. It's a real drag to have to scroll through 20 screens to find them and remove them - a button added to their profile would be great.
I’m frustrated
2 people think
this is one of the best points
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Inappropriate?I feel like deleting this app after this new 10x family member rule. I pretty much have to start all over and re-strategize. G-man's points are right on. Give us some notice so we can re-adjust. I'm getting hammered now, and since I didn't have much money saved it will take me forever to do enough jobs and save enough money to re-arm. Just bad idea... If this doesn't change back or give us a few weeks to get ready, I give up.
I’m frustrated
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Inappropriate?I like the game as it is, but find that the instructions on how best to add members to my family is not easily found. I also don't like the fact that we bought the app and need to pay for loyalty points. If you want to join my family please add me. 249976850.
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Inappropriate?Sorry one more comment to add. I think that when someone starts a fight with another player, they should have some financial exposure also. Maybe a requirement to have cash in hand that is matching the amount that could be won in an attack, would make things more even and interesting.
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Inappropriate?I get the same thing as you, i have 77 but i get attacked by 100-2000 people and i never win. The thing where if you are 50+ any one 50+ can attack is already there but i get bullied by people all the time. I check my i pod and i was attacked by the same person 2-3 times and they have like 500 people. They should stop that and put a cap on how amny times you can attack a person every hour or 24 hours.
I’m mad
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