Fight System Discussions (Members, weapons, attack, defense)
I'm always getting attacked because I only have 7 in my family. I close the app and with full health an hour later Im down to 19. When I look who attacked me, they are all people with 20-80 people in their family. Shouldn't there be some cap where only people with 7 can attack others with 5-9 people or some way to police people taking advantage of people with small families. I suppose you could just say, you can't attack any family more then 1 person smaller then u. This would cause people to think before they post their family number all over twitter and iTunes reviews. Please let me know if this is being looked at.
43
people like this idea
I like this idea!
Tell me when this idea gets some attention.
The more people who like this idea, the more it gets noticed.
The more people who like this idea, the more it gets noticed.
The company implemented this idea.
The best points from everyone
-
How Fighting Works:
Thanks to everyone who wrote in! We believe we pretty much have a balanced fight system now. We may need to tweak a couple of constants, but the general structure should be close.
The basic idea:
There's basically three major factors: 1) Equipment 2) attack/defense scores 3) family size. We wanted it to be balanced such that people who are strategic with equipment purchases and raising attack/defense scores should be able to beat people who simply searched the web for family codes. It took the majority of last week with tunings in our algorithm and hearing your feedback to derive the final result. So, thank you again!
Calculations:
Your fight score is calculated based on:
1) The amount of attack strength in your equipment (only YOUR equipment matter, ie if John is in your family and he has XYZ weapon, those weapons do not matter). You may only use one weapon, one armor, and one vehicle PER family member.
2) Your attack/defense score is then multiplied by some number and then added to your equipment score (a lot of tuning went into finding the balance here)
NOTE: attack score matters when you are Attacking, defense score matters when you are defending an attack. Only YOUR attack/defense matter, your family members' stats have no influence. Your family size does have an effect of how much your attack/defense scores are magnified, but the effect is limited in scope. (took a while to derive that balance)
3) There is a little luck factor involved as well.
We're open to suggestions, questions and comments if you still feel that the system is not balanced. We're going to listen to all the feedback and tweak the formula above.
Thanks to everyone's support.
3 people think
this is one of the best points
-
Yes please place a cap on how many family members you can fight with at one time. Maybe you could choose the 25 of 100 people you have in your family to fight. Or have a different category to fight in 1-25, 25-50, etc... like you cannot fight a level 50 when you are at 11. There also could be a police who throw you in jail if you attack a small family. You'd have to buy your way out of jail or your friends could break you out, but be on a bounty list with reward in return.
3 people think
this is one of the best points
-
An idea:
Maxof 50 people in a family.
Each person plays a role, based on their characters special power.
Members can send each other money and loyalty points.
Psycopaths job is do missions for family exp.
Excecutioners fight rival familys.
Capitalists make money for the family.
For Psycopaths: Special mission to earn X exp for each family member added to Job section.
For Excecutioners: Special fights against other familys to earn money and exp for family members added to fight section.
For Capitalists: Special propertys added to real estae. Earn X money for family members.
Example.
A Psycopath does a family mission called "Erands". The requirements are nothing and it uses 3 energy. The reward for doing the mission is 3 exp for every member in the family.
A Excecutioner goes into the fight section, then fights another family. The family fight costs 2 stamina. For winning the fight, $10,000 for each family member and 1 exp.
A Capitalist buys a special property called "Mob House" for $100,000. The reward for this is $1,000 every hour (EVEN IF YOU HAVE QUICK MONEY POWER) for ech family member.
------
Obviously there would be more missions and properties that require and do different things.
This would stop people from just adding and adding more members.
The best mobs would work very well together and would help each other out.
After testing this, family stats could be added,
Hourly income per member:
Total Family Properties owned:
Total Family exp earned:
Total Family fights won:
etc...
4 people think
this is one of the best points
-
I 100% agree its not fair you have kid that have absolutely no life an sit around an collect members just so the can go around fighting everyone. then they get there Zen Point an use it on everything else other than there Attack and Defense. So what the point of attack and defense if all you need are family members. I was just attack 3 times in a row by the same guy and i have defense = 20 and attack = 25 and he has defense = 7 and attack = 12 an he keeps winning because he has 274 family..NOT FAIR and i am extremely aggravated because i cant do nothing just have to wait till he get tired of beating me or i run out of health
I’m aggravated
3 people think
this is one of the best points
Create a customer community for your own organization
Plans starting at $19/month
-
Inappropriate?in one day i added 100 people. you just have to do the foot work.
203 424 993 -Goldfinger
1 person thinks
this is one of the best points
-
273-570-797 -
I really like Sam's idea, and agree with kevin. I've added allot of families but I can't keep up. So I try to keep my health as low as possible and every hour I deposit my money in the bank and if I don't, then if four families fight me I loose almost half of my hourly earnings. And I have to sleep sometime. -
Everyone should be responsible for their own gear. And then everyone will have bats or chain guns. The problem is it is set up as a point system each area (weapon, armor, vehicle) needs to be set up like pokemon. Not joking! That system is each element is strong against a specific element but weak against another element. These could be set up in different ways, like armor VS armor or armor VS vehicle VS weapon. For example, full body armor could be strong against a chain gun but weak against an armor truck. Strength and weakness are dependent on which type of vehicle full body armor goes up against, and same with the weapons. Add a flame thrower and any other item that are equal but different in its own regard. This "pokemon" system has stood the test of time and turns that simple game into a very dynamic game and will have that same effect on Mafia.
This is the only way that I see. Let me know if you agree. -
411 200 731 and 105 104 137 and 432 370 985 Lets make a big happy family!!! -
227 691 644 add for 500+ family!! -
add me 123 829 934 -
You're family should be limited by your income. If it's going to be a factor in the game it should cost you a maintain fee just like everything else that factors into the game. Call it a "human resources cost" haha. These guys probably want dental coverage too, haha. You should add a "grill" to wepons, hahaha while you're at it. You should also be allowed to buy/hire mercenaries. You can have different types/level and different costs. Hey if I guy wants to build his family with nothing but mercs why not?
ADD ME: 278 817 186 -
Another great idea I just had . . . on the consigliere screen when you look at your invites on top of the options to add or reject, should be an ambush option. That way there is a risk. You're vulnerable, haha.
ADD ME 278 817 186 -
227242147
I like building my family but hate the keyboard screen. Why not use the screen with all numbers ie like the phone keypad to enter numbers? All family codes are numbers right?
227242147 -
227242147
I like building my family but hate the keyboard screen. Why not use the screen with all numbers ie like the phone keypad to enter numbers? All family codes are numbers right?
227242147 -
Inappropriate?maybe if it was like 25 family memebers.
1 person thinks
this is one of the best points
-
You're family should be limited by your income. If it's going to be a factor in the game it should cost you a maintain fee just like everything else that factors into the game. Call it a "human resources cost" haha. These guys probably want dental coverage too, haha. You should add a "grill" to wepons, hahaha while you're at it. You should also be allowed to buy/hire mercenaries. You can have different types/level and different costs. Hey if I guy wants to build his family with nothing but mercs why not?
ADD ME: 278 817 186 -
I Agree and Add me ;-) 233723597 and 102158298 Thanks. -
Inappropriate?I dissagree.
-
Inappropriate?I 100% agree its not fair you have kid that have absolutely no life an sit around an collect members just so the can go around fighting everyone. then they get there Zen Point an use it on everything else other than there Attack and Defense. So what the point of attack and defense if all you need are family members. I was just attack 3 times in a row by the same guy and i have defense = 20 and attack = 25 and he has defense = 7 and attack = 12 an he keeps winning because he has 274 family..NOT FAIR and i am extremely aggravated because i cant do nothing just have to wait till he get tired of beating me or i run out of health
I’m aggravated
3 people think
this is one of the best points
-
That was the point of the game to make a big family on the App screen when you bought it , it said BUILD YOUR FAMILY your one of those people who buy a house by an airport then complains about the noise.. 411 200 731 and 105 104 137 and 432 370 985 Lets make a big happy family!!! -
You're family should be limited by your income. If it's going to be a factor in the game it should cost you a maintain fee just like everything else that factors into the game. Call it a "human resources cost" haha. These guys probably want dental coverage too, haha. You should add a "grill" to wepons, hahaha while you're at it. You should also be allowed to buy/hire mercenaries. You can have different types/level and different costs. Hey if I guy wants to build his family with nothing but mercs why not?
ADD ME: 278 817 186 -
Inappropriate?yeah, but then what happenes when a person says no to everyone, so he has 1 family member, and gets to level 30.
he then can then still attack new members, and just destroy them.
they need to make it so family isnt everything...
if you think about it, in real life, that is almost what it would be based on tho. but if 2 guys had machine guns, against 20 guys with bats, the guns would probably win...
they really just need to kind of get things in proportion.
2 people think
this is one of the best points
-
I completely agree. I keep losing to other families and the only thing that really seems to still matter is the size. I have consistently added to my defense strength, have armored cars, armored suits and high powered weapons for my 8 family members yet I still loose to someone with 12 family members and very little armor and weapons. In real life, if i've got 2 people with M16s and 20 guys are coming at me with baseball bats i'm pretty sure i'm going to win. -
Inappropriate?Either that or you could add an "add family" button next to "attack family" when viewing the profile. Then possibly set a limit on the number of people you are allowed to add per day? I think Mafia on Facebook does something similar to this. The problem is, the way it is set up currently... you are constantly having to add "family" in order to avoid fights when your phone / touch is off.
2 people think
this is one of the best points
-
Inappropriate?An idea:
Maxof 50 people in a family.
Each person plays a role, based on their characters special power.
Members can send each other money and loyalty points.
Psycopaths job is do missions for family exp.
Excecutioners fight rival familys.
Capitalists make money for the family.
For Psycopaths: Special mission to earn X exp for each family member added to Job section.
For Excecutioners: Special fights against other familys to earn money and exp for family members added to fight section.
For Capitalists: Special propertys added to real estae. Earn X money for family members.
Example.
A Psycopath does a family mission called "Erands". The requirements are nothing and it uses 3 energy. The reward for doing the mission is 3 exp for every member in the family.
A Excecutioner goes into the fight section, then fights another family. The family fight costs 2 stamina. For winning the fight, $10,000 for each family member and 1 exp.
A Capitalist buys a special property called "Mob House" for $100,000. The reward for this is $1,000 every hour (EVEN IF YOU HAVE QUICK MONEY POWER) for ech family member.
------
Obviously there would be more missions and properties that require and do different things.
This would stop people from just adding and adding more members.
The best mobs would work very well together and would help each other out.
After testing this, family stats could be added,
Hourly income per member:
Total Family Properties owned:
Total Family exp earned:
Total Family fights won:
etc...
4 people think
this is one of the best points
-
I agree, however, if you are like me and didn't fully understand the game when you choose your profession (executioner) and also didn't setup your points to fully reflect that profession. I instead choose to work on jobs and setup properties as fast as possible. (More consistent income with jobs and properties) If I were to play a true executioner I would move my stats around to be all offensive with no extra points in energy and extra stamina...
What you are suggesting would basically require everyone to reset back to zero...Which I am sure lots of people that have invested hours and hours would be angry about. I however, would not, even though I have a great setup for my level. ATM I feel I have a "Best of both worlds" setup if you will. I would rather see a point to being a specific "class" or play type. Would make the game FAR more interesting. -
Inappropriate?Yes please place a cap on how many family members you can fight with at one time. Maybe you could choose the 25 of 100 people you have in your family to fight. Or have a different category to fight in 1-25, 25-50, etc... like you cannot fight a level 50 when you are at 11. There also could be a police who throw you in jail if you attack a small family. You'd have to buy your way out of jail or your friends could break you out, but be on a bounty list with reward in return.
3 people think
this is one of the best points
-
As I posted in another thread, they should do what Mobsters does on MySpace: Limit your "fighting mob" to 5x your level. Level 20 = 5x20 = 100 max fighting mob, even if you have 2000 mob members. Also there, higher levels cannot attack lower levels, but lower levels can take their chances attacking higher levels if they want. I think this is a fair way to do it. -
Thw app could randomly select 25 members of the family per fight (or some other number is you don't like 25). After all, this is realistic. Big organizations cannot dedicate every single member to just one particular task. ;)
Also, if you like expanding your family, mine is 621 766 009. :) -
Thw app could randomly select 25 members of the family per fight (or some other number is you don't like 25). After all, this is realistic. Big organizations cannot dedicate every single member to just one particular task. ;)
Also, if you like expanding your family, mine is 621 766 009. :) -
Inappropriate?When I go to the fight page there is usually a list of people with only 1-10 people in the family. Even though these people are the same rank as me it's not fair because I have a large family. The people on the fight page should be listed by family size rather than level. And/or implement some of the other ideas about limiting family size or the number of people in a fight.
I’m happy
-
Inappropriate?just go to yahoo answers and ipod forums, looking for family codes.
you can seriously get hunderds that way.
i was the very first person to post my code on the internet, and i had the most family members in the whole game, (i asked the question on yahoo answers) and then now there are people with almost double me... i dont know how tho,
just post your code on one of them... i have never added anyone, besides my brother, and i have over 500 family members...
-
B/c Yahoo answers is a relable/true resource? -
Inappropriate?I dissagree on a cap. I think that each family member should only be useful if they have a weapon for themselves.
-
Weaponless mob members should use their fists, obviously. And those stats should be like 1/1 at most. -
Inappropriate?I agree with the above poster (MCRrockz). This way your mobs are only as good as you can afford to equip them.
-
Inappropriate?It is a sham b/c The guy with the largest family on the snitch board is a level 6 with 1794 family members...
he has minimal weak weapons, no vehicles, no armor, and barely any property..me as a level 19 w/ 255 members and great weapons armor and rides would get smashed by this guy...
I’m angry
2 people think
this is one of the best points
-
Limiting family members would not be realistic. Just think about it. In real life an idiot could run a big gang and you still would not attack him if you don't have enough firepower to back you up. I stick with my previous comment - let the app randomly pick a subset of a family for a fight. -
Inappropriate?I would like a system where there is a cap of family members you can have, for example 50. You can add and delete family members to make your family stronger based on the family members' power. That prevents spending hundreds of hours on the internet and is fairer for everyone. The app could have a listing of members and what they offer so people would have equal access to everyone.
I’m trying to be helpful
-
Inappropriate?you can tell in this thread which are the ones attacking and the ones being attacked :)
2 people think
this is one of the best points
-
Hahahaha!!!! That's a great observation! :D
Both sides have a point, but there can not be a cap simply because the devs won't allow it: they want as many people to pay $0.99 as possible, not restrict their income.
As you can see from their reply, they're working on it, but I've deleted the app already. I can't be bothered to troll forums and harvest family codes just to stay competitive. There are clans out there with over 1000 members, and growing faster than I could ever do. Am I going to devote 15hrs of my life per day just to do this? No frigging way. This kind of imbalance has lead me away from iMob and Mafia, and I'm now exclusively playing iMafia. Yes it does have its bugs too, but its free, has best UI, is alot faster now, and does NOT rely on you gathering strangers in order to win. The foundation seems the fairest of these three. -
Inappropriate?Hey guys - thanks for all the responses. We are working on this right now... from what I see, we need to take the following into consideration:
-Equipped family members.
-Less skewed for bigger families, but more for people with *good families*
-attack and defense scores should be given more weight
-experience
2 people think
this is one of the best points
-
Just for clarification, attack and defense scores and exprience for the player or for the family members? I'd certainly hope just the player. Otherwise we definitely need a way to remove family members. -
Seems like the new update might be good.. **411 200 731,and 105 104 137 and 432 370 985 Lets make a big happy family!! 3 for 1 SPECIAL!!** -
Inappropriate?Hey hkiphone, look at my thread called "new family format" it may solve those problems if it's implemented.
-
Inappropriate?I'm curious how it works now... Like does an unarmed family member have by default 1 attack/1defense? That would make large families impervious. I definitely agree that your chance of winning should be based on what you can afford to equip. That would make large families no better than smaller ones.
I’m excited.
1 person thinks
this is one of the best points
-
Inappropriate?We made # of family members less important as of last night. Unarmed, armed members still carry weight, but much less.
We are still tweaking it to make it more fair, currently considering 2 ideas that were proposed:
1) capping the # of family to 5X the level number. for example, level 5 can use 25 family members, level 10 can use 50, etc
2) making it that an unequipped member has 1 attack/ 1 defense, instead of adding the attack/defense to each person, but we had an issue with this if all the person did was buy bats for his family...then he'd be *cheating* the system.
Let us know with your comments!
2 people think
this is one of the best points
-
Mobsters uses #1, and as for #2, I believe they use Attack and Defense stats as some type of modifier during a fight, certainly not added to each mob member.
Fight results = Each valid mob member w/ their 1 weapon, 1 defensive item, and 1 vehicle, and the stats of those items combined + the Attack/Defense modifier for the mob as a whole perhaps -- Attack used for the attacker only, Defense used for the defender only + a small pinch of luck factor perhaps...
That is, all the Attack pts from each used weapon in a fight, plus the Attack stat for the attacker... and, all the Defense pts from each weapon used plus the Defense stat for the defender... something like that, if it's clear as mud. ;) -
I guess I don't see how buying bats for your family would be cheating the system. You would grant your family members a small attack bonus but would be crushed by someone who better equipped themselves and their family.
Also, is it the sum of your total attack, or do your members just stack up against your oppenents family? So when a family member with an attack of 15 fights against a family member with a def of 4 is the result 1 point for a defeated family member or does the extra 11 points of damage carry on to the next family member? This would effect how beneficial it would be to equip family members with high end items vs just many revolvers. -
Everyone should be responsible for their own gear. And then everyone will have bats or chain guns. The problem is it is set up as a point system each area (weapon, armor, vehicle) needs to be set up like pokemon. Not joking! That system is each element is strong against a specific element but weak against another element. These could be set up in different ways, like armor VS armor or armor VS vehicle VS weapon. For example, full body armor could be strong against a chain gun but weak against an armor truck. Strength and weakness are dependent on which type of vehicle full body armor goes up against, and same with the weapons. Add a flame thrower and any other item that are equal but different in its own regard. This "pokemon" system has stood the test of time and turns that simple game into a very dynamic game and will have that same effect on Mafia.
This is the only way that I see. Let me know if you agree. -
Make it like real life!! **411 200 731,and 105 104 137 and 432 370 985 Lets make a big happy family!! 3 for 1 SPECIAL!!** -
it would not solve the problem. I can still have my favorite target and attack it all the time even if I advance 15 levels (and increase family numbers) and he/she does not. I think it might be better for the app to randomly select a certain number of family members for a fight. This way we solve the problem and still are realistic. :) -
Personally, I've been thinking about ways to even out the balance of power. I think that each person in the family that you bring to a fight adds 1 attach and 1 defense. You then added in your own attack and defense levels and the attach and defense levels for the weapons, cars, armor you have (up to the number of family members). You can also favor experience by using it as a multiplier. For example, family at L-10 with 2 members (2/2), an attack/defense rating of (5/7), a baseball bat (1/0), ak-47 (3/3), two helmets (0/2) and a town car(3/3) would get an attack score of (2+5+1+3+0+3)*10 = 140 and defense score of (2+7+0+3+2+3)*10 = 170. If you want to spend your time building family and nothing else, your adding to your score. If you spend time building experience, your adding to your score. If you spend time arming your family, your adding to your score. A big, well armed family with experience will always win as it should be. But an unarmed, inexperienced family should not be able to beat a well armed, well defended, experienced family. -
Inappropriate?I assume this is like every other mob game out there: your recruited mob members' stats and gear don't make any difference: YOUR stats and gear are all that matter. You mob members are just extensions of yourself, and you need to equip them appropriately to maximize their benefit. All that "I'm Level 110 OmG Add Me!!" stuff is nonsense; it makes no difference if they're Level 100 or Level 1. (And if I'm wrong, this'd be the first game to work like that that I know of! ;))
-
Inappropriate?Maybe the real life Mafia should not attack rival gangs because they have less people??? Get real. Its kill or be killed. So what your lonesome self got attacked by 20+ people. I would suggest finding some friends and get them to join so you wont get attacked so much.
-
LOL. I have over 250 strangers in my mob (which was annoying to add to begin with), but the next guy always has twice that and has no problem beating you down a dozen times in a row with 2 weapons and 1 car TOTAL -- despite the fact that I have dozens of weapons, armor, and cars, and PLAY the game rather than pretend it's a shoot-'em up video game. This is a strategy game, not Scarface or GTA. The game should be about building up your empire, not simply spending hours typing in 9-digit numbers into your phone so you can beat low levels to a pulp. EARN those fight victories!! Capisce? :p ;)
P.S. If you think the mafia is simply about "kill or be killed" then you certainly don't know much about it... ;) -
Inappropriate?It is my honor to report that someone with nearly 100 more members than myself attacked me...and I won the battle. It would be great if this didn't just lead to another problem, not getting any exp for fending off attackers
2 people think
this is one of the best points
-
KC, right on. I have been hoping for aftershock to tweak the experience functionality so as to reward those that are attacked (maybe even if you lose, albeit with a lesser point value). -
Inappropriate?@ jgeoff: spot on bro! I just couldn't get around the idea of "data entry" being an enjoyable game.
@ KC: Congrats. Hope all irons out. I'm not in a hurry to jump back into the game. Am enjoying iMafia so much more. -
Inappropriate?I added like 400+ ppl in 2 days. And at one point, i've been bullied by big families too but i never complained! Its all part of the game man. That's the idea! U cant be rich and powerful without earning it. Thank you.v
I’m Just saying
-
LOL. If you think the sole idea of this game is that you can "be rich and powerful without earning it" -- the "without earning it" part is key -- then, you're either playing the wrong game, or, you're not mature enough to be playing... -
What?! You got defeated and didn't complain? I think you are in the wrong forum Rexy. The point of this one is to complain about everytime you get beat, and try to point out how unfair it is. Because, obviously, all the people with big families have a VERY unfair advantage, like some secret information that wasn't given to the rest of us.
We are all trying to figure the game out. Yesterday someone with less attack, 30 less family members, and literally over $5 million less in equipment managed to run the table on me and came away with over $2.5 million dollars of mine. Oh well! Maybe if I start my own thread about how I've been cheated I'll feel better. Till then, give em hell Rexy! -
Dahzed - imagine if you actually spent your time being productive. -
Inappropriate?Game developers have to change the "family size" concept at all, and this will solve the whole problem. Make it so that you only can hire people into a "family" like you buy weapons, armor, cars. And that's it. The strength of your "empire" should depend only on your ability to manage the "business": make right choices of weapons, armors, vehicles, hire the right number and type of people, income from real estate. And it should NOT depend on the number of invitations you are able to send and accept per day.
I’m amused
-
Inappropriate?i think if you will add #1 and #2 at the same time the system w be perfect,but you better make it 10X the lvl number.
-
Inappropriate?I'lld like to see experience count too. I mean, somebody who has won 2000 fights should have some advantage over somebody who only won 200.
I’m excited
-
HOW were those 2000 fights won? Who were you fighting, low levels only, multiple times a minute? Or did you win competitive fights with those your same level or greater? It should not be about QUANTITY, but QUALITY! -
whizky, you need to stop attacking me just to deplete my health!!!!! -
Not sure why you are attacking me???? -
I constantly attack this one guy who used take my money in the middle of the night before the fighting system was changed. Most of the time I don't make any money, but I want to keep him on his toes and get revenge.
But I wouldn't randomly target somebody just to deplete their health. That's dumb IMO. -
Inappropriate?common people, has nobody read my " new family format" thread? I think people talking in this thread would like to see it.
-
Inappropriate?I agree with the rep it should be "Equipped family members"
unarmed family members maybe 1 attack 1 defense per 10 unarmed members
1000 metal bats and 1000 helmets will destroy 25 ak's
1000 attack 1000 defense vs 75 attack 75 defense
This is a strategy game and it was started based on data entry if you sit down and run the numbers 3 bat and helmets =$1500 1 ak-47 =$5300 it's just like property manegment investment dollar per dollar paid out every hour, not just sitting there hitting the FIGHT BUTTON -
Inappropriate?So what about the person who can add the family members but is too lazy to do it.
Like everything else in life, you have to work at something to have success. I think the game is fine the way it is. My suggestions would be to cap the total amount of family at 500 or 1000 and to lessen the duration of restrengthening your vitals.
Those people who complain about getting attacked because they want an easy way out or don't want to do the footwork of adding members makes me chuckle just a bit.
Kind of pathetic that you're playing a game yet don't want the challenge of adding members to be successful. Isn't that the point of a game? To kill time and be challenged at the same time?
2 people think
this is one of the best points
-
Is going to a website to find 9-digit codes challenging? No. Is typing them into your phone challenging? No. Is it a time-consuming waste of time? Yes!
If YOUR idea of "playing" this game consists of constantly typing in 9-digit numbers into your phone for hours on end, then, well... you're not really playing the game, you're just typing in numbers into your phone.
There should be a BALANCE. That's all I'm saying! -
Typing in the numbers isn't fun. I'll be gladly admit it. But this game is basically an MMO. I imagine everyone whe started on, say, World of Warcraft had to kill about a thousand bunnies before they leveled up to the point of killing other players. Was it fun for them to killl every bunny? I sure hope not, otherwise they are sick, sick people. -
Not adding family is lazy? Believe it or not pal but some of the people here are actually confident in their masculinity and don’t need to over compensate by adding more and more family to make themselves feel more like a man. If you are not smart enough to actually play the game without having to artificially grow yourself just to keep up, you have more problems than what is already abundantly apparent. -
Inappropriate?perhaps this problem can be solved using an incentive scheme which encourages attacking families with an equal or greater number of members. For example, if you attack someone with 5 times fewer family members, then you gain 0 exp and only 1% of their cash. If you attack someone with equal families you can win 2 exp and 10% of cash. If you attack someone with a larger family you stand to gain 5 or 10 exp and 50% of cash. This could be applied to attacking people of different levels, too.
1 person thinks
this is one of the best points
-
This is probably on the right track.
I just feel it should be out of bounds for a Level 60-something to be feeding on Level 20-somethings, over and over and over, because they cannot lose. It's cheap, and hardly something to be proud of! ;) -
Inappropriate?Ok some of you guys say you can't devote yourself to adding members because you don't have time. . . . Well look at you now, your devoting yourself on here just so you can have it the way you want. Your being a hypocrit too. It's a game too it's not part of your life yet your still determined to fix it so you can play yet you said that you have a no time. Confusing is not?
I’m Bumfuddled
-
FWIW, I never said I didn't have the time... I only said it was a total WASTE of time.
It's an unfortunate part of the game... and I gotta play it. But it seems some people think that IS the game -- and it's not! -
I thought the mafia was all about family.... what game are you playing jgeoff? -
Inappropriate?U don't have to play it either it's your choice. Your not forced to do this like it's your job. If you don't like just quit and get the heck out, it's just a game . . .
I’m Not worried
-
LOL... not even gonna give this the energy it doesn't deserve with a full response. Let me guess.... you're like 12? That's fine. Just realize that all games aren't GTA-type games, k? ;) -
Inappropriate?LMAO... whatever, "man"... collect all the mob you want -- hell, add me, too: 294 802 398 -- but my avatar pic is from 4th grade... and before you were born. lol I'm just stating my opinions from experience... ;)
1 person thinks
this is one of the best points
-
Inappropriate?If you were to do a vote from everyone who plays mafia live and put it on the UI screen and give them two choices: 1. Leave everything how it is or 2. Limited family. I can almost guaruntee that 1. Will win. If they were to wouldn't you do that because itswhat your customers want. I mean your just hearing from like maybe at least 20 people right now so it's hard to tell but from everyone else would be easier to tell.
I’m Amused
-
Wanna bet? No seriously, lets bet your lunch money or the allowance you get this week from mommy and daddy. I bet you are wrong. You are perfect example of why too many familiy members is silly. When you get too big, you end up having idiots in your family that you cant get rid of. -
Inappropriate?Have you played ANY other similar mob games anywhere else online? If this is your first, then you'll hopefully see how the potential will improve it! Trust me here. ;)
-
Inappropriate?What will improve it? Limiting the family? Then your just going to make all the people who play mafia live mad. Were just 2 people arguing out of idk maybe tens of thousands of people so what I'm saying is u can't just tell yet. Also I don't own GTA. And furthermore if you say this game is a waste of time then why do you waste your time on here when you think the game is a waste of time
-
I will answer that for you little boy. If you paid the money and you hate the results, you first try to see if it is going to be fixed. Then you quit. -
Inappropriate?Do you even read the words I type, or do you just use my reply as a cue to respond with irrelevant gibberish?
What will improve it? Everything I've mentioned! You didn't bother to reply to my question as to whether you've played games like this before. When I was on MySpace, I played Mobsters quite a bit, and loved it -- just hated Myspace itself -- so pretty much quit at Level 100.
I then went to Facebook, and have been playing Mafia Wars (awesome!) and Mob Wars (eh, slow as hell)... and then Mafia Live on the iPhone. All 3 at the same time.
They ALL can improve. And they ALL have positives that could be incorporated into a really cool game (that has yet to be developed)! -
Sounds like someone has a future in developing the "perfect" game. Just ask him. -
And he will be laughing all the way to the bank with the perfect game. -
Inappropriate?Yes of course I have been paying attention, but still sometimes what you say doesn't make sense. I believe that mafia live is already a great game how it is.
-
Inappropriate?I gtg bed too can't talk anymore
-
Inappropriate?K, 'night, bro. Just keep an open mind... EVERYTHING can be improved! And that's my expertise... improving things. lol I'd love for Mafia Live to be the be-all and end-all, cuz it'd be in my pocket at all times! :D
-
Inappropriate?I came here for answers fo see why I lose so many fights. I cant understand how I lose to a guy with 10 weapons when I have a huge array of weapons. The answer shouldn't be because he's found 300 nine digit codes vs. my 70 codes. I guess this is the only way to go, 218085042 with this game.
-
Inappropriate?You guys are making the game as if who has the biggest family, has the power to do whatever the want to. I don't think this is the point of the game, this is not My Space or Facebook, where is important to show everybody that you have a lot of friends...
You definitely have to review that, so that the attack and defense points really work; the weapons and the cars that the mobs use really show why they came for, otherwise they're pointless, is just waste of money because it doesn't matter if i have the best cars, weapons, bullet proof vests, if the only thing that matters in the game is the quantity of members in the crew...
I’m frustrated
-
Inappropriate?Guys - Thanks for all the suggestions. We've tweaked the balance again focusing more on attack/defense scores, and equipment.
We want to be careful not to go too far also, this is a delicate balance and we are working hard at it. Have you tried it recently? Please keep us updated!
-
This reply was removed on 01/30/09.
see the change log -
Inappropriate?This thread has gone astray.
I was just attacked by a guy with about 100 more members, completely unequipped with a higher attack # than me. He lost. It felt good. I turned around and attacked him 4 more times just for fun even though I didn't get any $$$ for it. That felt even better.
I forget where I read it...probably somewhere in this long thread, but I really like the idea of using ONLY defense points when you are being attacked and ONLY attack points when you are the aggressor. It gives the incentive to build them BOTH up rather than going heavy on attack.
How about this...it must ultimately boil down to a set of (simple) math equations but the fighting system should have at a minimum the following characteristics:
1) You should get an advantage with higher attack/defense points.
2) You should get an advantage when equipping your family members with better weapons, armor, and vehicles.
3) Since the number of family members has gotten out of control and everyone is a complete stranger, you should NOT get an advantage for other family members attack/defense numbers or items.
And a few suggestions:
1) Limit the number of family members in a fight (to 5X level...which you did...which is good.)
2) The family members in your fight are equipped with YOUR items only. This provides the incentive to maintain a solid arsenal. And YOU are the one that benefits when YOU attack or are being attacked.
And last but certainly not least: Communicate the details of the fighting system and it's function. If it is indeed 5X your level and YOUR weapons equip your family, I'll know how to maximize the impact of my arsenal. Right now, I don't know what the heck is going on so I don;t know if I should buy any equipment at all.
I'll post again with the math around this. The equations should be simple but make sense.
I’m excited
-
Inappropriate?jgeoff:
Just for the record I'm 38 years old, have three kids and own my own business. I disliked entering numbers but realized it was the best way to move up the "family ladder" and the best way to succeed at the game.
Like others have stated, if adding the numbers is so difficult for you then may I suggest Ms. Pac Man or not playing this particular game. -
Inappropriate?What if, you could have as many family members as you want, but could only use as many members as you have weapons for? It would make having a million family members useless unless you have enough weapons and armor to support them. And the members that are not equipped will not be eligble to fight. Just thought about it and havent thought it all the way through but its a good idea i guess. Might have already been metioned I havent read all the comments.
For example: # of fighting members = number of weapons owned.
That way you cannot just add a million members and own a couple weapons and beat an expert!! What do yall think?
1 person thinks
this is one of the best points
-
Unarmed mob members can still fight with their fists, no? -
Inappropriate?Variables:
ATA = Attacker’s Total Attack
DTD = Defender’s Total Defense
ATP = Attacker’s Total People in Fight
AL = Attacker’s Level
ABW = Attack Bonus from Weapons
ABA = Attack Bonus from Armor
ABV = Attack Bonus from Vehicles
AA = Attacker’s Attack Number
Xa = Factor for weight placed on personal attack statistics. You should figure out the best value for this to keep the game fair. It could easily change if it seems like it’s going the wrong way.
Xd = Factor for weight placed on personal defense statistics. This should be higher than the attack number since weapons tends to carry more attack than armor carries defense.
--------------------------------------------------------------------------
*****Step 1***** Calculate Attackers Total Attack (ATA):
1. Attacker’s Total People in Fight (ATP) = Attacker’s Level (AL) * 5
2. Attack Bonus from Weapons (ABW) = Sum of Weapons Attack Numbers (up to ATP). This will begin with the best weapons in the arsenal, moving the next best, etc until the ATP is reached.
3. Attack Bonus from Armor (ABA) = Sum of Armor Attack Numbers (up to ATP). This will begin with the best Armor in the arsenal, moving the next best, etc until the ATP is reached.
4. Attack Bonus from Vehicles (ABV) = Sum of Vehicle Attack Numbers (up to ATP). This will begin with the best Vehicles in the arsenal, moving the next best, etc until the ATP is reached.
5. Attacker’s Total Attack = (Attacker’s Level * Attacker’s Attack Number * Xa) + Attack Bonus from Weapons + Attack Bonus from Armor + Attack Bonus from Vehicles or
ATA = (AL * AA * Xa) + ABW + ABA + ABV
*****Step 2***** Calculate the Defenders Total Defense (DTD):
This is essentially the same as the ATA but with the defense numbers instead.
*****Step 3***** Determine Winner:
Winner is the greater of the Attacker’s Total Attack (ATA) vs. the Defender’s Total Defense (DTD).
That's about all I got. Do with it what you will. Hopefully it at least generates some ideas for you.
I’m undecided
-
Inappropriate?I just wanted to take a moment to say thanks for the improvements you are making with the game, especially the changes with the fighting system. I used to just win every fight since I had a big family, but recently I am losing to families with several hundred less friends. I had invested almost all my Zen points on energy, leaving my attack and defense very low. In the old system I would just win every time cause of my big family. I am enjoying more the additional challange, risk and surprise of the fight system.
Thanks for the hard work, keep it up and I will keep inviting my friends!
Eric -
Inappropriate?I agree that the main issue here is there has to be an explanation for the fighting system, and fairly soon.
I can understand tweeks, but when you keep changing things back and forth without these explanations, no one has any clue how to properly defend, or enhance their mob position.
I have a huge number of members, but also based on the 5x multiplier, have equipped the majority of my available fighting mob (level 26x5=130 active members), and have an attack and defense that is very strong...
yet, I'm still losing to people with lower stats and less weapons.
I have a pretty nice feud going with one guy, and we keep fighting back and forth with each other...I'll win for a short while, then he will change things up (add more guns, more members), then he will start a winning slide...
I use him as a litmus test to see what works and doesn't, and I'm still scratching my head.
I just don't want to waste all my earnings on things that don't matter.
My opinion:
> The better weapons you buy for your gang members, the higher attack rate
(AK's beat bats any day)
> Member numbers that can fight are always within a 5x multiplier of your level
> If you are buying weapons for your gang, anything over the amount of members who can fight (in my case, 130 AK-47's for 130 available fighters), should not be counted towards your battle (eg - someone who has a 5x limit of 130 members buying 800 AK-47's and getting credit for it in fights)
Just some of my input...but I dig the game.
And "jdizzle", if you're out there and read this - no hard feelings man...it's a fun duel...
you can can truce anytime you like, and we'll stop (you are part of my gang anyway!) :)
I’m stinking my tongue out
-
Inappropriate?i agree yesterday some guy stole over 800 thousand dollars from me and kept winning even though his attack and defense was, 8 mine were 24 and 23. but since he had 770 family members, he would win. the fight system sucks ass.
I’m pissed
1 person thinks
this is one of the best points
-
Inappropriate?The fight system, yes has improved, is it ideal? Not yet. Keep working on it guys but I like this forum for ideas - we should be getting 'real' money for helping with the development! ( a true capitalist!!)
I signed up as a capitalist, I just wanted to buy real estate and like monopoly, never sell any property and just earn lots of money. I only bought weapons that had no upkeep value so I wouldn't be losing any of my rent so to speak. I was just keen on doing jobs and didn't fight that much.
I soon figured out that having a big family was an advantage, so like a lot of guys on here, I went online to find codes. A friend had signed me up at work so I couldn't use my email address to get $ bonus's but did enter about 100 codes. This is mind numbingly boring but I did feel the whole 'no pain, no gain' was in order here so I did it to improve my family and get ahead of my friend at work who was part of my family. At the same time, I started answering the forums/answer queries online. This meant that instead of doing all the work myself, those people searching the net were doing it for me. I woke up one morning to find 70 invites. This took 20 seconds to quickly tap accept to add them to my family and was rather satisfying.
At the same time, it shouldn't be a case of just spamming yahoo answers with questions on family codes?! I have done this but that is really quite ridiculous and seems out of the bounds of creating a fair game for all.
It was quite interesting for my family of plus 500 to be attacked by Daveyboy and others and lose quite recently. I guess this was when the fighting system was changed. As a result I have had to buy more weapons and cars recently that do have 'upkeep' values on them. Something that as a capitalist I was against but I realised it was the only way to fight off the smaller families but with better weapons/transport and I have put more weight now into attack and defence points!
Whereas at first I read it was good to get a lot of energy points to do lots of jobs and earn lots of money, I now disagree. For example, bank robbery's with my BMW M3 were my staple, I would earn $10k and get my 20 points experience(1 point exp = approx $500) and could move up levels pretty quickly if I wanted. I now only fight as I can earn $50-60k per fight for just 2 points experience and make a lot more money (ie 1 point exp = approx $25-$30k if I find a good family to continually attack).
For example, I am on level 21
Say I have 200 points going from 2300-2500 before moving up to Level 22. I could use all my energy points doing jobs, getting 20 experience at a time but would only earn $100k from this.
If on the other hand I fight and find victims where I can get my $50k-60k per fight, I can have 100 fights and earn $5 million and take my time moving up a level and arrive at the next level with more income, more weapons etc.
So maybe this is one of the dilemma's of the game, do I try to move up levels quickly without so much income or do I play the more patient game, earning more rent and just fighting those families I can earn a lot of money from?
As a capitalist, I have actually changed to a psychopath who just wants to fight, as I can earn more from this on each level without being attacked by more powerful, wealthier families at the higher levels?!
Surely as a capitalist this is slightly wrong? -
Inappropriate?And isnt Mafia about strategy? Well whats the strategy behind hanging all day long in forums and adding fam codes? Best choice i saw was caping the max members to lvls. U want to have bigger family grind, get lvl and be happy. Or if u r like me, make a fortune and equip your smaller family to match up against poor family code adders. Why should be a linear game?! There must be more ways to get to the top.
-
Inappropriate?Avoid all problems ...join our family now 483-609-705 we will protect you..one of the most powerfull family on line...let's smash them..
I’m happy
-
Inappropriate?On family members:
We need a cap on the number of family members we can have. Scaling with level is one idea, but I think the better solution is scaling with amount of property owned. This will interconnect the elements of the game more meaningfully.
On fighting:
Assuming number of family members is capped by property, your fighting strength should be based on the people in your family using **your** equipment solely, with multiplier on top of that based on your personal attack/defense scores. -
Inappropriate?What about a limit on the number of times within a set time (hour or so) that one member can attack another member?
I understand that if I don't get up in the middle of the night to bank my earnings I am subject to attack. Getting hit 2-3 times in a row from the same guy is part of the game, but 7 times is a bit much, especially when the only advantage he has is a ton of family members.
1 person thinks
this is one of the best points
-
YES! I don't mind random people attacking me once and getting $$, b/c that's the point of the game. But being attacked 5+ times in one minute BY THE SAME PERSON is cheap and annoying. Set a limit. You can only attack the same person once an hour. It's just not fair or fun if someone in a different timezone screws you out of all the money you earned while you slept. -
Inappropriate?Should there be some sort of notification when you are attacked by someone in your family? For instance, if I browse others stats in My Family until I find someone that is a lucrative strike (less family members, lots of real estate, low defense) then I can just remember his name and repeatedly attack him daily. He has no option (that I know of) to remove his name off of My Family list to avoid repeated attack.
-
Inappropriate?A limit would adversely affect the game, however there should be an incremental cost to having an increasingly large family. Haven't really considered what this cost should be, but an example would be a cost of $1000 per hour for having 1-10 members. then $10,000 per hour for 11-20, and $100,000 for 21-30 and so on. This would guarantee that players must grow their wealth in proportion. Invitations would be carefully considered, and manpower could only come with the wealth to support it. It should also be an option to buy mercenaries which would have lower upkeep than player family members but a large hiring fee. These "non-player" mercenaries could also be lost in fights. In this way theoretically a "weaker" family could "save up" sort of speak for a big fight with a more powerful family. The spoils of a battle should also include property/territory/real estate not just cash.
-
Inappropriate?ok i have a major problem with this fight system. I don't understand why someone who is the same level as me with 600+ members but only 12 weapons total and 20 attack and 10 def can beat me when i have 300+ members 300+ weapons (not bats, but ak's ect...) and a 60 attack and 20 defense. now i understand he has more gang members but i am stronger and have over 300 more good weapons then he does. it just doesn't make any sense. also i would like it if it were implemented that wer can not attack our own members. one more thing when buying equipment or prperty can you please add a multiple button. it would make that so much easier.
I’m frustrated
1 person thinks
this is one of the best points
-
I totally agree with the multiple button. It's annoying to have to sit and click an icon 100 times if you want to buy 100 of something. -
I am MUCH in agreement about the multiple button. -
This reply was removed on 02/03/09.
see the change log -
Inappropriate?I guess you can't really say it's ALL about mob size and nothing to do with stats and weapons... ;-)
"You were attacked by Angel Eyes! You WON the fight against Angel Eyes! You gained 0 experience, made $2833, and took 13 damage"
HER: Level 23, Mob Size 351, Attack 20, Defense 20
1 Bat, 1 Helmet, 2 Revolvers, 1 .44 Pistol, 3 AK-47s, 1 Kevlar Vest, 1 BMW, 3 M-16s, 3 Hummers, 1 Armored Suit
ME: Level 22, Mob Size 337, Attack 21, Defense 38
10 Bats, 200 Helmets, 25 Revolvers, 10 .44 Specials, 30 Kevlar Vests, 30 Dual Pistols, 10 Machettis, 35 AK-47s, 2 Town Cars, 4 BMWs, 3 Hummers, 6 M-16s, 2 Armored Trucks, 2 Chain Guns, 1 Maserati, 2 Armored Suits, 2 Grenade Launchers
I’m now better than my 68-153 record!
-
Inappropriate?Like everythiing in life. If you want to be successful you must put the time in. As far as having many weapons, the rules states one weapon one armor and vehicle. If you bought 300, that your fault.
-
Um, Noooooo.... that's 1 weapon, 1 armor and 1 vehicle PER MOB MEMBER. If you only have 1 of each, that's your fault. LOL In fact, I'm way behind because I don't yet have 300+ weapons, etc. :P -
Inappropriate?The Server is down, game is lagging and Freezing???? I hope they are working to increase the bandwidth, seems like we are going to crash their server................event their web site online is messed up and lagging!!!
I’m Scott
-
The continuous crashing of this game will be the death of it. Especially if the reviews get on iTunes. The crashing of the game needs to be addressed now. The damn thing crashes on me now every 5 minutes. -
Inappropriate?I've quickly skimmed the ideas above and am, too, in agreement with leveling the "fighting" field somewhat. Of course in the "real" world, it is entirely possible that a big family will attack a small family or that some Dons will elect to only grow their mob numbers (rather than establishing "legal" money making enterprises) for the sole purpose of attacking rich, income generating families.
BUT ... in the "real" world Dons who don't take care of their members (with weapons, armor, vehicles) etc. LOSE members, i.e. they get their brains blown out. My idea is to add this element to the mix.
For example, if the Tortellini family of 150 equipped with 7 Hummers, 2 BMWs, 4 town cars, 18 kevlar vests and 20 grenade launchers is attacked by the Linguini family of 490 equipped only with 1 armored truck, 2 kevlar vests, and 3 grenade launchers, the Linguini family is likely to lose 15-20 members, members who he will NEVER be able to reintroduce into his family.
Granted this will not eliminate the big attacking the small, but if the big do it enough they will lose a significant percentage of their members and the time they put into growing their family so large. -
Inappropriate?I forgot to add that this penalty would apply ONLY to the attacking family.
-
Inappropriate?I have to admit I'm a bit confused about the current fight system. I keep reading that equipment plays a big role, but I just don't see it. It seems to me the most important factor in the formula is your attack/defense.
I am in favor of making attack/defense and equipment a bigger factor in the fight formula, but I'm really confused how I lost this recent battle.
Here are the statistics....
141 Family Members 48 Attack 64 Defense (Attacks)
Weapons
2 Metal Bats, 1 Machetti, 2 Revolvers, 3 AK-47, 3 M-16 Rifle, 2 44 Special Pistols, 1 Dual Pistols, 3 Grenade Launchers, 2 Mounted Chain Guns
Armor
2 Helmets, 1 Kevlar Vest, 1 Armored Suit
Vehicles
1 Town Car, 1 BMW M3, 3 H2 Hummer, 2 Armored Trucks, 1 Bond Maserati Quattro
709 Family Members 41 Attack 27 Defense (Defends)
Weapons
4 Metal Bats, 2 Revolvers, 2 44 Special Pistols, 105 AK-47, 6 M-16 Rifles, 20 Mounted Chain Guns
Armor
1 Helmet, 100 Kevlar Vests, 30 Armored Suits
Vehicles
55 BMW M3, 10 H2 Hummers, 12 Bond Maserati Quattros
Who should win and why? -
I would think/hope that the defending team would win that... and once the system is tweaked properly, that it will in the future. Attack/Defense, IMHO, should be secondary to equipment rating... assuming a 5x per level "fighting mob" limit -
I was the defending team and I lost. It's almost like the attack / defense rating is like 50% (or more) of the formula. Equipment seems to play a secondary role. While I'm all for limiting mob family size in the formula, I don't see I lost this battle with 5x the number of members and drastically better equipment. Really ticked me off.... -
This is my thought:
5x level for mob involved
attk/def x your total mob involved in the fight
add the total attk/def to total best equipment rating
damage should be based on the difference between the 2 values
money won/lost should be based on the amount of damage
that's just my thought -
From my experience and tests it seems that equipment is all that really matters. I have found that the best item for the buck is the revolver, and that having hundreds of them will get me a win against someone with 500+ more family than me with significantly less items... Its strange that you lost Jordan... its always been the opposite for me. -
Inappropriate?I feel like the people that are complaining about losing to families with more members are just the ones that aren't going out to find recruits. It really isn't difficult and it is part of the game.
I feel like there shouldn't be a cap on the family members but the system should put more weight on equipment, so in the end it is more about money. for instance a family with 50 members with 50 machine guns should beat a family with 100 members and 100 aks.
I was thinking something like 20% of your attack score should be your attack/defense ratings and the other 80% should be the added total attack/defense of each of your family members and what equipment they have on them. so 100 members with 100 aks would be 300 attack / 300 defense total. and a family member with no equipment should just be useless and have 0 attack / 0 defense. Therefore if you add 500 memebers but don't have the money to buy them equipment, then they are useless.
I think it adds more managing to the game and if you can only have 200 members then your first priority is to get them all equipped even if you dont have much money at least buy them all bats then you can slowly buy them aks and so on.
anyways just what i think. I feel like putting too much weight on just attack/defense takes away part of the game. now it doesnt matter about adding more family members and in the end you are just 1 person in a big battle... why should it have such a heavy weight? So i think your attack/defense ratings should be about 20% since you are the family leader of course but other than that i think it should be mainly about family and their equipment -
Inappropriate?the problem now is they have changed the weighting too much!
the weighting is too skewed towards defence/attack points. here we were doing the hard yards building up our family because this would make us powerful and getting lots of energy points to do jobs to make lots of money. then i thought it would be more about weapons so i have spent a lot of money on outfitting all my family with good armour etc and now i get attacked by small families with few weapons but lose because they have just got a few extra zen points in attack or defence. this is wrong.
now i am just trying to go up the levels as quickly as possible to add zen points to my attack/defence but basically i cannot understand the fighting system whatsoever. a guy i make $150k off in a fight seems stronger than a guy I end up losing money to??
I’m confused
-
Inappropriate?yea I completely agree with the shark... too much of the game is missing if it is just about attack / defense ratings. recruiting matters a lot less and money matters less as well.
also where is the randomness in a battle? It seems like if I fight the same guy over and over, the same outcome always occurs even if we are very evenly matched. I think there should be some randomness involved so even an underdog can win maybe 33% of the time. -
Inappropriate?This is a fight I just lost when I attacked, he just attacked me back and again I lost.
Him Capitalist L26
Family 165 Health 101 Energy 44 Stamina 19 Attack 41 Defence 22
Bats 5/Helmets 5/Revolvers 3/Pistols 5/Machete 5/AK47 15/Kevlar Vest 11/Dual Pistols 3/BMW 2/M16 14/Hummer 3/Armoured Suit 5/Armoured Truck 2/Grenade Launcher 3/Chain Gun 2/Maserati 1
Total Items / Total attack points / Total defence points
Armour 21 44 84
Weapons 55 141 121
Vehicles 8 42 54
Total 84 227 259
Me Capitalist L25
Family 909 Health 106 Energy 70 Stamina 11 Attack 12 Defence 31
Bats 30/Helmets 200/Revolvers 200/Pistols 12/Machete 10/AK47 30/Kevlar Vest 10/Dual Pistols 20/BMW 1/M16 10/Hummer 3/Armoured Suit 5/Armoured Truck 3/Grenade Launcher 3/Chain Gun 3/Maserati 1
Total Items / Total attack points / Total defence points
Armour 215 40 275
Weapons 318 744 678
Vehicles 28 104 106
Total 561 888 1,059
So in summary -
Me 909 family, 561 total weapons, weapon attack value 888, weapon defence value 1,059, attack points 12, defence points 31
Him - winner in both fights
165 family, 84 total weapons, weapons attack value 227, weapon defence value 259, attack points 41, defence points 22
I guess experience points may have a factor too, I will try and work out this damn algorithm as it is too skewed now in my opinion. I may as well sell weapons now that cost me upkeep and just concentrate on zen attack/defence points?!
I’m confused
-
Inappropriate?Hey shark - I think it is pretty clear that they re-weighted fights during the update and now the base attack / defense have a greater significance than before. Thus with your 31 defense beaten by his 41 attack, and your 12 attack insufficient for his 22 defense. I think family size is virtually insignificant now. And of course, multiple weapons, if that ever even had an 'advantage' is now worthless. Guess we can sell those surplus AKs :)
-
What is the point again, for buying weapons???? They don't seem to matter in this game.. This needs to be fixed -
Well, weapons still matter, but not an excessive stockpile! I've seen situations where I lost a battle: my attack= 19, his defense=15. Now note that there is a differential of -4 if each of you is equipped with _1_ of the best armor/weapon/vehicles. So family size notwithstanding I can sorta see why I lost the battle -
Inappropriate?I really wish I had held off on buying weapons like I had originally planned on doing. I accidentally entered a couple extra 0's when I was withdrawing money to restore my health. After learning I had withdrawn $12M, I didn't want to put it back in the bank and lose $1.2M so I decided to spend it on weapons.
After repeatedly being attacked last night, I actually thought buying massive amounts of bond maseratis, mounted chain guns, and armored suits would matter but that definitely hasn't happened yet.
Please change this! -
Well, you can always sell back your AKs and chain guns for 1/2 price :) -
Going to hold onto them and hope that the fight system is modified. Selling it for half price a day after I bought it doesn't seem smart unless weapons will always be useless. I just hope that's not the case..... -
Inappropriate?You were attacked... You WON... You gained 0 experience, made $0, and took 0 damage
You were attacked... You WON... You gained 0 experience, made $0, and took 13 damage
You were attacked... You WON... You gained 0 experience, made $0, and took 14 damage
You were attacked... You WON... You gained 0 experience, made $0, and took 8 damage
I'm down to 6/120 health and have nothing to show for it? I'd at least like some experience points when I fend off an attack... :p
I’m also tired of the app crashing
1 person thinks
this is one of the best points
-
Yeah, you should definitely get experience when you're attacked and win. I don't understand that. And yeah, the crashing is really getting out of hand the last couple days. I guess the numbers are getting too big.... -
are you guys serious? What, and not be able to control when you level up? Not a good idea... -
B.Profane, how likely your those two points make you level up? Not likely. Plus why wouldn't you want to level up? Sure your health resets, so you might get attacked. But you get zen point and energy points. I think its worth it. -
I'm definitely serious. You should be rewarded for successfully fending off an attack. I don't see how it's any different than attacking and winning.
If you lose, you should get no experience. It shouldn't matter if you're attacking or defending.
If you win, you should get experience. It shouldn't matter if you're attacking or defending. -
Inappropriate?It appears from my tests that family members don't matter anymore after this recent release. All you have to do is stock up on revolvers and bam you can beat anyone you want with no family members. If you look at the chart, revolvers have the best Return vs AK-47 etc...
100 AK = 300/300/530000 DEF/ATK/$$
for 530000k I can buy 483 revolvers which gives me 964 DEF/ATK
it looks like the fix that makes items weigh more than family has thrown things off a bit?
I have over 300 revolvers and only 100 family members and won 20k from someone with 500 family members... this in itself is another problem but notes that it looks like items are higher favor now than family. -
Yah I noticed that too and started to adjust my purchases for weapons to best bang for the buck mode with revolvers. AK's need to be cheaper to reflect this or revolvers increased in price -
Heh, now that i know this, im just trying to win back all the money that was taken in my sleep! I just had someone attack me i guess not realizing i had so many revolvers and just lost 100k -
John,
The problem with your logic is that you can't use more equipment than you have family members. I see what you're saying and would agree with you if you were able to equip each family member with more than one weapon but you can't.
If you have the money, it makes sense to buy AK 47's, not revolvers. -
Inappropriate?How Fighting Works:
Thanks to everyone who wrote in! We believe we pretty much have a balanced fight system now. We may need to tweak a couple of constants, but the general structure should be close.
The basic idea:
There's basically three major factors: 1) Equipment 2) attack/defense scores 3) family size. We wanted it to be balanced such that people who are strategic with equipment purchases and raising attack/defense scores should be able to beat people who simply searched the web for family codes. It took the majority of last week with tunings in our algorithm and hearing your feedback to derive the final result. So, thank you again!
Calculations:
Your fight score is calculated based on:
1) The amount of attack strength in your equipment (only YOUR equipment matter, ie if John is in your family and he has XYZ weapon, those weapons do not matter). You may only use one weapon, one armor, and one vehicle PER family member.
2) Your attack/defense score is then multiplied by some number and then added to your equipment score (a lot of tuning went into finding the balance here)
NOTE: attack score matters when you are Attacking, defense score matters when you are defending an attack. Only YOUR attack/defense matter, your family members' stats have no influence. Your family size does have an effect of how much your attack/defense scores are magnified, but the effect is limited in scope. (took a while to derive that balance)
3) There is a little luck factor involved as well.
We're open to suggestions, questions and comments if you still feel that the system is not balanced. We're going to listen to all the feedback and tweak the formula above.
Thanks to everyone's support.
3 people think
this is one of the best points
-
Thank you! Basically what I've been chiming about all along lol
Please also check out the many other suggestions here that don't have to do with the Fighting system... -
It seems like it is more fair now I got a little worried yesterday.. I think a good balance between the three ,equipment , scores and family size IS the way to do it.. So you Do have to build your family and you DO have to have GOOD weapons not just 1000 helmets or 1000 bats and you have to balance out your attack / defense scores.. It should be like real life 10 people with 10 bats are not going to take down 1 person with a machine gun.. I still think its a good game and I understand it got big real fast.. **411 200 731,and 105 104 137 and 432 370 985 Lets make a big happy family!! 3 for 1 SPECIAL!!** -
OK, so now we spend 30min scrolling and buying >100 revolvers / AKs? Sorry - that just seems a bit goofy and dull. After all, it's not called "Branch Davidian compound Live!" :) -
LMAO at B.Profane The weapons should carry alot more attack defense scores then others.. I would like to see 1000 people with Baseball bats attack 10 people with chain guns.. Who do you think would win??? **411 200 731,and 105 104 137 and 432 370 985 Lets make a big happy family!! 3 for 1 SPECIAL!!** -
I am still a little confused. The aftershock guy wrote that the calculation first takes into consideration the amount of attack strength in YOUR equipment. And you may only use one weapon, one armor and one vehicle.
It sounds like they take the attack score from 1 of your weapons, armor, and vehicle. So what is the value of buying more than one of each? -
Tim... EACH and EVERY one of your mob members needs to be supplied with a weapon, armor and vehicle by YOU... If you have 100 mob members, ideally (for best attack/defense), you'd have 100 weapons, 100 armor, and 100 vehicles -- and eventually you'd want those to be the biggest/best weapons, etc...
It takes time and a lot of money, but if you want the best attack/defense, you gotta do it. It's a balance between buying properties to pay for the upkeep, and buying the weapons to succeed in fights. -
Inappropriate?Yay!!!! Is this all internal or is an update coming?
-
Inappropriate?Great fighting system, but since all Calculations and Stats are showed, it is like playing poker with your hold cards facing up. I think hiding some of important stats will make this game more interesting and keep enemy guessing. There won't be much of game play, when you just check up enemy stats, then attack and you know you are going to win or loss 95%+. Anyway well done on fighting system.
1 person thinks
this is one of the best points
-
I agree! I've mentioned before that this is the first time I've seen a game like this show publicly how many of each item you have... I don't think that should be public. -
Yes, I also agree that at least one major part of whether an attacker would win or loose is left out of view would put more luck into the game rather than me sitting there doing a quick calc in my head because i can see all the stats and pretty much know if im going to win/loose a round. -
Inappropriate?Here's a question...
How the heck do I lose a fight, for over $53k, by taking ZERO (0) damage??
I’m confused
-
And here we go again w/ the app crashing... argh! -
Uh oh - that's not good. Now you can take 0 damage while someone pillages you in your sleep? Danger, danger property owners... -
Good point ! That would suck at first I thought thats good but no its not..**411 200 731,and 105 104 137 and 432 370 985 Lets make a big happy family!! 3 for 1 SPECIAL!!** -
Maybe Bandaids lots and lots of bandaids!! -
Inappropriate?What this idea is based on is good but the actual way you would go about it is wrong. My solution for you would be to add more people.
I’m unconcerned
-
Inappropriate?I believe the fighting system is a lot fairer now - well done on getting the balance much better in my opinion!
also guys, there are those who just hit the red fight button on the left without looking at the stats. even i still miscalculate ie. miss 100 ak47's etc and get whacked.
now this is fixed i want to see them improve the rate of return on the new jobs they've added and learn how to spell yacht and change it back to launch which is what it is as it doesn't have sails!
cheers
-
Inappropriate?I don't think that the new fighting system does justice to principles.
My 'career track' is a capitalist. Why do I have to use all of my money to buy up items etc just to defend myself now? Shouldn't I be saving up for real estate etc?
I have 5 mounted guns, 5 snipers, the limo etc and over 400 family members, but I lose fights when attacked by families with 30 members because they spent their money on items and weapons.
Family size shouldn't be the end all factor in fighting, but it's minimized too much now.
I, as a capitalist, have a big family for protection. Isn't that how the mafia works?
1 person thinks
this is one of the best points
-
At first family size was a huge factor, they evened that out (& it may slow down some of the spamming ;-), then they put too much into defence and attack zen points, they have evened that out now by placing more emphasis on weapons. I think capitalist's can cope just fine, if all you want to do is earn money, have high defence points, keep buying properties for the income to come in and then you have so much spare cash you can buy toys (like limos & flamethrower's) which is what true capitalists do anyway, it isn't all spent on property. The large family size is still accounted for I believe, just seems better today than it was yesterday in my view. -
True, but as a capitalist, I want to make money. I now have to spend a massive amount of money on un-necessary items (and their expensive upkeep) just to survive. Like I said, I own the proper amount of mounted guns, sniper rifles, and a limo to do the upper jobs when available, why would I, as a capitalist, want to own more than necessary and cut into my profits?
It seems unreasonable. -
Seems unreasonable? So you as a capitalist who spends 90% of his money on real estate should be able to beat other mafia families that spend much more money on weapons?
I don't think this game would be fun if all you wanted to do was buy real estate. It's much more entertaining where you need to balance your weapons and real estate so you can make enough money and still protect yourself. -
Brent,
Just for a little perspective, I'm almost a level 43 capitalist and I'm still able to win 87% of my fights, but I've learned you have to buy weapons to defend yourself. It's as simple as that. I started off the game using all my zen points on energy to buy as much real estate as I could. After I learned that it would difficult to defend myself from executioners with high attack/defense, I realized you have to spend money to protect yourself. If you think about it, the investments you make on equipment will more than make up for it if you are able to limit the number of people that attack you.
It's all about balance. Don't go crazy and buy so much equipment that you aren't making a good hourly profit (or in our case 50 min profit), but I'd definitely invest in equipment as you continue to build more expensive real estate.
It's the only way to survive. -
Jordan,
That's exactly the path I took. I'm at level 34 now and just used most of my zen points for energy for jobs to create wealth. I was making close to $500K/50 mins until I had to buy more garbage items and now I'm down to $300+K/50 mins.
You're right though, there has to be balance, I agree wholeheartedly. The old fight system was unbalanced towards people like myself with 400+ family members.
I simply think that the new system pushed the bar to far the other way. There's still a happy medium that can be reached. -
You'll be fine. At one point, I was making over $700K / 50 mins, but I had to spend some of that money to protect myself. Now that I've got decent attack and defend scores, I'll probably go back to allocating points to energy.
I'm just enjoying attacking and winning vs. people that were crushing me in the past. It was getting really annoying to see the same people beat me with less family members and drastically less equipment because their attack/defend scores were higher. It seems to be a lot better now. -
Inappropriate?I guess we have to remember that we are a capitalist within the mafia (I am too). There are always gangsters trying to take over your turf. To stay at the top and enjoy your lifestyle you have to protect it by giving weapons to your executioners and psychopaths to do the job, just like in real life. The godfather never gets his hands dirty, he did that when he was young, he just enjoys the lifestyle that his cronies afford him.
I have never sold a property, I sold one M16 and got half price for it so have never sold another weapon. Increase your items that have no upkeep ie. ak47's, helmets etc. Once you have the right balance to protect yourself, you can start the empire building again... -
That is, until they change the formula _again_. I don't like the appearance that they were just toying with and beta testing on us. Makes it difficult to act strategically. -
You're precisely right shark.
As the Godfather, who doesn't get his hands dirty, why should I be attacked at all then? Shouldn't I be able to afford the lifestyle, protected by my large family, I've built for myself?
Nevertheless, I have 350 revolvers now. It's a cheap cheat, and goes against principles of the game, but one has to do what they have to do to survive. -
Inappropriate?Great new system! I agree with all of the changes and think it is focusing on what should be most important.
A little weight on only YOUR items forces you to buy at least 1 of every expensive equipment and having the equipment matter for your family lets you beat larger families that aren't equipping them with weapons. But at the same time larger families still have an advantage if used correctly -
Inappropriate?Much better!
The only big issue I have at the moment is that I still have to go through tons of families in poor health to find one thats eligible to fight.
Good point on the Capitalist issue. You are a Capitalist in the Mafia, you above of all the other categories should have to retain the highest level of defense. This is the way it is in a real life scenario.
I’m confident
-
Inappropriate?Last night i was using the fighting system and i was finally enjoying it because it was almost all mainly related to attack and defense but when i woke up i lost like 10 fights in a row and was like WTF IS GOING ON!!!! and i still dont understand completely on why it changed again or anything but im thinking if your going to change it you need to at least put an update page on the game itself so people can look while doing what ever (my case laying in bed) without having to go to the app store or go on the computer to find it!!!!! Also the upkeep of some of the new weapons and cars are kinda getting allitle rediculus i can tell a ton of people are going in debt by this im getting about 600k an hour and i dont want to come close of loosing all that just to buy a boat so i can do a mission for 200k minus...... its not worth it at all either u should need less flame throwers for a mission or lower the cost of the upkeep and raise the upfront fee!!!
AND do to all these updates ive like screwed myself over with a lot of stuff and seeing like family doesnt matter anymore i wish i would have spent the points i earned for leveling on att/def instead of energy because now im screwed again all the people that did that..... MEANING I WANT A WAY TO RESET EVERYTHING!!!!!!
I just want to start my levels over again and start fresh because its kinda gay when i get attacked everytime i get to 20 and lose (still have a 4/1 winning record) but when im attacking people i still lose due to this new system............ SO PLEASE HELP ME START OVER!!!!!!!! THANK YOU
Makers of the game please email me with any info on restarting my account my email is cshortgerdus@aol.com and the family code is 301919026
BTW I love this game I play it all the time Thanks for making it!!!!
I’m okay some things need to happen though
-
Inappropriate?If you're going to make it so that we have to outfit our whole family with weapons, can you PLEASE add an ability to buy multiples of one item at once??
I'm really tired of scrolling halfway down the page to click buy and be returned to the top of the page to do it all over again...
I’m concerned for my tired fingers :(
1 person thinks
this is one of the best points
-
Yeah, I suggested this myself elsewhere. In the mean time, I read that you can get away w/ hitting the purchase button 2-3 times in a row and most of those will count as well... every little bit helps! -
You can actually hit it as many times as you want. Just pace your taps and you will find it will buy almost as many as you tap. I have done up to 50 at a time. -
you can actually do it way more than 50 u can prolly do it an unlimited amount of times -
you can actually do it way more than 50 u can prolly do it an unlimited amount of times -
I've been able to do it multiple times, but sometimes for some reason I'll only get a few taps in before it submits... but still better than 1 at a time! ;-)
Has anyone tried that w/ properties yet? I'd be curious if you can buy more than one at the current sales price (but I'm saving up $16m so don't have the $ to test it). -
Inappropriate?There are some good points here. I hope they are listening. I personally am sick of loosing millions every night when I go to sleep. I wake up only to find spam attacks from people in the middle of the night costing me millions of credits.
If your looking at growing... sanenomore2004@yahoo.com
or 235 321 750 -
That is true i see people taking 400k off each attack off me while im sleeping and i wake up with 2 million insted of like 5 that i should....... -
Inappropriate?i think the best way to make the fighting system fair is for people with fewer member is if you have one family with 100 members and one with 700 members the system takes 100 random family members from the bigger group.
this would allow for more strategy you you only add people who have skills not just adding everyone you can
Quality over Quantity
this would be fairer as if you just add everyone there is a chance you could lose a fight because you added loads of people with no weapons or armour. this would also benefit smaller families that equip the members with the top weapons and amour but lose one because they have to members.
Opinions??? -
If you check out the previous post by aftershock you will see that family member equipment doesnt matter, which I believe to be the best scenario.
Im still trying to narrow down exactly how the fight system works, but still just don't get it. I can see now that equipment by itself is not the winning factor, along with equipment surplusing. Also im not sure what multiple family members add into the equation either. However, this is also a good thing as its added a certain level of second guessing to my attacking and probably others. -
If you check out the previous post by aftershock you will see that family member equipment doesnt matter, which I believe to be the best scenario.
Im still trying to narrow down exactly how the fight system works, but still just don't get it. I can see now that equipment by itself is not the winning factor, along with equipment surplusing. Also im not sure what multiple family members add into the equation either. However, this is also a good thing as its added a certain level of second guessing to my attacking and probably others. -
But with that system it is pointless to create a big family. A solution could be that families that are much smaller than yours would run away when you attack them.
I think something of the nature where your family is obviously outnumbered, out equipped, and the attack/defense is lower than your opponent maybe you should run away like when you have low health.
i think there should also be some type of reward for beating large families, maybe extra exp and money. also it would be cool to have some type of history or goals like how many times you beat a famliy with over 200 members -
But with that system it is pointless to create a big family. A solution could be that families that are much smaller than yours would run away when you attack them.
I think something of the nature where your family is obviously outnumbered, out equipped, and the attack/defense is lower than your opponent maybe you should run away like when you have low health.
i think there should also be some type of reward for beating large families, maybe extra exp and money. also it would be cool to have some type of history or goals like how many times you beat a famliy with over 200 members -
Inappropriate?You need to put in time to build your family. It is not that hard to do and is well worthwhile
Add me 719-041-728
One great idea would be to have a Hitlist for people you want to attack to get revenge later on...a way to add families to a special list you can access to attack them would be a lot of fun and would add to the revenge factor and addiction even further. -
Inappropriate?How about we add a function like a safe house? You pay x amount of money to be safe for x amount of hours. and you have the option to buy as many hours as you want so when you sleep at night, you can be safe. And while in the safe house you can't do anything. You can't do jobs or attack other families. the second you have some type of activity, you are out of the safe house and you need to pay to go back in again.
-
That's a brilliant idea. Period. -
Inappropriate?Aftershock,
At this point, I would urge you not to make any huge changes to the fight system. Personally, I think it's a pretty balanced system. Any major changes to the formula could have drastic effects on the game.
For example, I'm about to purchase a significant number of town cars (more than 5x my level (47)).
If I knew you were strongly considering adopting the rule that limits the number of family members to 5x your experience, I would probably take a completely different approach.
Please consider this before making any other big changes. The current game is very balanced IMO, and I don't think it would be fair to jeopardize those of us who have spent a lot of money massing weapons, armor, and vehicles. -
So you're saying it'd be fair when some of us reach Level 135 to prey on newbies in fights then? Or if you were a Level 10 newb getting pounded by Level 100 players?
Some limits need to be set, if there aren't any yet... -
Inappropriate?I'm getting attacked by people 20 levels higher than me. This is retarded. I stand no chance and unless I check my phone hourly and bank it I'm cleaned out. Change the fighting so you can only do within one level
-
Inappropriate?I personally think every one complaining about family size etc is just silly! The game is great and extremley well balanced since the last tweak by AfterShock.
Listen people, get with the program it is called Mafia! The idea is just like real life, it's simple.............Families with more People, more Money, More Guns/Armore and Cars........Win! Those families worked at it, you need to do the same. Stop posting silly suggestions of caping etc. This is not a boxing match in a controlled setting, its MAFIA! No weight class, rounds to save you etc.
Just like here in America (& Whatever country you are in), you are free to grow and achieve what you will. You will only get out, what you put in! So take more time to come up with a balanced method that works for you. Then spend more time acheiving your families goals and less time crying over the few lumps on your way to the top, because we all took them on our way here!
Enjoy the game, it's great!!! It's Mafia, no Rules......Stop the Silly postings!
Oh, one last thing. AfterShock has set it up so that you can only attack your level, plus one up or down. If you are being attacked by a level 50 and you are a 20, they are attacking you by accessing you on their family list, you joined them. Now again, why should AfterShock protect you from this? You found codes on the internet, some spread sheet etc. You made the choice. Again, it's mafia. You were alone, needed family and joined. Much like real life.........At times sh&%t rolls down hill and those higher up then you take. Consider it a fee. Also, look at it like this, you go out the mall, bring home a stranger, turns out he is a crackhead and robs you blind when you fall a sleep..................YOUR FAULT! You took in a complete stranger.
Again, Mafia...............there are no great rewards, without risk!
LEVEL 44 here, proud, happy and going to pound all of you every chance I get! That's the game. That's what my Mafia family does.......we take what we want, when we want, how we want. You don't like it, then gear up and beat me!
AFTERSHOCK.....................Do not cater to the lazy and weak, you are doing a great job!
Thank you! -
Inappropriate?The fight system has improved much, thanks! Only, I still feel number of family members still counts to heavily. How about capping family influence at 250 or 400 members?
-
Inappropriate?Realistically, every item should have some upkeep charge. If a towncar costs $50/cycle, an AK-47 could be in the same range (same attack/defense points). Even a club must have upkeep, if only to factor in that you eventually break it on someones head and need a new one.
Come to think of it, shouldn't equipment have a limited life? Last a few "years" = hundreds of cycles and then some start vanishing at some rate? This way we'd have to keep on top of arsenals and not just stock and hold. Nothing lasts forever, so this would be realistic.
The current maintenance costs are not well balanced vis a vis attack/defense points. You can get 1000 helmets for 50k and no upkeep and have 1000 defense points if you have a big family, but I don't see how this defends well against rocket launchers and attack helicopters. Perhaps the attack/defense calculation could be non-linear so that multiples of small items do not so easily overwhelm much stronger items. Or just much higher attack/defense points for the big guns that more reflect the costs and upkeep.
270.086.213
I’m roasty toasty, thanks for the flamethrower.
-
Inappropriate?I just wanted to let you Aftershock guys know I'm grateful for the fixes of the last days. With the new fighting system in place and the negative cashflow thing fixed, I am now actually able to defend myself.
It is costing me dear in upkeep of the items I use to arm my family, but is has its effects and now I don't get wasted any more by fellows with 6 times as many family members.
Ah, yes, it brings a certain satisfaction to see all those people who have attacked me and lost ;). I'm not winning everything, but well, the fun's back now that I can go and tweak my equipment. It feels much more like an accomplishment if I make money now.
Thanks!
I’m thankful
-
Inappropriate?I 90% agree. I think, overall the fight system makes sense now. When I lose a fight, I can look at the gear/stats/family of my opponent and generally come up with the reason why I lost. For instance, defense 2x-3x higher than my attack, twice as many members wearing kevlar vests or significantly larger family (20%+).
What worries me though is that over the last 10 days we've just come full circle. When I first started, it was all about family size. You could neglect attack/defense and just add members all day long. If your family was larger than your opponents, you'd win. Then they started tweaking it and it was all over the place for a few days. Now we're on the system we've been using a few days, and it sure seems to me, that it's back to all being about family size . . . with one caveat - the family has to be equipped. So now instead of it being about who can enter codes all day long, it is about who can enter codes all day long and has enough income to equip their family.
I have ~700 in my family, and to be honest I'm really sick of entering codes. I'm starting to think the ideas of limiting effective family sizes to a multiple of your level is a reasonable suggestion (effective family size = 10 x base level ) or something. -
Inappropriate?hi, sorry for being annoying, can anyone of here do me a very big favor? i am wondering how to recruit member to join my family and what if i wanna join others' family? i am being so lonely in my family....sob ><
I’m charles ewe
-
Go to "my consigliere". Scroll down to where it says invite by family code. Go here: http://getsatisfaction.com/aftershock... . Get typing. Also, type in your family code on that thread (it can be found under "my hood" in the top right. -
Inappropriate?I hope losing the HEALTH because being attacked is not a waste, give 1 experience point if win while defend would encourage anyone to leave their health up
-
Inappropriate?add: 267 091 584
-
I'm all about free enterprise, but now we are supposed to spend hard earned cash to purchase Loyalty Points? It's not like they really do that much for you to begin with, but the price is what shocked me. I guess to each his own, but color me out of that equation and especially when a handful of points cost me more than I paid for the app to begin with. LOL
My email address is... appfan@hushmail.com ...I all but stalk it, so hit me up and I'll do the same -
Inappropriate?My code: 264 982 417 please add me.
Here is my comment. When one attacks someone it gives you a breakdown of what weapons you used, what armor you used etc.. the same for whom you attacked. Now, the problem is that when you have a long list (which most people do now) I can only see the first couple of lines and I would like to see the entire list for both myself and the family I attacked. This way I can analyze what is been used etc...might help me next time I fight.
I’m just I'm
-
Inappropriate?701 708 672
-
Inappropriate?Question: Lets say 2 families are fighting with the same about of attack/defense with the same amount of members (lets say 100 members), both teams have 100 ak-47 each and 100 helmets. But lets say team #1 has one (1) flamethower over team #2, does this mean the the flamefhower will take place over one of the ak-47, which mean that team #1 would win the fight?
What i want to know is, does best weapons automatically take president first, then whatever weaker will be next until you reach the maximum member. If it is, then I think this is a good fighting system. -
Inappropriate?so i bought the game before it went on sale why arent my 25 loyalty points given to me?
family code 224 367 432 -
Inappropriate?I think it would be a good idea that when you go to the fight section of the game that only people who have enough health to fight show up. A lot of the times my fight page reloads half of the slots are taken up with people who have no health and thus you can't fight them. So I think it would be great if only the people who had enough health to participate in a fight show up on the fight screen.
I’m frustrated
-
This has been fixed. Just look for the one that say "ok" -
Inappropriate?You're family should be limited by your income. If it's going to be a factor in the game it should cost you a maintain fee just like everything else that factors into the game. Call it a "human resources cost" haha. These guys probably want dental coverage too, haha. You should add a "grill" to wepons, hahaha while you're at it. You should also be allowed to buy/hire mercenaries. You can have different types/level and different costs. Hey if I guy wants to build his family with nothing but mercs why not?
ADD ME: 278 817 186 -
Inappropriate?I think that there is abug in the fight system. Not only am I losing to families and persons that are weaker than me (i.e. when you calculate my best weapon,vechicle and armor X my attack/defence stats X familly size) but also one minute I win a fight against someone and in the next 10seconds the same familly (guy) has attacked me and I lost????!!!! I checked the stats for the guy and nothing had changed (i.e. no incerase in weapons or familly) as well as the fact that in the time between when I attacked him and him attacking me he had no time for any sort of upgrade. What is that all about, check out the pic:
-
Inappropriate?Afterschock, I have an additional question. In your explanation of the fight algorythm, can I just clarify the following:
When you say "The amount of attack strength in your equipment (only YOUR equipment matter, ie if John is in your family and he has XYZ weapon, those weapons do not matter)" does that actually mean that 1) all of your equipment is taken into account or just one of each (i.e. one weapon, one armor, and one vehicle). Or 2) that after all of your equipment has been taken into account and calucluted ONE OF EACH is then taken from each familly member EXCLUDING yourself?
Thanks! -
Inappropriate?Add me please - 135 179 680
-
Inappropriate?Since my last post, I had a nother carful read of the "How Fighting Works" by AfterShock as well as the text I last posted and did a bit of calculating. What Aftershock say does not make sense (at least from the information provided). To be more specific, I just attacked a guy and I lost, but I should not have if the fighting algorytham is based on its description. If we take all the things into account it should wok like this:
1) My attack strength vs his defence strength based on our equipment. As my previous post was not answered I took into account both scenarios (i.e. If I add all my attck strenght from ALL the equipment both I and he had; and if I just took one of each). The calulation is my 484 vs his 181 or if we take just one of each 45 vs 28. So I win on this basis.
2) Attack/Defence scores. Mine are 34/31 and his are 20/65, i.e. 65 vs 85, so he wins (a question still remains as to how do points 1 and 2 compare, i.e. as my score in point one is 400 greater than his and his is only 20 greater than mine in point 2 how do they compare?).
3) Family size. Mine is 68 and his is 34, so I win again.
That should make me an overall winner as out of 3 parameters I win 2.So didnt I win?
I also wish to clarify that for the purposes of this calculation I assumed that all his members and mine were of equal strength. -
gosh is it that hard to understand ^^... When U ATTACK its ur attack points vs his defence points, when UR ATTACKED its ur defence vs his attack. -
Inappropriate?Seriously, the family members thing needs to be balanced out. If you have no life and all the time in the world to scour the internets for codes, congratulations, your awesome (not). But for the more casual gamer who cant do that, the game is QUICKLY going to become very not fun. The same guy keeps attacking me and taking me for millions while I sleep, and there is NOTHING I can do about it because he has twice the family size, and its ridiculous! Ive taken note of the fact that MOST players around my level have no more than 200-300 members, while these douchebags with 900-1000+ kick our asses indescriminately. Well, those of us who this is happening to, which Im pretty sure is the majority of players, are going to get tired and quit.
-
Inappropriate?@boom123: Do the maths!!!! Its does not add up however you look at it. and dont try to simplify it and be clever as there is an algorytham in place that takes 3 factors into consideration when calculating it. As you brought up the subject, which attack/defence are you talking abou:t the ones derived from your/his equipment or the ones obtained by Zen points?
@Travis: Yes, I agree, I bust my @ss of trying to get myslef a nice income so that I can buy lots of propery and keep up with the cost of all the outgoings and when I sleep someone with a family of a million (joke) has raided me dry!!!!
@Aftershock: I saw a lot of guys posting comments how the upkeep isnt fair and that it should go up as the items age , i.e. trying to imitate real life as much as possible and it got me thinking I have a better idea. Why dont you make it exactly like real life and make finance options available for all the equipment......you know 10% deposit and the rest on somesort of an upkeep fee that includes interest. To make it even more interesting you can replicate a global econimc crisis and have the Godfather reposses all the possesions.....:) -
Inappropriate?Bad Idea, I have only 98 people in my family but have ak-47's m-16's, flame throwers, and sniper rifles, all have helmets, half have jackets, half have town cars, and half have bmw m-3's and I beat people all the time with 300 + people. even up to 500 people, just buy equipment, and put all points to defense and attack, I've got 55 attack, and 65 defense, you'll learn once you hit about level 25 you don't make any money anymore off jobs, so don't waste zen points on anything else
-
Inappropriate?The max of 50 members per day is stupid. Here is why!
1. The fun for me is collect as members as possible.
2. It allows me to fend off family members at much higher levels that ambush me after I add them.
3. I also don't have to worry too much about who I add and it takes the worry out of sending an invite to an unknown person at an unknown level.
4. You have now locked the differences into place and there is no way for people to make up the sometimes vast differences at their level.
5. You have also thrown the balance to the people who can post on as many message boards as often as possible as there is no limit to accept.
Please rethink this strategy!!! -
Inappropriate?Let the families grow.it is a part of the game we love to find and add codes, why cap it. There should be no limits...a 24 hour real time, semi role playing game is just that...if you get attacked when you sleep..too bad...getting new members is a way to prevent it..
-
Inappropriate?120 414 476
Add me great game! -
Inappropriate?You have got to be joking!
Whether or not this is a good idea - you can't just change a major strategic parameter overnight with NO notice!! It penalizes those of us who have actually been strategic! It is a good game, but at the end of the day it rewards strategy, mathematics and patience. And to claim that the fight system was not strategic is rubbish - boring, yes - unfair - no.
For example - do the math. If I had 540k I could buy 3 fancy chain guns (180k each) - and recruit 3 family members (free.) I would get a boost of about 42 attack and 39 defence. I would also have to pay an upkeep of 9k which is about the price of a jewelry store - so in fact i would need closer to 1.5million to follow this strategy.
Or I could take 540k and buy 100 Ak 47s (530k) and 50 helmets (10k) and recruit 100 family members (free) and I would have close to 300 attack and 350 defence and NO upkeep.
Which is the better strategy - in the old fight system, the second one by far!!! Is going out and finding 100 family members boring, yes. I'm glad it is going to change - but give me a week to readjust my strategy or I will be pummeled!
It was also pretty clear early on that a good defence strategy was to go slow on the leveling up, which provided some cover from attack, but now, those who have followed that strategy will be creamed.
I mean, as game developers you can't be too swayed by all the complaint of people who lose and then claim that the game is unfair. If you change the parameters, they will still lose, because others have done the legwork or have had the patience to work out how to win - you'll drive out the smart people who make the game fun and challenging. You'll also turn it into a children's game where "everybody wins."
in any case - please give some time to adjust to major rule changes or risk driving us all out. Even for good ideas such as this one.
By the way - I like the idea above of having to pay upkeep for family members - that will make the strategy harder.
Also - please, please add a way of easily removing members of my own family who attack me - this will be especially important under the new rules. It's a real drag to have to scroll through 20 screens to find them and remove them - a button added to their profile would be great.
I’m frustrated
2 people think
this is one of the best points
-
Inappropriate?I feel like deleting this app after this new 10x family member rule. I pretty much have to start all over and re-strategize. G-man's points are right on. Give us some notice so we can re-adjust. I'm getting hammered now, and since I didn't have much money saved it will take me forever to do enough jobs and save enough money to re-arm. Just bad idea... If this doesn't change back or give us a few weeks to get ready, I give up.
I’m frustrated
-
Inappropriate?I like the game as it is, but find that the instructions on how best to add members to my family is not easily found. I also don't like the fact that we bought the app and need to pay for loyalty points. If you want to join my family please add me. 249976850.
-
Inappropriate?Sorry one more comment to add. I think that when someone starts a fight with another player, they should have some financial exposure also. Maybe a requirement to have cash in hand that is matching the amount that could be won in an attack, would make things more even and interesting.
-
Inappropriate?I get the same thing as you, i have 77 but i get attacked by 100-2000 people and i never win. The thing where if you are 50+ any one 50+ can attack is already there but i get bullied by people all the time. I check my i pod and i was attacked by the same person 2-3 times and they have like 500 people. They should stop that and put a cap on how amny times you can attack a person every hour or 24 hours.
I’m mad
Loading Profile...


























