Expiration Date On Printed Missions
I know this couldn't be implemented right away or anything, but I think having the ability to set an expiration date on printed missions would be awesome. Here's why.
I played the "feed a blogger" card today to a blogger by the name of TeeCycle (he registered already an is in the system! :D). What he does on his blog is sell used T-Shirts for $7 and donates $1 from each sale to a specific charity. It's a pretty cool concept (and he has a cool blog).
While discussing Akoha (and the separation between offline and online activities...) he had an "Aha!" moment and said "I could mail thank you cards to T-Shirts buyers and get them on Akoha!" (then went on to slap me a high five).
On the drive home I thought about this some more and realized that doing that is awesome, but it could end up creating a lot of wasted mission IDs. The solution I came up with for that was (and this is just the initial state of the idea of course) was to make missions with an expiration date by somehow locking the mission ID in with a person's email address for a set time.
I don't know... Seemed like an idea worth sharing. :) I'll try to get the video of me giving him that card up in a day or so.
I played the "feed a blogger" card today to a blogger by the name of TeeCycle (he registered already an is in the system! :D). What he does on his blog is sell used T-Shirts for $7 and donates $1 from each sale to a specific charity. It's a pretty cool concept (and he has a cool blog).
While discussing Akoha (and the separation between offline and online activities...) he had an "Aha!" moment and said "I could mail thank you cards to T-Shirts buyers and get them on Akoha!" (then went on to slap me a high five).
On the drive home I thought about this some more and realized that doing that is awesome, but it could end up creating a lot of wasted mission IDs. The solution I came up with for that was (and this is just the initial state of the idea of course) was to make missions with an expiration date by somehow locking the mission ID in with a person's email address for a set time.
I don't know... Seemed like an idea worth sharing. :) I'll try to get the video of me giving him that card up in a day or so.
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Inappropriate?I'm not sure i fully understand the problem: are you mainly worried about us running out of IDs???? Right now the space can hold a few billion of them, and it'll be expanded in the near future by a few orders of magnitude - in other words, this isn't really a problem for us! Unless we were to tag every single fry sold at McDonald's or something like that.
Or did you think that the expiration would bring another dimension to the play? What happens when the ID expires? It becomes re-usable by the system? (i.e. the system would re-use the ID on another mission?)
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I guess it wasn't so much about there not being enough #s out there, but it starts looking pretty messy in your account if you have like 30 cards in your deck and you don't know what's going on with them. Also, I think it would motivate more people to register the cards that otherwise wouldn't (or would take a really long time to). That's the scarcity principle in action in "Influence: Science and Practice" by Robert Cialdini. ;)
I think it might be a useful option at times. It obviously wouldn't be a good idea to put a time limit on a card that's stuck in a book. But if you could put a time limit on a card that you ship to someone with the their email address being the differentiating piece of information to set the time limit with you could better track who has the card and when you gave it to them (so you could nudge them about playing it when needed).
I'm thinking something like that. :) -
Inappropriate?Oh i see!
Well as for all those cards showing up in your missions because people aren't registering them, you can record them as played and they won't show up as "Unplayed" anymore, cleaning up your inventory even if not all recipients register the card when they get it.
But as for setting the expiration as an incentive / scarcity thing, that's pretty clever! Is that something you'd want to set yourself? Like, missions wouldn't *normally* have an expiration, but advanced users would be able to set one??? -
Yes! Exactly that!
"Like, missions wouldn't *normally* have an expiration, but advanced users would be able to set one???"
Then it could be all "This Akoha card will self destruct in 5 days style." If I gave it to a random stranger. I guess the email address wouldn't work on a random stranger but... The point is if I was able to set an expiration date somehow I think I could make it useful (and more fun for people to play).
Imagine giving someone a card and being like "You only have until 2:00PM tomorrow to register and join the game." lol
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