iPhone and iPod Touch Application Shortsightedness - Here's a "Common Sense" Suggestion
In a nutshell, I'm looking for a way to universally mute all application games/sounds on the iPod Touch/iPhone and prioritize the actual music. (Before Apps were the norm, the primary goal of the Touch was that it was a music player, am I right?)
The problem is when I turn on my music and listen to a song I love. Then, I decide to multitask and play a game while listening to my music. In 75% of the games I own (and most are bought), the application TURNS OFF my music and imposes the game's music. Some applications even launch a video FIRST which makes it impossible to enjoy the music I bought as well and have opted to play. (I'll note that some applications have a mute function, which is great, but I still can't get my REAL music back. Muting in these cases only turns off the game music and doesn't give me back my MP3s.)
I strongly believe that Apple should make an OS-wide fix so that applications' music does not turn off the Music from the "Music" player. It should be a setting that users can turn on and off; developers should not choose whether to turn off your music. I've contacted a bunch of developers who refuse to respond or acknowledge this as a problem, and I am resorting to Apple for help.
Thanks in advance for any help you can provide.
The problem is when I turn on my music and listen to a song I love. Then, I decide to multitask and play a game while listening to my music. In 75% of the games I own (and most are bought), the application TURNS OFF my music and imposes the game's music. Some applications even launch a video FIRST which makes it impossible to enjoy the music I bought as well and have opted to play. (I'll note that some applications have a mute function, which is great, but I still can't get my REAL music back. Muting in these cases only turns off the game music and doesn't give me back my MP3s.)
I strongly believe that Apple should make an OS-wide fix so that applications' music does not turn off the Music from the "Music" player. It should be a setting that users can turn on and off; developers should not choose whether to turn off your music. I've contacted a bunch of developers who refuse to respond or acknowledge this as a problem, and I am resorting to Apple for help.
Thanks in advance for any help you can provide.
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Inappropriate?It sounds like a global setting is needed for this. Why would I ever want my *music* player to make *music* its last priority. It gets very annoying.
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Inappropriate?Tamar, I totally agree!
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Inappropriate?Agree!
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Inappropriate?Where do I begin with all the things *I* hate about my iPhone and you've hit one of the main ones SQUARELY on the head. The further one digs into the use of the iPhone, the more one sees it is a badly thought out device - so much of it is utterly cack-handed. I hate mine so so much! Were it not for the 18 month contract I'm tied into..... pah!
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Inappropriate?I agree
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Inappropriate?I hate that when I get an email (I don't play games) my music dims. I get a LOT of emails.
I’m frustrated
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Inappropriate?So here's my question: is Apple actually listening?
I’m still annoyed because I've heard NOTHING.
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Inappropriate?Well, this isn't really an official Apple support forum. It's more of a community effort with 13 Apple employees (of various levels in the company) that stop by every now and then.
So, Apple probably isn't listening to this thread specifically, but the community is listening, and Apple tends to listen to their community. So, we just have to be "louder" and make our feature requests heard in more places than just here. -
Inappropriate?Regarding communicating directly with Apple, there is an iPhone feedback form here: http://www.apple.com/feedback/iphone....
Unfortunately, they "cannot accept unsolicited advice", which is kind of what a feedback form such as this is for, so I have no clue if they actually read it or if it's just for show.
Ultimately, we can make a bigger impact by making our feature requests heard by as many ears as possible. Eventually, they'll be heard by the right person and possibly implemented. -
Thanks James. I used that feedback forum and haven't seen progress, so I'm trying the unconventional methods. Honestly, all I want to know is that someone on Apple is considering this an issue (and yes, sees it as a "common sense" feature that should have been thought of in the beginning) and then is passing it on. I do hope the right people hear me out.
I contacted a developer of an application last night and he said it wasn't even possible. But then how come there are no problems in other apps? Obviously there's a disconnect between Apple and its programmers (or their programmers don't read the SDK properly, but anyway). Apple totally can fix it by making an OS-wide fix. (Plus, I really should not have to be responsible to contact the 70+ developers of apps I own.) -
Inappropriate?Tamar, I don't think it is a question of Apple listening as much as this not being something that can be done with the current OS.
Although I don't know much about technology, my feeling is that the "sound app" is accessed by all applications on the system. The OS is probably set to release the sound system to whatever other app requires it. That means that while you are playing a game, or using another application that uses sound, that application will have priority over all others in accessing the sound. To get back to the sound, you would need to make the application using it, the mp3 player application for instance, gain priority again.
All that is happening is that you are only able to get one process to access the sound application at a time. I don't believe this will change. No matter how much you loose your cool and swear at Apple.
Although impractical for all intents and purposes, I did read somewhere that a user bought several ipods and used them for different music types. This is overkill as you can store incredible amounts of files on these players but it worked for this person. So, in your case, you may want to consider investing on a smaller ipod and have it around so that you can play mp3s when you are playing games on the main unit.
I know, this defeats the purpose of having a unit that multitasks but until you get one that does, this is the cleanest way around it.
Good luck in your quest.
I’m thankful
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jcepeda, unfortunately, the logic you present is TOTALLY incorrect.
Here are applications that let me play my songs: Enigmo, Trism, Fieldrunners, Wurdle, BeeCells (and few others).
And then there are a slew of applications that don't, like Crash Bandicoot, Diner Dash, Topple, and countless others. I'd provide a longer list (I bought nearly $100 of apps) but I don't even play or enjoy these games due to the issue I've addressed in this particular thread.
Obviously, if some applications let me listen to my music, there's a way to fix this issue, and it has nothing to do with the "sound app" problem you propose in your response. This is exactly why I am suggesting an OS-wide fix, and I don't think that should be an obstacle to Apple.
This is also why I said in my original inquiry that listening to MP3s is "multitasking." Seriously? Listening to music + playing a game is considered TWO separate tasks? Why is Apple seeing it that way and why can't they implement my desired fix?
The issue, again, is that of shortsightedness. And obviously some application developers have a clue -- others, however, do not.
Does that clarify at ALL where I'm coming from here? -
Anything, jcepeda? I'm still kind of desperate. This is essentially a "bug" or "flaw" in terms of design. If some developers can build applications that accommodate user wants/needs, then others should be able to also. Or -- the best option is the OS-wide fix I suggested in this thread. -
Inappropriate?I agree! I bought the iPod Touch because I want a MUSIC PLAYER but was pulled in because of all of the apps. If I knew, beforehand, that I couldn't multi task then I would have bought another 180GB classic! I LOVED my last classic and accidently cracked the screen. The iTouch has insufficient memory for my music collection but I bought into the bells and whistles of the new technology.
HEY APPLE!!! FIX THIS OS ISSUE!!! I'm not one to typically badmouth an Apple product but I'm telling my friends about this problem. At least 10 have said they'll wait to buy until it's resolved (two have purchased other, non Apple, products). HURRY UP... you're losing market share because of this issue!!!
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Inappropriate?Okay, seriously - I thought the 3.0 update would fix this, but it didn't. Does Apple not care? t's very upsetting that something that would be so simple is proving to be so difficult since I have to email individual apps owners to tell them to offer a mute setting in their games. Apple's OS should override these settings to avoid the hard work required on my part (and on app developers' parts since they have to reprogram their apps).
I’m hating Apple for their stupid hoops and lack of sensitivity toward this issue.
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Inappropriate?This might help:
1) go to you're music and pick what you want to listen to
2) go to the application you want to use
3) if the music continues to play you don't have a problem
4) If the music stops playing, mute the music from the app as you mentioned earlier (you can skip this step if you wish to listen to the app's other sounds (such as engine noises in racing games) while listening to your music (you will still want to mute the app's music))
5) to get your music to play again when the music stops, double click the home button quickly and the music controls should pop up (song info, prev. track, play/pause, next track)
hope that helps
if the music still doesn't play I don't know what to do -
Thanks. The home button double-click is a nice workaround which works for most apps except an app like Crash Bandicoot which runs a stupid video first. It'd be nice if Apple prohibited that. It'd also be nice if Apple just made a universal setting to avoid jumping through hoops like this. -
Excellent. While this solution wasn't 100%, it was good enough. With the iPhone/iPod Touch 3.1 update, though, Apple effectively killed this workaround. At this point, I don't get it. Does Apple really want to force us to listen to the same 1 minute stretch of music when we're playing a game for hours at a time? It's like torture. Why the hell would Apple kill a good thing?!
iluvcc - if you know of another workaround, I'd appreciate it. -
Inappropriate?You know how when you change the volume, or mute the iPhone/iTouch, you get the bell symbol? Ok, so what if some functionality was added to that. When you activate/deactivate the mute switch you are given three check boxes. One for the phone(ring,txt,push,vm sounds), one for iPod music and one for apps. Thus if it's checked and the switch is off, it's still muted.
The same, sort of, goes for volume. You could have separate volume controls for each of those categories, triggered and accessed through the physical switches making them very easy to use.
I realize that this is easier said than done, but that's how I'd like to see it work.
One thing is for sure, the MUTE key should turn off ALL sounds at ALL times. (other than the Find My iPhone sounds when activated through MobileMe)
I’m annoyed.
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Your comment is complete useless. Please come here when you have something valuable to add. Otherwise, this might as well be equivalent to trolling or spam.
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