HaXe + DMD partially working! (but mostly not at this point)
Based on the instructions from this forum: http://n2.nabble.com/Monster-Debugger...
I produced a swf and hx class export for the MonsterDebugger client class as detailed here:
http://ptymn.blogspot.com/2009/11/mon...
The result is that my HaXe generated swf (targetting Flash 9) will send framerate and memory usage and trace updates that are getting received by the DeMonsterDebugger, but my Live Application and Display Tree tabs are entirely blank. If I shut down my flash app, the fps and memory usage graph stops updating, so I can definately interact with the debugger.
What low level assumptions about the application domain or whatnot might I need to consider when I decide what to pass for the MonsterDebugger's constructor? So far, I've tried "this" from my main class, and flash.Lib.current, both don't enable the full debugger functionality for me.
I produced a swf and hx class export for the MonsterDebugger client class as detailed here:
http://ptymn.blogspot.com/2009/11/mon...
The result is that my HaXe generated swf (targetting Flash 9) will send framerate and memory usage and trace updates that are getting received by the DeMonsterDebugger, but my Live Application and Display Tree tabs are entirely blank. If I shut down my flash app, the fps and memory usage graph stops updating, so I can definately interact with the debugger.
What low level assumptions about the application domain or whatnot might I need to consider when I decide what to pass for the MonsterDebugger's constructor? So far, I've tried "this" from my main class, and flash.Lib.current, both don't enable the full debugger functionality for me.
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Inappropriate?Hi Tim,
Yersterday I start to use De Monster Debugger in my Haxe apps. First I have download the the Monster debugger v2.51 and I download the zip file with MonsterDebuggerClient.swf. I have the same problem, but MonsterDebugger.inspect(this) works. With inspect I could see that MonsterDebuggerClient.swf uses monster debugger v2.04. I installed v2.04 but it is the same.
I tried to generate a client swf like MonsterDebuggerClient.swf with monster debugger client v2.51 in it, but no communication with the Monster Debugger application.
Do you know how to create this MonsterDebuggerClient.swf?
Regards,
Peter
I’m optimistic
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