Moving_end borked
Recently the moving_end() event in Second Life has become very unreliable. You can see the current JIRA on this issue at https://jira.secondlife.com/browse/SV....
Although there is a coding work-around (thank you to the JenniferD Noel for pointing it out) if you have an existing swing using this script or you sell a product that uses it, you will need to tell your clients to reset the script or to repeatedly move and test the swing to see if the script works properly.
In my tests it only fired about 15% of the time - so you're looking at 7+ moves on average to get it to work.
Although there is a coding work-around (thank you to the JenniferD Noel for pointing it out) if you have an existing swing using this script or you sell a product that uses it, you will need to tell your clients to reset the script or to repeatedly move and test the swing to see if the script works properly.
In my tests it only fired about 15% of the time - so you're looking at 7+ moves on average to get it to work.
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