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SDK/MOD SUPPORT

From the forums:
"The devs have mentioned that they're not planning on doing mod support soon, unless the community clamours for it."

Let's clamour - vote if you care.

I can see the advantages of client-only binary releases and total control over the servers (and server configuration), but unless I am misreading the response so far, SH is niche, and will not financially carry the devs with this release alone.

SDK's are a lot of work. There are subsets in opening up the engine that could be considered one at a time. E.g.:

1. Input bindings and config file. No need to extend the UI, allows for experimentation, can be disabled with a patch in a pinch (macro cheating), client-side only (unless network protocol pushes interpretation of keys to server).

2. Map Editing: If there are tools that are not ready for release or have steep hardware requirements (lightmap generation etc.), skip those - just let the community create geometry. If there is any real interest, let's see some "orange maps" first. This, too, does not require opening the server, but it does require some kind of upload/hosting solution - popular vote? If it works out, release more tools to the community.

Then watch the dynamics - if there is a vibrant mod community, consider community-run servers or even an SDK for code mods. You don't even have to make it free-for-all releases - early access to modding for registered developers etc are a possibility. The key is "release early, release often", and encouraging the mod community to share instead of embarking their own proprietary niches.
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