It seems there are
enough people that think mission having such an impact on associations is a bad idea (at least the current implementation of it). Generally the issue as I see it, is that PMOG is supposed to create the "character" of the user depending by how he uses the net and PMOG but with the associations so fluid, that does not work in the expected way
Perhaps this can be changed so that either missions do not affect associations that much or that associations can be somehow "locked" at the player's will.
The ways that have been proposed until now to alleviate this are:
* Make association unchangeable unless the players makes an explicit choice to reset his association. This could, for example, turn him into a shoat for a 3 days (until enough actions to determine associations are gathered) or perhaps simply start the 3 day counter (as is happening now)
* Make associations change only when the cumulative uses of items and missions
from the start of the players character "life" have been changed. Thus someone who put many mines for most of his PMOG life, would need to start placing a lot more crates to turn into a benefactor.
In order to allow this to happen, allow the items in the shoppe to be open to everyone but at a discount to associated classes.
* Make associations lock if the user selects an appropriate option. This would allow people to take missions without having the association change every other day.