Change the way missions affect associations.
It seems there are enough people that think mission having such an impact on associations is a bad idea (at least the current implementation of it). Generally the issue as I see it, is that PMOG is supposed to create the "character" of the user depending by how he uses the net and PMOG but with the associations so fluid, that does not work in the expected way
Perhaps this can be changed so that either missions do not affect associations that much or that associations can be somehow "locked" at the player's will.
The ways that have been proposed until now to alleviate this are:
* Make association unchangeable unless the players makes an explicit choice to reset his association. This could, for example, turn him into a shoat for a 3 days (until enough actions to determine associations are gathered) or perhaps simply start the 3 day counter (as is happening now)
* Make associations change only when the cumulative uses of items and missions from the start of the players character "life" have been changed. Thus someone who put many mines for most of his PMOG life, would need to start placing a lot more crates to turn into a benefactor.
In order to allow this to happen, allow the items in the shoppe to be open to everyone but at a discount to associated classes.
* Make associations lock if the user selects an appropriate option. This would allow people to take missions without having the association change every other day.
Perhaps this can be changed so that either missions do not affect associations that much or that associations can be somehow "locked" at the player's will.
The ways that have been proposed until now to alleviate this are:
* Make association unchangeable unless the players makes an explicit choice to reset his association. This could, for example, turn him into a shoat for a 3 days (until enough actions to determine associations are gathered) or perhaps simply start the 3 day counter (as is happening now)
* Make associations change only when the cumulative uses of items and missions from the start of the players character "life" have been changed. Thus someone who put many mines for most of his PMOG life, would need to start placing a lot more crates to turn into a benefactor.
In order to allow this to happen, allow the items in the shoppe to be open to everyone but at a discount to associated classes.
* Make associations lock if the user selects an appropriate option. This would allow people to take missions without having the association change every other day.
2
people like this idea
I like this idea!
Tell me when this idea gets some attention.
The more people who like this idea, the more it gets noticed.
The more people who like this idea, the more it gets noticed.
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Inappropriate?Of the ~30,000 people that are playing PMOG, only a handful have checked out the forum to agree with this idea. Not that the idea is invalid, but at this point, the system works for players...
I’m fine with Association by Missions...
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Inappropriate?I don't disagree Pixielo but you and me don't know how many people are playing, how many are active and how many have left because of the way this works. I'm hoping that this and the thread in the forum might give an impression.
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Inappropriate?When the game left beta, in that first week alone, about ~4000 people signed up per day. A little guesswork and some non-committal responses from the Devs has led me to believe that my numbers are a fair guess.
I still think that you are very much in the minority as far as dissatisfaction with game mechanics. Paying attention to the forums, to the press, reading Mission comments, etc. all lead me to feel that the vast majority of players not enjoy the current format but actually have fun playing with it.
Most of your suggestions, if implemented, would change the game so much as to make it unrecognizable to current players--those current fans of the game. As much as I love to hear about what could be done to help the game, I don't think that changing the metrics to such a degree where players would be clueless and starting from scratch--again--is plausible or even desirable.
With that said, it's nice to see someone with such passion for the game!
I’m enjoying PMOG.
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Inappropriate?Pixielo, don't forget that in the first week the game left beta, there were quite a few major blogs and new sources pointing to the "new kid on the block" which would explain the sudden surge of players (and the subsequent server meltdown :P )
In any case, I can't know how many people are satisfied or not, as I said elsewhere, all I can do is just propose my ideas and the devs are free to pick them up or not.
I'm always passionate with things I like
I’m enjoying PMOG too but I can't help trying to help
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