Photosynth in DirectX and 3D Planetariums
MSLL Team, good morning.
I have a question that a small but significant community would love to have answered.
First, background: I run a 3D-Realtime planetarium based on Direct-X (currently v 9.x). Our system seamlessly combines multiple projectors together in realtime ro allow us to import data sets and the entire universe and fly through it.
Question: Given the production of products like photosynth, is there a way MSLL can help us combine Silverlight, Photosynth, and HDView products into Direct-X realtime applications???
While the tools would help the gaming industry, it would be an education bonanza for the digital planetarium community (which I might add is largely driven by MS OS products).
Please think about it, as we are open to work with local artists (like xRez) to bring Photosynth like products to the dome.
I have a question that a small but significant community would love to have answered.
First, background: I run a 3D-Realtime planetarium based on Direct-X (currently v 9.x). Our system seamlessly combines multiple projectors together in realtime ro allow us to import data sets and the entire universe and fly through it.
Question: Given the production of products like photosynth, is there a way MSLL can help us combine Silverlight, Photosynth, and HDView products into Direct-X realtime applications???
While the tools would help the gaming industry, it would be an education bonanza for the digital planetarium community (which I might add is largely driven by MS OS products).
Please think about it, as we are open to work with local artists (like xRez) to bring Photosynth like products to the dome.
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Inappropriate?Paul, I'm not Live Labs although I certainly hope you get your answer.
Perhaps I'm the only one in the room not fully getting what you're asking but are you thinking of the deprecated Direct3D Photosynth viewer or the new Silverlight 3 viewer which includes features like Highlights and Overhead View? The same goes for HDView, I suppose. The real HDView is already a DirectX viewer, isn't it? Is the in-progress Silverlight port, HDView SL (actually lacking in features compared to its big brother), not what you're thinking of integrating, then?
Again, with Virtual Earth, the 3D control is DirectX (at least that was my understanding), but the newest version of the map control is the 2D Silverlight control. We've even seen the WPF version of Worldwide Telescope being ported to Silverlight (again, lacking 3D for the Silverlight 3 lifecycle).
It's clear enough to me that with each and every last one of these products porting to Silverlight, the integration of them all in the next few years is inevitable on the web. I can only hope that that doesn't also carry with it the death of the higher performance DirectX-reliant client-side apps. (To be fair, all of these clients are pulling down online information already so performance shouldn't be hit too hard on modern machines or should be negligible when hardware acceleration comes to Silverlight.)
In any case, I'm imagining that waiting those few years for Microsoft to integrate all the Silverlight ports is not the timetable you're looking for, but really more of an API for any of the DirectX viewers so that you can integrate them all within the same app at your planetarium.
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