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Big pile of feature suggestions / ideas

Here's the big pile of ideas I was talking about, Matt. I'll probably have more later :)

  • Make the node type sigils more distinct so that you can tell (for instance) if there's a generator and rebounder pointing in the same direction. Maybe make the rebounder arrow solid?


  • keyboard shortcut for clear, so I can click a node and then hit delete or something


  • multi-select nodes to drag/drop elsewhere, so I can take a full pattern and duplicate it elsewhere


  • have an empty grid appear when the app is first started. As it is, the icon stops bouncing and then nothing


  • a way to remove one particular object from a node. This may already be possible but I couldn't figure out. Say I have a note and a rebounder on the same node and I want to remove the note.


  • fix the direction jogwheel controls so I don't have to click outside what appears to be the active component... but we already talked about that :)


Like I said, more later probably, but that should be a good start. Of course it's totally up to you what you choose to implement... I don't know if any of these are good ideas, they're just things I thought of while I was playing.
 
silly I’m full of ideas
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