AS3 tweening branch has been merged onto trunk!
This is a public service announcement :)
If you've been using the as3 tom-tweenlite branch in subversion you should svn up and point your project at trunk/as3 instead – we merged the branch today and are in the process of final cleanups and documentation.
What's changed? A lot. Briefly then, the TileGrid has been fully rewritten to support tweening, zooming in and out around fixed points, better fading of tiles, etc. Use TweenMap instead of Map to get the benefit of this, which currently depends on the excellent TweenLite library. The io package has been dropped (it was originally to code around deficiencies in FlashLite) as has the Reactor (as3 is much faster, and mostly everything we want to do fits in one frame). Map providers have been simplified so they are no longer responsible for image loading and tile painting. In general, everything should be a lot more stable and reliable when animating the map, interactively or with code.
If you were happily using trunk and we just broke your code, you should change your projects to use the downloaded version, or the version in tags/pre-merge-tom-tweenlite
Pleases do let us know if we've broken something your code relies on. It should be possible to adapt old code to this release without too many changes.
If you've been using the as3 tom-tweenlite branch in subversion you should svn up and point your project at trunk/as3 instead – we merged the branch today and are in the process of final cleanups and documentation.
What's changed? A lot. Briefly then, the TileGrid has been fully rewritten to support tweening, zooming in and out around fixed points, better fading of tiles, etc. Use TweenMap instead of Map to get the benefit of this, which currently depends on the excellent TweenLite library. The io package has been dropped (it was originally to code around deficiencies in FlashLite) as has the Reactor (as3 is much faster, and mostly everything we want to do fits in one frame). Map providers have been simplified so they are no longer responsible for image loading and tile painting. In general, everything should be a lot more stable and reliable when animating the map, interactively or with code.
If you were happily using trunk and we just broke your code, you should change your projects to use the downloaded version, or the version in tags/pre-merge-tom-tweenlite
Pleases do let us know if we've broken something your code relies on. It should be possible to adapt old code to this release without too many changes.
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Inappropriate?Thank you for all the hard work of bringing us TweenMap -- love the smooth animation!!
FYI, I just converted a Flex project to use it... the conversion was incredibly simple, took about 5 minutes, tops. All I had to do was change the type of _map var in MapComponent.as from Map to TweenMap, with corresponding changes to import TweenMap and instantiate it.
I’m excited
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