Image artifacts on AS3 zoomify (tweenlite) provider
I downloaded the tom_tweenlite as3 branch. When I use the zoomify provider, I get some minor artifacts on my map images. They appear as small vertical lines, and disappear and re-appear as I pan and zoom the image. Any idea what would be causing this?
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Thanks for posting a demo, it makes it much easier to figure out what the problem is.
We changed some things yesterday (7/18) so you're not quite up to date. Revision 618 fixed the issue that you're seeing...
Tiles now get reused in a simple (maybe too simple) object pool. If a tile had an error painted on it (the big cross outside the bounds of your map) then it wasn't getting cleared before being reused. So as you pan around, some of the error graphics are showing up between your tiles.
Update to the latest revision in subversion, that should fix this problem :)
And as for #4, it is possible to add filters to your map (map.grid works best) to mess with the colours for example. But that's a topic for another post.
I’m relieved we caught this one already.
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Inappropriate?It's something I've seen before, but more with the old version. And actually I thought I'd fixed it! Let's see if we can track it down...
We changed a bunch of things last week, so please update to revision 620 if you haven't already. And then first can you try with and without line 553 of TileGrid.as?
http://modestmaps.mapstraction.com/tr...
I'm trying to round the tile scale up to the nearest pixel so that tiles are seamless even when zooming.
Couple more questions:
1) windows or mac?
2) what version of the flash player?
3) any unusual settings... stage quality, scaling, framerate etc.?
4) any filters on your map, do you mess with cacheAsBitmap?
5) is it only at certain zoom levels, pans, etc?
6) is it only between zoom levels, or when panning too?
Can you put a demo up somewhere? You can privately email me tom [at] stamen [dot] com if you don't want to make it public.
I’m worried!
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Inappropriate?I can't tell which revision I'm using, but I downloaded it on 7/17, so I think it is up-to-date? I tried with and without 553 of TileGrid, and the artifacts are still there.
1) Windows xp
2) 9.0.115.0
3) I'm using the basic ACTransit provider. No changes except translations and defineimageproperties. I'm using flex, so I don't know anything about framerates and stages.
4) ???
5) I don't see it at zoom levels 0-2. At higher levels I see them. It gets more obvious the deeper I go.
6) While panning.
I'm uploading now. The imagetiles need another 2 hours to finish up. www.petrys.net/game/game.html
It's a temporary URL and will come down in a couple of weeks. -
Inappropriate?Thanks for posting a demo, it makes it much easier to figure out what the problem is.
We changed some things yesterday (7/18) so you're not quite up to date. Revision 618 fixed the issue that you're seeing...
Tiles now get reused in a simple (maybe too simple) object pool. If a tile had an error painted on it (the big cross outside the bounds of your map) then it wasn't getting cleared before being reused. So as you pan around, some of the error graphics are showing up between your tiles.
Update to the latest revision in subversion, that should fix this problem :)
And as for #4, it is possible to add filters to your map (map.grid works best) to mess with the colours for example. But that's a topic for another post.
I’m relieved we caught this one already.
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Inappropriate?Thanks, i'm going on vacation. I'll try it when I get back.
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