Modest Maps 2.0?
Hi i've seen a lot of separated "customers" that uses modest maps for their personal projects, and i've started to think that probably its a good idea if some of us contribute to the project.
It's an awesome library, and a lot of people could be interested in make Modest Maps the default API to work with maps.
It' there any roadmap until version 2.0? Is it planned?
It's an awesome library, and a lot of people could be interested in make Modest Maps the default API to work with maps.
It' there any roadmap until version 2.0? Is it planned?
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Inappropriate?What new features/fixes do you have in mind?
There are no formal plans for a version 2.0 right now, although what's currently in subversion is significantly improved compared to the currently downloadable version (1.0 tagged release).
This is the best place for feature requests or suggestsions, and if you'd like to work on something specific we can talk about getting you access to the subversion repository. Hefty development can happen in a branch (as it did with tweening) and incremental improvements (that don't break the APIs) are welcome in trunk. -
I know it would be much easier to justify upgrading if there was some kind of "formal" release, even if its just a 1.1 or 1.2.
Some things that would be nice:
- An XyzTileProvider (Right now I'm using one that inherits from microsoft and overrides the geturl to wrap it into this format).
Reason: Can be used with mapserver.
WMS/WFS Support: Even if it required a specific projection (Such as Mercator) it'd be a good start.
-Better Drawing support. StartDraw, EndDraw, PointMode, PolygonMode, LineMode.... That sort of stuff would be invaluable. No user controls needed, just the ability to get the currently drawn geometry off the map would be great. Could be dumped out as GML, or just an array of locations, or whatever.
Anyway, just some ideas... But really, any official release is good- Even if its only goal is "Has gone through a test cycle for all existing features" and its only a 1.5 release.
Thanks! -
We agree that it's high time we blessed the as3 subversion trunk with a new release number such as 1.5.
We're planning to split the library downloads into as3, as2, python etc. so that it's easier to update them independently. We'll post here as soon as we do. -
Inappropriate?Seconding Tom: the improvements we're working on are of the "faster horse" variety, e.g. cleaning up the codebase, improving performance, modularizing the tile grid, fixing bugs. I would be extremely interested to hear what users of Modest Maps want most in a 2.0 release!
I’m excited
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Inappropriate?I agree that the code in the SVN has a LOT of improvements from the last release.
Maybe a 1.3, 1.5 version could be released, just to make this improvements available for the users that don't know/want to download from the repository
Some things that come to my mind row now:
* A recurrent topic from the support forum is (i think, correct me if i'm wrong please) a basic WMS support.
Even if there is a very good solution that has been talked multiple times here at getsatisfaction, and i've implemented it , I think it would be awesome to make it available to every user.
* Other thing that i've noticed is that an empty roadmap make you think that things are going bad with the library, but if you use the svn version, you will notice that things are advancing. Maybe if you remove that link.... or if you add new feat
* The incorporation o tween effects was a good visual improvement. it should be mentioned in you site i think.
Things that would be appreciated
* WMS!!
* Fancy markers
* More map controls
* ESPG projections that work well with the WMS mentioned above
* Thanks for the blog, although its a little empty hehe :D but it's a great idea
I’m excited
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this is one of the best points
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Inappropriate?By "empty roadmap" do you mean on Trac? http://modestmaps.mapstraction.com/trac/ ... I guess we could tidy that up and add some tickets :)
In response to your list:
WMS!!? Sure, do you have a general purpose solution to this? Does it require fixes to the core TileGrid etc, or can it be implemented using existing MapProvider functionality? Contributions along this line are welcome, I've only seen the hacks that overlay on top of Yahoo rather than claiming WMS support in any general way.
Fancy markers - I think the original intent for Modest Maps was against this going in the core library, but I'd welcome more examples that show how markers can vary in appearance and functionality.
More map controls - again I'd say that really there shouldn't be *any* default UI elements in Modest Maps... MapControls.as kind of snuck in there but I'd like to find a place for things like it to be outside of the main codebase in future.
ESPG projections - sounds like a big can of worms, but projection code is already modular so if you'd like to implement more this would be very helpful. Is there an existing library we could use/port to actionscript?
Blog? Bit of a false start there, but we'll get to it soon :)
1 person thinks
this is one of the best points
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Inappropriate?Yes the empty Trac gives a not so good idea of the current develpment state :D
Currently i'm working on a WMSProvider that uses it's own Projection to create the BBOX string. Actually that "projection" is really the implementation of the transformation from a Location into a point of different EPSG Projections (still VERY UNSTABLE!! HA!).
It's not an overlay, it's designed to be used on top of your current code base of
I will ask my bosses if it could be shared, at least some bits of codes.
With map controls i was really thinking the kind of controls in OpenLayers that allows you to draw Multilines, Polylines, Points etc... in layers in a simple way
Other think that was a little hard to understand to me at a first glance was that the FlexMap HAS the real Map implementation...
It's a little hard to extend the base map without touching the base code. -
Ah, drawing tools would be nice, yes, although again I don't think they're part of the core functionality of Modest Maps. The Modestness is partly about what we *don't* offer, but we'd love to see things like this offered as separate libraries, and if you open source code like this we'd be willing to help make sure that things keep working the way you expect with future versions of Modest Maps. -
Inappropriate?Sorry if this post belongs elsewhere. I would just like a basic overview of how a newbie can add a shapefile. I work in ArcMap (NOT ArcGIS Server) all day and and pray for concise instructions on how to input a shapefile in using the modest maps API for FLEX.
I’m happy
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There's no shapefile support directly in Modest Maps. You'll need an external library to give you the data, and then create an array of Locations, and then use the PolygonClip and PolygonMarker classes to render the shapes.
Once you have an array of Locations, drawing PolygonMarkers is pretty easy, there's an example here: http://getsatisfaction.com/modestmaps... -
Inappropriate?I run a map at http://maps.trimet.org that uses GeoServer (WMS/WFS) / TileCache and OpenLayers. I am interested in supporting a minimal map for mobile devices with the FlashLite capability of Modest Maps.
Thus, I'd want support for TileCache and WMS, with different projection / ESPG support. -
Sadly I don't think anyone is actively maintaining the as2 code at this time, and the as3 code hasn't been written with Flashlite in mind, so you're somewhat on your own with this one. Please let us know how it goes if you try it though. -
...which is not to say that there's anything wrong with AS2 code. It's not benefitting from focused current attention, but if you run into problems or come up with interesting additions (like a provider that talks to WMS) I'd love to hear about it. -
What Mike said. I only said 'sadly' because this a thread about feature requests, and those tend to fall on deaf ears if someone isn't actively maintaining something. But like Mike said, the as2 version is alive and kicking and works just fine and we're happy to help out with it here. -
Inappropriate?hi Grispoo,
i'm currently trying to code my own library based on ModestMaps that could use
- tile layers (from MS/Yahoo or TileCache)
- image layers from a local server (requested analysis, not tiled)
- drawing layers: i already created a small library that allow me to create/edit polygons/polylines/ellipsis and points with a few tools like snap to points, free transform...
I'm using a transparent overlay that catch every mouseEvent and redispatch them to the different layers.
I would like to add support for WMS/WFS that are not in the google mercator projection, but i'm kinda stuck on the different EPSG projections and transformations.
If you are allowed to, i would like to share some code, with you :)
Fabien
(fnicollet@gmail.com)
I’m thankful
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