Has anyone beat level 25 in topple 2?
I have tried numerous times and now I'm starting to think it's impossible. Every time i get to the egg part only to have my tower calapse or the egg cracking. Has anyone else been stuck on this level? or has anyone beat it that would share some tips? Thanks for the help!
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The best answer from the company
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Hi guys,
An update is coming soon that will reduce the difficulty of rescue modes. Please look forward to reduced heights across all rescue levels, less spawning of more difficult shapes and an overall increase in time.
Sorry that it took so long, we had to wrap these changes with a much more significant update to our challenge mode.
We would love to hear your follow ups on Rescue once the update is out (especially zach!).
We appreciate your patience!
Allen
I’m addressing problems
The company and 1 other person say
this answers the question
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Inappropriate?Hi Ryno,
We have a team of highly skilled playtesters who not only make sure that the game is as bug free and stable as possible before release, but also make sure that the levels are challenging but not impossible.
Level 25 is a pretty hard level though. How are you building your tower? I like trying to build my tower with ledges so that if the egg does fall off to one side, it will hit a ledge and only crack instead of falling all the way down.
Also, keep in mind that the egg's fall direction can be changed by leaning your device.
Let us know how it goes!
I’m happy
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Inappropriate?I came on to point out several issues with this level, and am not surprised someone else has already beat me to the punch. I've spent a lot of time and frustration on this level. I'm afraid level 25 is much too difficult, for a number of reasons, which I'll outline in roughly chronological order based on how they pop up.
First of all, the base. By all means, I appreciate the challenge that non-standard bases provide. However, with this base, it's obvious that only certain starting blocks stand any chance of being successful. All blocks appear to be given randomly; it'd be nice if we could only be given initial blocks that have a chance of success, to save time.
Second, the time limit. To even get to the top with a tower that is stable enough to support the egg takes nearly the entire 3:40 at best, from my efforts. When I even get that high, it's always been a MAD dash to get the egg down in the remaining time, invariably leading to the egg dropping.
Third, an inherent issue with the Rescue mode of play makes things considerably more difficult. Given that blocks can be removed by touching them after reaching the top, having blocks which fall off the screen still count against your four block maximum is one of the more ill-conceived gameplay designs in recent memory. If I could've just touched the block, why should it matter that it fell off the side? While this may seem like an invalid criticism, leaning the iPhone to help guide the egg (as you even suggested) will often lead to blocks falling off, especially given the fact that in order to reach the top with enough time to get the egg down the tower is bound to be at least slightly unstable anyway.
Fourth, having a level this challenging be the closing level on the second-to-last world is a very unfortunate decision. I frankly enjoy seeing the different modes and backgrounds each world provides; to think that I have to beat the monster that is level 25 just to get to the last world is upsetting. I could maybe see a level of this difficulty being the last level of the last world, but certainly not before that.
Finally, as obvious as it may be, this is a game for a mobile platform which is primarily used as a non-gaming device. Rarely will a user have the time, patience, or necessary level of concentration available for this level, and when they do, they probably don't want to be playing a game on their iPhone.
I don't doubt that your playtesters are highly skilled; that's the very problem. I've spent way too much time trying to beat level 25, and I generally am able to grasp ngmoco games such as Topple 1 and Rolando much better and much more quickly than my friends. Any level—perhaps outside of the very last level of the game—shouldn't give a player like me THIS much difficulty.
I’m saddened by Level 25
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Inappropriate?try playing topple on a flat surface (i play it on the table [while it lays flat]) and it is so much easier. i still havent beaten level 25 but i get about 5 blocks away, which is MUCH closer than while playing it by just holding it.
I’m (: happy
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Inappropriate?I too have been stuck on this level for a long time and was glad to see that other people are too. The posters in this thread are right... level 25 is insanely difficult and have been stuck on it for weeks. My only issue with it is getting the egg back to the ground (stacking to the top is no problem). Does anyone have any real tips? I've been trying for weeks now.
I’m Worried I may never beat this level
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Inappropriate?Hi guys,
An update is coming soon that will reduce the difficulty of rescue modes. Please look forward to reduced heights across all rescue levels, less spawning of more difficult shapes and an overall increase in time.
Sorry that it took so long, we had to wrap these changes with a much more significant update to our challenge mode.
We would love to hear your follow ups on Rescue once the update is out (especially zach!).
We appreciate your patience!
Allen
I’m addressing problems
The company and 1 other person say
this answers the question
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Awesome, very glad to hear this. I'll eagerly await the update, and in the mean time continue to try beating Level 25. -
Inappropriate?Thanks for all the comments, I would of responded earlier but I was lazy =P
I’m pretty good
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