KillTest Campaign?
I realize that you're not giving away much - if any information about your upcoming FPS, but I'd just like to ask this.
Are you going to have a campaign mode (similar to Halo, for example), or is it all just multiplayer?
If it's only multiplayer, that won't be that good for ipod touch users while out of wifi connection.
Just throwing the idea out there...
Are you going to have a campaign mode (similar to Halo, for example), or is it all just multiplayer?
If it's only multiplayer, that won't be that good for ipod touch users while out of wifi connection.
Just throwing the idea out there...
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Inappropriate?Well, I've answered this myself.
Quoting the game makers blog at ngmoco (http://gamemakers.ngmoco.com/),
"Because our FPS is a dedicated online-only game (over 3G or wifi)..."
Looks like no campaign for killtest.
I’m meh, the games going to be awesome anyway.
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Inappropriate?FPS doesn't have a "campaign" per se, but we are adding a practice mode that will allow you to play against bots when you're not online. Check out the ngmoshow for more details: http://ngmoshow.ngmoco.com/post/15763...
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Inappropriate?oh hey speaking of practice/training there was an XBLA FPS game that implemented an awesome concept regarding their offline practice/training mode --
instead of generic map + bots they would stage levels out of the maps and the gamer would move from one level to the next by accomplishing certain tasks in order that would increase in difficulty as you go along with tasks such as:
kill X amount of enemies with a specific weapon
kill X amount of enemies without taking damage
kill an enemy with every weapon type on the map
ect ect
something similar to that for the killtest offline practice mode would be cool you can even add more to it in terms of special bonuses or weapons that you get when you complete a task......or add more story or lore context to it by doing something like what portal from the orange box does for each level :)
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