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Justin Hall started following the problem "Confusing products in under Yammer in getsatisfaction.com." in Yammer.
Justin Hall replied on July 16, 2009 01:35 to the idea "Contests that reward bacon?" in GameLayers:
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Justin Hall started following the update "Update and connection issues evening of March 1st PST" in Mint.com.
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Justin Hall started following the question "Multiple custom URL/URIs?" in Ping.fm.
Justin Hall set one of Justin Hall's replies as an official response to "I signed on tonight and I realized two of badges were missing" in GameLayers
Justin Hall replied on March 26, 2008 03:25 to the problem "I signed on tonight and I realized two of badges were missing" in GameLayers:
Yeah losing badges is a bummer. :-(
I should have those badges too! http://pmog.com/users/justin/
But my badges were stripped as well.
Merci explained it here:
http://pmog.com/forums/pmog-misadvent...
We need a better way to get the word out when we need to fix the game :-/
Sorry cuziam!!
The PMOG is running as we speak: reexamining the tools you've used and when you started using them. Soon you should have back the badges you already earned!
Justin Hall marked one of Jay Allen's replies in Apple as useful. Jay Allen replied to the question "I need a laptop stand for my macbook pro. Any recommendations?".
Justin Hall set one of Justin Hall's replies as an official response to "Not able to embark." in GameLayers
Justin Hall replied on March 20, 2008 05:32 to the problem "Not able to embark." in GameLayers:
Ahah! That sounds like an instance of "old extensionitis" - we have just released a new version of PMOG today that makes it possible to embark on Missions without delay. More details on this page: http://pmog.com/about/versions/ and you can update through Firefox: Tools: Add-ons. Or, http://pmog.com/help/install/
Justin Hall set one of Justin Hall's replies as an official response to "Can I turn off mission lightposts?" in GameLayers
Justin Hall replied on March 20, 2008 00:35 to the question "Can I turn off mission lightposts?" in GameLayers:
Hello Scott - If you're still following here, we have released a new version of the extension today: http://pmog.com/about/versions/#.410 and the content filtering system is working, according to my eye.
If you set your preference to 5 or 4, you should see very few pop-ups. Let us know if this helps! Thanks.
Justin Hall set one of Justin Hall's replies as an official response to "Creating mission problem?" in GameLayers
Justin Hall replied on March 16, 2008 01:50 to the question "Creating mission problem?" in GameLayers:
woah! that sound rough. Thank you for trying to create a Mission! We've been having some problems, and we want to offer some new features, so we've been rebuilding Mission creation from the ground up. This bug you've found should be solved by our rebuild, and our rebuild should be launching shortly. We appreciate very much your patience!
Justin Hall set one of Justin Hall's replies as an official response to "How do creating missions work?" in GameLayers
Justin Hall replied on March 15, 2008 08:03 to the question "How do creating missions work?" in GameLayers:
What Joe said - here's a picture of the Mission Generator page; you fill out a few fields on there, title, description, and then you're supplying at least four URLs. Send people on a journey, a mission across the web, at least four sites worth. Web jockeying! Sequencing the internets for other people.
Justin Hall set one of Justin Hall's replies as an official response to "How do I level up in PMOG?" in GameLayers
Justin Hall replied on March 14, 2008 23:34 to the question "How do I level up in PMOG?" in GameLayers:
Justin Hall set one of Justin Hall's replies as an official response to "Can I turn off mission lightposts?" in GameLayers
Justin Hall replied on March 14, 2008 23:26 to the question "Can I turn off mission lightposts?" in GameLayers:
you're right - we're building all this stuff this month. So you'll see the preference window taking shape, and the content being rated - now we're bringing those pieces together so you will only see as little or as much of pmog as you're interested in. We appreciate your patience and feedback here - hopefully we'll have the real system live shortly and you'll be seeing nothing more than 5 star stuff :-) right now it's still a loose framework that doesn't always or doesn't quite work.
Justin Hall set one of Justin Hall's replies as an official response to "Can I turn off mission lightposts?" in GameLayers
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