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afukada replied on November 05, 2009 01:34 to the question ""Load 100% and then play" isn't working for me!" in Schillmania!:
afukada replied on November 04, 2009 21:49 to the question ""Load 100% and then play" isn't working for me!" in Schillmania!:
afukada replied on November 03, 2009 01:10 to the question ""Load 100% and then play" isn't working for me!" in Schillmania!:
I've prepared several test files.
In all cases, video starts to play as soon as enough data has been downloaded.
(1) http://tell.fll.purdue.edu/SA-D/test1...
autoLoad: true + whileloading
(2) http://tell.fll.purdue.edu/SA-D/test1...
autoLoad: true w/o whileloading
(3) http://tell.fll.purdue.edu/SA-D/test2...
autoLoad: true, stream: false + whileloading
(4) http://tell.fll.purdue.edu/SA-D/test2...
autoLoad: true, stream: false w/o whileloading
(5) http://tell.fll.purdue.edu/SA-D/test3...
autoLoad: true, stream: false, autoPlay: false, w/o whileloading
BTW, I'm using V2.95a.20090501.
afukada asked a question in Schillmania! on November 01, 2009 13:34:
"Load 100% and then play" isn't working for me!I tried the suggestions I found here:
http://getsatisfaction.com/schillmani...
but had the following problems.
---------------------------------------------------------
autoLoad=true, autoPlay=false, stream=false
---------------------------------------------------------
In this case, loading starts upon creatVideo() (which is what I want), but the video starts playing before loading is complete.
Here's my code:
myVideo = soundManager.createVideo({
id:'video',
url:fn,
onfinish:NextItem,
stream: false,
whileloading:
function() {
writeMessage(this.sID+' loading, '+this.bytesLoaded+' of '+this.bytesTotal,regular);
},
onload:
function() {
ShowStartButton();
}
});
----------------------
stream=false only
----------------------
Loading doesn't start until play() is invoked. I want to "pre-load" the video.
A comment on the question "onfinish fires prematurely?" in Schillmania!:
Ah, nice workaround! Thank you so much! – afukada, on September 24, 2009 00:06
afukada asked a question in Schillmania! on September 20, 2009 19:07:
onfinish fires prematurely?I have really enjoyed working with SoundManager2. I can't believe how well it works!
I'm using V2.95a.20090501. My current issue is fairly minor, but I thought it might be helpful to the developer. I use the following to set up a behavior after the video finishes playing.
myVideo = soundManager.createVideo({id:'video',url:fn, onfinish:startRecording});
And function startRecording starts audio recording thruough a mic. Interestingly, at the beginning of the audio recording, I'm getting the tail end of the audio from the video. So, I'm suspecting that onfinish fires a little prematurely, perhaps? Any workaround would be much appreciated. Thank you very much!
afukada replied on June 27, 2009 16:06 to the question "initialization problem with IE" in Schillmania!:
A comment on the question "initialization problem with IE" in Schillmania!:
Thanks so much for your reply. I played with flashLoadTimeout and found out that even 5000 didn't solve the problem. When I set it to 0 (=indefinite), the browser waited and waited... and nothing happened. My temporary fix is this:
soundManager.onerror = function() { alert("Load error. Click OK and reload (or refresh) the page."); }
It's not elegant at all, but at least, this method works consistently.
Despite this small issue, I love SoundManager2! It's really well designed and works well. Thank you so much for sharing it. – afukada, on June 26, 2009 17:32
afukada asked a question in Schillmania! on June 23, 2009 20:45:
initialization problem with IEIn IE 7 and IE8 (Compatibility mode), SM2 dones't want to initialize.
http://tell.fll.purdue.edu/oratory/te...
What's funny is that if you hit "refresh" (F5), everything starts to work.
Can anyone tell me why this happens?
Thank you!
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