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bart decrem replied on August 29, 2008 06:00 to the problem "Anyone else feel like they're hitting notes, but the game says they're not?" in Tapulous:
Liviaro replied on August 29, 2008 05:49 to the problem "Anyone else feel like they're hitting notes, but the game says they're not?" in Tapulous:
Chris replied on August 28, 2008 16:19 to the problem "Anyone else feel like they're hitting notes, but the game says they're not?" in Tapulous:
JCman7 replied on August 17, 2008 21:33 to the problem "Anyone else feel like they're hitting notes, but the game says they're not?" in Tapulous:
jarhead2000@me.com replied on August 17, 2008 19:06 to the problem "Anyone else feel like they're hitting notes, but the game says they're not?" in Tapulous:
KinderAtom replied on August 12, 2008 01:19 to the question "When precisely is the perfect moment to tap the beat?" in Tapulous:
A comment on the question "When precisely is the perfect moment to tap the beat?" in Tapulous:
Thanks. – afregoso.2013, on August 11, 2008 18:00
Chris Clark replied on August 09, 2008 21:57 to the question "When precisely is the perfect moment to tap the beat?" in Tapulous:
1.2 has received a number of tweaks under the hood which should result in far smoother play.
As to the OP's question, there is an "exact" correct moment to tap, which is programmed into the track by our music wizard, and that's the point when the bubble 'pops' on the line. That'll score you 150 points, but there's a buffer on either side of that (for early tappers and late tappers) with lower score values.
CyborgOne replied on August 09, 2008 18:34 to the question "When precisely is the perfect moment to tap the beat?" in Tapulous:
Thanks, afregoso - but that was part of our point: There are several problems with the behavior of recognizing the correct point to tap - even without the issue with audio being unsyncronized. Note that the little explosion when you tap is sometimes displayed even when your tap is far off the "optimal" time. The visual cues and "certain number of notes" are exactly the data we're looking for confirmation regarding, as well.
As far as you're statements & questions:
- max score (150, 300, or 600) is given if the dot is exactly intersecting the line when you tap (...and is actually recognized at that point)
- apparently, 10 successful hits to increase to 2x, another 10 to increase to 4x (but again, "successful" is currently a problem in several cases)
- no idea on the "line charged" displays; I agree that this needs to be clarified by the developers
(See the other threads regarding "stuttering", etc. for related concerns)
I'm *really* hopeful that these problems will be addressed for the 1.2 update. This is a GREAT game, but the problems apparent due to the inconsistent scoring, unsynchronized audio, etc. make it frustrating to play.
afregoso.2013 replied on August 09, 2008 17:16 to the question "When precisely is the perfect moment to tap the beat?" in Tapulous:
maybe someone could just answer the question?
I think that the best time to hit the bubbles is when they are exactly halfway across the white line, no matter how long your lag me be behind the audio. If you noticed there are slight visual clues, such as a sort of electric explosion to let you know when you have hit a note correctly or the line that the bubbles travel on that electrically charges after you have hit a certain amount of notes correctly and turns back to nomal when you don't get a note just right, obviously when you miss a note completely it flashes MISS. What I would like to know is when exactly you get 150 pts for the bubble, how many notes to a X2/X4 multiplier and how many to get a line charged?
Jason Rappaport replied on July 23, 2008 23:07 to the idea "I think TTR would be better if the game saves your high scores where you can see them." in Tapulous:
Yes, please. A high score database is something that's been around... well, forever. Especially in rhythm games.
As I've done in the past, I'll cite DDR for a nice example of how this could be executed: Place only the highest score directly next to the song's entry in the song selection list. At the conclusion of each song, when it shows your total score, show the top five highest scores. Prompt the user to enter a name at the end; default to the last name used (or the option to always score by your Tapulous profile).
In addition, it may be more effective to automatically send these scores to the leaderboard via a toggle on/off switch in Settings.
Ally replied on July 22, 2008 06:42 to the idea "Modification of "mIss" indicators to not break concentration" in Tapulous:
i def. agree :) on some of the extreme tracks, i seem to miss quite a few and it really is annoying/breaks concentration.
i posted something on it too :)
http://getsatisfaction.com/tapulous/t...
amy started following the problem "Anyone else feel like they're hitting notes, but the game says they're not?" in Tapulous.
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