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bonk replied on September 07, 2009 17:52 to the question "What is the value of attacking medium risk targets?" in Spymaster:
bonk replied on September 04, 2009 16:38 to the problem "Can't buy Safe House" in Spymaster:
bonk reported a problem in Spymaster on September 04, 2009 03:17:
Can't buy Safe HouseI just reached level 38 and tried to buy the Oslo, Norway Safe House that became available. I pulled the 22+ million out of my Swiss account and went to buy it. However, upon clicking the "Buy" button the page did a quick reset to the top of the screen... but the Safe House was still waiting to be purchased - it didn't register that I clicked "Buy."
I had to go update weapons anyway so I bought the newly available gun for Attack sums - it purchased fine. However, repeated attempts to buy the Safe House fail and I verified I had plenty of money for the purchase in liquid assets.
Not sure why it's being picky while weapon purchases register as normal?
bonk replied on September 01, 2009 21:31 to the update "Clarification on recent problems" in Spymaster:
Sorry if this was answered - I'm sifting through this all still.
I don't appear to be a victim of STATS changing - my level and experience appear to be correct.
However, I certainly have had some money in my Swiss account as I've been on a buying spree lately. Now, however, I've got more money than I should have. That appears to be my problem.
It's all fun and games, I know, but I'd rather not be part of the problem with funding I didn't earn. I don't understand one of the previous answers above... are we to keep on playing and ignore this money as it'll eventually be sorted out (hard for me to mentally keep track of what I should/shouldn't spend), or did we just get told to play-away and consider ourselves lucky lottery winners??
If that above answer was telling us to just play and disregard it as dumb-luck - is there an appropriate way to "spend" that money within the game that has the least detrimental effect on balance, economics, etc. etc.?
If I had a clue what was *my* money and was was bogus money I'm happy to return it. If not, I'd rather it eventually got worked back into the Spymaster universe in a pragmatic way in the spirit of the game.
...spread it around as a bounty? lol
btw: am I experiencing this glitch or evidence of cheating when I see certain members joining/unjoining/rejoining my spyring like a darn revolving door? Some of them are in, out, in, out a dozen times a week. Or, is this another subject?
EDIT: lol - disregard, I just read this topic and an incredibly awesome solution from DKR:
"Anyway, it's pretty easy for us to go in and adjust the money on a case by case basis. If yours is really that high give us your id and we'll bring it down to whatever you think is fair. Or, you can do what I did and buy and sell supercars until it goes down. :)"
That's hysterical - the value-vs-resell balanced against what the car brings to the sums will, indeed, level out with enough supercar resells. That. Is. Awesome.
Okay, sorry, ignore me.
bonk replied on August 31, 2009 22:57 to the problem "Why did I lose this assassination attempt? I beat all his stats." in Spymaster:
Sorry DKR, I was hoping there was enough indicators here to suggest that it's either flawed (or working according to plan as you say) or encourage the PTB's that the plan needs tweaking.
I wonder if one could take a step back and see the sheer disproportionate nature described here is beyond "balance" and not likely the product of in-game tactics. We're describing the instances where it's beyond balance, so no, I don't agree with Deb on that particular degree of point.
I think we're describing something outside the degree of reasonable.
Yes, agreement on balance. Yes, agreement on "things just happen." I believe we're talking about something past this, though?
99% success for me:
6 failures.
2 success.
30,000+ my attack vs. 5 his defense.
0 spymasters for him.
...this leaves little room to understand how in-game tactics (whatever that is) or "balance" apply?
I'm open to enlightenment but I'm hoping for something more tangible considering the details we're providing.
bonk replied on August 30, 2009 23:25 to the problem "Spymaster Lockups" in Spymaster:
bonk replied on August 30, 2009 23:24 to the problem "Spymaster Lockups" in Spymaster:
A comment on the problem "Why did I lose this assassination attempt? I beat all his stats." in Spymaster:
paxsarah, I've actually had it happen both ways... yes, sometimes repeat hits on a target within a short time - doomed to failure no matter the stats, sometimes in tandem with another player (cohort), both doomed to failure in spite of the stats, and then sometimes spread out over an evening of a few hours... the same target but multiple attacks over the course of an evening. – bonk, on August 30, 2009 20:15
A comment on the problem "Why did I lose this assassination attempt? I beat all his stats." in Spymaster:
Thanks for that perspective, Deb, I respect the thought. The one thing that comes to my mind, if this is the case, is that the very nature of the game (building up, becoming stronger, etc.) would not be served well by anything that balanced against the objective. So, if an 800 pound gorilla can't squash a 12 pound poodle due to balance... the game is fundamentally flawed. I hope this isn't the case? – bonk, on August 30, 2009 20:11
bonk replied on August 30, 2009 13:01 to the problem "Why did I lose this assassination attempt? I beat all his stats." in Spymaster:
Thank goodness this is already a topic.
I came around looking because this happens a lot - so much so I just grit my teeth doing assassinations... almost at the point where I won't do it anymore. Seems like a problem that makes the game suddenly pointless?
I worked hard to find a level 1 player who has barely advanced in a long time (basically sitting around hardly playing). I'm 37 with 20k+ Defense and 30K+ Attack - my target was level 1 with diddly.
...I lost more than I won even with a 99% chance of success. After about six tries I just intentionally fell victim to my own declining health and died - but never did kill him.
His stats were 0 spymasters, 208 spies, 15 attack, 5 defense.
No idea how I lost 6/8 times??
I'll post my screenshots when I can figure out where to host them (unless I can just email them to someone at Directorate?).
This is rotten - I've felt it and suspected this for a while but now have proven it to my own standards - percentages aren't even close to accurate, assassinations aren't even close to logical or realistic, and the point of the game diminishes as tasks become backseat to seriously problematic targeting of other players.
It was fun levels 1-5 but not any more. I wish something was being done - this suddenly made the game grind to a halt for me in terms of enjoyment. Shame, because this is quite addictive - till one has to assassinate.
bonk replied on January 17, 2009 19:34 to the problem "Shift-space mapped to nothing" in Seesmic:
bonk replied on January 12, 2009 22:41 to the problem "Shift-space mapped to nothing" in Seesmic:
bonk replied on December 21, 2008 23:18 to the problem "Shift-space mapped to nothing" in Seesmic:
bonk replied on December 21, 2008 18:35 to the problem "Shift-space mapped to nothing" in Seesmic:
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