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    Chris P replied on September 19, 2009 01:18 to the question "Will there be other game modes in eliminate and can we please have a more polished HUD?" in ngmoco:

    Chris P
    Hey Jas,
    Thanks for the suggestions. We've been trying as hard as possible to minimize the amount of hud on screen for a couple of reasons. Screen real estate being a big one, since your thumbs are also on screen, pretty-much blocking out the bottom corners of the view. The other reason is performance. HUD overlays are one of the big performance hogs on this technology. So keeping it minimal helps keep framerate in a happy place. The design of the game and the maps are very focused on high action, frenetic deathmatch, so you won't have much of a need to a radar - at least not initially. Players are pretty easy to find unless they're cloaked ;). I'm sure we'll continue to improve the on screen UI as we get out there and see how everyone is playing and what they really need. For now, its intentionally minimal.

    Games modes are always a consideration and we have a lot of ideas. Our goal initially is to get a great deathmatch game out there as the foundation for Eliminate, then build on that over time. We've been talking a lot about last-man-standing, team DM and some modes very unique to our other features. I really want to se how players respond to our core experience, upgrades and ranked matchmaking before we split the userbase up into differnt modes. I htink we can ultimately build the best experience that way.

    stay tuned to the Eliminate site for more.... we're have more to show and tell to come.

    cheers

    chris p
    ngmoco:)