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kmacleod replied on August 20, 2009 23:49 to the question "(Game Name) Plus confusion" in ngmoco:
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kmacleod started following the question "more information" in ngmoco.
kmacleod replied on August 18, 2009 09:51 to the idea "Sorrow (working tittle) -- action RPG game" in ngmoco:
Actually, none of them are relevant. The ideas are supposed to be ideas about ngmoco, not ideas about random and unrelated things.
If I were to post a topic about how I'd like to see a third Rolando game with online multiplayer, that would be an idea appropriate for this site. Random brainstormings about games ngmoco has no interest in making don't count as ideas relevant to this site, unless I'm very mistaken.-
kmacleod started following the problem "Advertisements are NOT welcome!" in ngmoco.
kmacleod replied on August 18, 2009 09:02 to the idea "Sorrow (working tittle) -- action RPG game" in ngmoco:
This isn't relevant to technical support for ngmoco. At all. Like, not even the slightest bit. You're in completely the wrong place for this.
Try visiting Touch Arcade and posting your idea there. If you think your game is good enough to be published by Ngmoco, send them an email here:
gamemakers@ngmoco.com
kmacleod replied on August 08, 2009 01:34 to the question "When will the shop feature be put on Star Defense?" in ngmoco:
kmacleod replied on August 03, 2009 12:52 to the question "WE WANT TOUCHPETS" in ngmoco:
kmacleod replied on August 03, 2009 05:51 to the question "If I pay, can I beta test future ngmoco:) applications?" in ngmoco:
I've beta tested games before for Sony and Naughty Dog, it doesn't work so much like that, at least in those situations.
Also, leaking a prerelease version of a program doesn't necessarily help fuel publicity. It can hurt publicity of certain problems in the game are made public. Plus, it can lead to a lot of unnecessary troubleshooting amongst people using the program who aren't part of the program.
kmacleod replied on August 02, 2009 14:46 to the question "how do i buy galaxies in Star Defense?" in ngmoco:
kmacleod replied on August 02, 2009 10:03 to the question "If I pay, can I beta test future ngmoco:) applications?" in ngmoco:
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kmacleod started following the question "When will the shop feature be put on Star Defense?" in ngmoco.
kmacleod replied on August 01, 2009 02:59 to the problem "was my iphone a waste of money?" in ngmoco:
kmacleod replied on July 31, 2009 05:51 to the praise "Plus+ is great!" in ngmoco:
kmacleod replied on July 25, 2009 04:01 to the problem "cs475x's scores on Plus+" in ngmoco:
kmacleod replied on July 25, 2009 00:47 to the question "Rolando 2 Leaderboards" in ngmoco:
I don't particularly care about leaderboards or anything like that, but since they are included in the game, they should be managed adequately.
The thing that worries me is that some people might be intelligent enough to cheat in a less obvious way, thus ruining the entire system. There should be some sort of accurate cheat prevention system built in to Plus+, rather than relying on user reports.
kmacleod replied on July 25, 2009 00:44 to the idea "Plus+ save uploading" in ngmoco:
kmacleod replied on July 23, 2009 03:37 to the question "tired of waiting" in ngmoco:
I'm not sure yet whether I'm looking forward to this game or not. They haven't really released enough information to get my excited over it, but I am intrigued by the idea.
I agree that it would be nice to get some more information about the game, including a better estimate for the release date. Just throw us a bone ngmoco! ;)-
kmacleod started following the problem "Restart Level Option Loads Wrong Level" in ngmoco.
kmacleod replied on July 21, 2009 18:50 to the problem "Defficulty 1000 Tyrans/"Slaughter of S'rath"" in ngmoco:
@vomica
They're all possible at this point, it is simply a matter of balance. This achievement is horribly unbalanced. Assuming you can kill 5 tyrants in an hour play session, it would take 200 hours of play to finish the achievement. Assuming an active player plays for an average of an hour a day (some days more, some days less), it would take 200 days of active play in order to get the achievement.
Also, remember that the tyrants only appear on 2 or 3 levels, so the player would have to play just those few levels for an hour a day, for almost a year.
I repeat: horribly unbalanced. None of the other achievements require anything close to this level of work. My suggestion is to change this award to require only 100 kills.
kmacleod replied on July 18, 2009 06:46 to the problem "(Rolando 2) Achievement broken - Kingdom of Rolando: Got All Rolando Medals" in ngmoco:
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