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A comment on the problem "Mission Lightposts malfunctioning." in GameLayers:
Yup. Logins are a known problem--and are referenced in the forum post. – Pixielo, on June 18, 2008 14:22
Voyagerfan5761 replied on June 18, 2008 09:22 to the problem "Mission Lightposts malfunctioning." in GameLayers:
Not getting the popup happens a lot when a mission brings you to a site where you log in, and are logged in, and the site has a special "dashboard" or "home" page for users than it does for the general public. Twitter, for example, is twitter.com, but redirects you to twitter.com/home if you're logged in. That's caused problems with more than a few missions I've taken. The solution for that kind of thing is to log out of the offending site.
db0 replied on June 11, 2008 17:17 to the idea "Change the way missions affect associations." in GameLayers:
Pixielo, don't forget that in the first week the game left beta, there were quite a few major blogs and new sources pointing to the "new kid on the block" which would explain the sudden surge of players (and the subsequent server meltdown :P )
In any case, I can't know how many people are satisfied or not, as I said elsewhere, all I can do is just propose my ideas and the devs are free to pick them up or not.
I'm always passionate with things I like
Pixielo replied on June 11, 2008 17:11 to the idea "Change the way missions affect associations." in GameLayers:
When the game left beta, in that first week alone, about ~4000 people signed up per day. A little guesswork and some non-committal responses from the Devs has led me to believe that my numbers are a fair guess.
I still think that you are very much in the minority as far as dissatisfaction with game mechanics. Paying attention to the forums, to the press, reading Mission comments, etc. all lead me to feel that the vast majority of players not enjoy the current format but actually have fun playing with it.
Most of your suggestions, if implemented, would change the game so much as to make it unrecognizable to current players--those current fans of the game. As much as I love to hear about what could be done to help the game, I don't think that changing the metrics to such a degree where players would be clueless and starting from scratch--again--is plausible or even desirable.
With that said, it's nice to see someone with such passion for the game!
Pixielo started following the idea "More Badges" in GameLayers.
db0 replied on June 10, 2008 16:18 to the idea "Change the way missions affect associations." in GameLayers:
Pixielo started following the idea "Change the way missions affect associations." in GameLayers.
Pixielo replied on June 10, 2008 15:56 to the idea "Change the way missions affect associations." in GameLayers:
Pixielo started following the idea "Let's improve the "Crate Looted" notification messages!" in GameLayers.
Pixielo replied on May 18, 2008 19:42 to the question "Creating mission problem?" in GameLayers:
Bryan replied on May 18, 2008 13:27 to the question "Creating mission problem?" in GameLayers:
I never got an answer to this. Nothing here (no satisfaction obtained). Nothing by email, after a couple of "we're working on it" messages.
So I made a new mission from scratch. Which worked.
I'm really disappointed in this help mechanism. It didn't work at all. Get Satisfaction doesn't work, nor does PMOG email. You guys - both teams - really need to fix this.
I teach and speak to tens of thousands of people each year. I'd *love* to show them PMOG, and have done so. Do I have to add this caveat, that users are entirely on their own?
Bryan replied on May 18, 2008 13:27 to the question "Creating mission problem?" in GameLayers:
I never got an answer to this. Nothing here (no satisfaction obtained). Nothing by email, after a couple of "we're working on it" messages.
So I made a new mission from scratch. Which worked.
I'm really disappointed in this help mechanism. It didn't work at all. Get Satisfaction doesn't work, nor does PMOG email. You guys - both teams - really need to fix this.
I teach and speak to tens of thousands of people each year. I'd *love* to show them PMOG, and have done so. Do I have to add this caveat, that users are entirely on their own?
Cisage08 replied on May 07, 2008 22:19 to the question "Signing up for the beta...?" in GameLayers:
A comment on the question "Signing up for the beta...?" in GameLayers:
Done! – Pixielo, on May 07, 2008 22:16
A comment on the question "Signing up for the beta...?" in GameLayers:
post your e-mail - i'll send you an invite – Cheli42469, on May 07, 2008 22:16
A comment on the question "Signing up for the beta...?" in GameLayers:
post your e-mail - i'll send you an invite – Cheli42469, on May 07, 2008 22:16
Cisage08 replied on May 07, 2008 22:14 to the question "Signing up for the beta...?" in GameLayers:
Ummm... how long is the wait for the invite or the queue? Is there a actual number of folks waiting to get invited to the PMOG? I realize that there may be a huge influx of people wanting to get on the site due to the SLJ article. So if you could, just let me know if it is "alive" ~wry smiles~ as long as I know it's moving. In case you need my email addy... cisage at yahoo.com
A comment on the question "Signing up for the beta...?" in GameLayers:
sent! welcome – redcro, on May 06, 2008 06:26
Gamerophytes replied on May 06, 2008 05:09 to the question "Signing up for the beta...?" in GameLayers:
A comment on the question "Signing up for the beta...?" in GameLayers:
thank you so much! – Jillianchan, on May 05, 2008 22:03
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