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ryanstewart replied on June 24, 2009 02:18 to the question "Map Transformation Issues" in Modest Maps:
For what it's worth, I think something is up with the AS2 library. Everything loads fine in the AS3 world but I'm still getting numbers in the thousands with AS2. I don't know modest maps well enough to figure out what's up but I tried digging around. If I figure it out, I'll let people know.
Thanks for your help!
ryanstewart replied on June 19, 2009 18:41 to the question "Map Transformation Issues" in Modest Maps:
ryanstewart replied on June 19, 2009 18:00 to the question "Map Transformation Issues" in Modest Maps:
You guys are awesome. My transformation function is this:
var t:Transformation = new Transformation(2351455.484107899, -82927.87532254365, 5077166.3113621175,
54546.97052986512, -2136876.6826171954, 2133211.807148975);
__projection = new MercatorProjection(12, t);
And this is for an image that's 3560 pixels high and 2594 pixels wide. I have the geolocation coordinates for the corners of the map, so originally I'd done that and used (0,0), (3560,0), and (3560,2594) for my row/column info.
Now I'm using (2157,1956), (510,1856), (3105,1083).
When I run it I get jpg requests like this: TileGroup0/2-4957-2084.jpg
So I can't figure out what the deal is.
Thanks a bunch!
=Ryan
ryan@adobe.com
ryanstewart marked one of RandomEtc's replies in Modest Maps as useful. RandomEtc replied to the question "Map Transformation Issues".
ryanstewart asked a question in Modest Maps on June 18, 2009 19:22:
Map Transformation IssuesI'm having trouble using the map transformation calculator. When I use AbstractZoomifyMapProvider as my base class I get completely messed up row/column coordinates (in the thousands). When I use AbstractImageBaseMap provider like in the BlueMarbleMap example I get the correct column number (I think) but my row number is still in the thousands. Is there something I'm missing to the calculations?
=Ryan
ryan@adobe.com
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