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Haidon started following the idea "Personal high scores" in Tapulous.
KinderAtom replied on August 12, 2008 01:19 to the question "When precisely is the perfect moment to tap the beat?" in Tapulous:
zx27k5 replied on August 11, 2008 20:25 to the problem "No Sound on iPod Touch" in Tapulous:
A comment on the question "When precisely is the perfect moment to tap the beat?" in Tapulous:
Thanks. – afregoso.2013, on August 11, 2008 18:00
Chris Clark replied on August 09, 2008 21:57 to the question "When precisely is the perfect moment to tap the beat?" in Tapulous:
1.2 has received a number of tweaks under the hood which should result in far smoother play.
As to the OP's question, there is an "exact" correct moment to tap, which is programmed into the track by our music wizard, and that's the point when the bubble 'pops' on the line. That'll score you 150 points, but there's a buffer on either side of that (for early tappers and late tappers) with lower score values.-
Mark Wilden started following the idea "Personal high scores" in Tapulous.
A comment on the idea "Personal high scores" in Tapulous:
I don't get it. Isn't this like the most obvious possible request? I have never played any game where I couldn't see how well I'm doing over time. I was hoping I was just missing something. – Mark Wilden, on August 09, 2008 18:46
CyborgOne replied on August 09, 2008 18:34 to the question "When precisely is the perfect moment to tap the beat?" in Tapulous:
Thanks, afregoso - but that was part of our point: There are several problems with the behavior of recognizing the correct point to tap - even without the issue with audio being unsyncronized. Note that the little explosion when you tap is sometimes displayed even when your tap is far off the "optimal" time. The visual cues and "certain number of notes" are exactly the data we're looking for confirmation regarding, as well.
As far as you're statements & questions:
- max score (150, 300, or 600) is given if the dot is exactly intersecting the line when you tap (...and is actually recognized at that point)
- apparently, 10 successful hits to increase to 2x, another 10 to increase to 4x (but again, "successful" is currently a problem in several cases)
- no idea on the "line charged" displays; I agree that this needs to be clarified by the developers
(See the other threads regarding "stuttering", etc. for related concerns)
I'm *really* hopeful that these problems will be addressed for the 1.2 update. This is a GREAT game, but the problems apparent due to the inconsistent scoring, unsynchronized audio, etc. make it frustrating to play.
afregoso.2013 replied on August 09, 2008 17:16 to the question "When precisely is the perfect moment to tap the beat?" in Tapulous:
maybe someone could just answer the question?
I think that the best time to hit the bubbles is when they are exactly halfway across the white line, no matter how long your lag me be behind the audio. If you noticed there are slight visual clues, such as a sort of electric explosion to let you know when you have hit a note correctly or the line that the bubbles travel on that electrically charges after you have hit a certain amount of notes correctly and turns back to nomal when you don't get a note just right, obviously when you miss a note completely it flashes MISS. What I would like to know is when exactly you get 150 pts for the bubble, how many notes to a X2/X4 multiplier and how many to get a line charged?
SamWade replied on August 06, 2008 11:29 to the problem "No Sound on iPod Touch" in Tapulous:
A comment on the problem "No Sound on iPod Touch" in Tapulous:
Me too – SamWade, on August 06, 2008 11:28
Kaji replied on July 25, 2008 01:50 to the idea "Improvements: Extra options in the setting for..." in Tapulous:
Ally replied on July 24, 2008 18:45 to the idea "Improvements: Extra options in the setting for..." in Tapulous:
hidehide replied on July 24, 2008 07:30 to the idea "Improvements: Extra options in the setting for..." in Tapulous:
I think we need a Great, Good, Miss icon on EVERY note, maybe smaller than current one.. A good example would be Konami's Beatmania iidx.
Without these message, we never know how we are doing. If i see Im getting good or miss notes, I know I have to adjust my timing. Without these message, I will just keep hitting bad notes.
But please get rid of the vibration, it causes the app to lag and causes you to miss further more notes..
This app has very high potential!
hidehide replied on July 24, 2008 07:30 to the idea "Improvements: Extra options in the setting for..." in Tapulous:
I think we need a Great, Good, Miss icon on EVERY note, maybe smaller than current one.. A good example would be Konami's Beatmania iidx.
Without these message, we never know how we are doing. If i see Im getting good or miss notes, I know I have to adjust my timing. Without these message, I will just keep hitting bad notes.
But please get rid of the vibration, it causes the app to lag and causes you to miss further more notes..
This app has very high potential!
Jason Rappaport replied on July 23, 2008 23:14 to the idea "Improvements: Extra options in the setting for..." in Tapulous:
Jason Rappaport replied on July 23, 2008 23:07 to the idea "I think TTR would be better if the game saves your high scores where you can see them." in Tapulous:
Yes, please. A high score database is something that's been around... well, forever. Especially in rhythm games.
As I've done in the past, I'll cite DDR for a nice example of how this could be executed: Place only the highest score directly next to the song's entry in the song selection list. At the conclusion of each song, when it shows your total score, show the top five highest scores. Prompt the user to enter a name at the end; default to the last name used (or the option to always score by your Tapulous profile).
In addition, it may be more effective to automatically send these scores to the leaderboard via a toggle on/off switch in Settings.
tap masta replied on July 23, 2008 20:54 to the idea "Improvements: Extra options in the setting for..." in Tapulous:
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