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A comment on the discussion "Vivaty on the mac" in Vivaty:
This is discouraging. If you'd read the above, you'd know that we (at least some of us) can cope with having to *author* Vivaty scenes in boot camp.
However there is simply no point making content for the web if it's Windows-only. The expectation of web content is that it is universally accessible. Shutting out 10% (or whatever) of the audience is not a viable strategy for a content author, which is why there is no such thing as a successful website that does this.
On the web, unlike in software development, if you reach 90% of the people you don't get 90% of the profits. Instead you get nothing. The web is social; virtual worlds doubly so. People are not going to invite their friends to a place that some of them can't access.
If Vivaty thinks that adding more features is more important than a cross-platform player, then it's guaranteed to fail in the market. That's a shame. – viveka, on August 19, 2009 11:45-
viveka started following the problem "Google does Not Synch with ICal -- Help Google !" in Google.
viveka replied on October 21, 2008 10:59 to the question "Is the Obama clan kidnaping Jerome Corsi" in The O'Reilly Factor:
viveka replied on September 10, 2008 00:40 to the discussion "Vivaty on the mac" in Vivaty:
Hello,
I am sad that Mac support is so far off because I love Vivaty, and Vivaty will die without it. This is not like the games industry, where if you sell to 90% of the market you make 90% of the revenue. It's the Web. If 10% of your friends can't come to your party (and you're probably not sure which 10%), then you'll have the party using something that everyone can use instead.
Of course market share in new machines over $1000 is apparently now 66% - http://www.computerworld.com/action/a... - but even without that:
It's not about pleasing the Mac users, it's about being a real platform like instant messaging, email or the web. Windows-only doesn't work for that.
SecondLife is the only metaverse with Mac support (and Linux too!), and it's the only one with mass appeal so far. Their big gap has been that they're immersive-only, and they've just fixed that with the launch of SLim this week. This week There.com announced an IM client (with avatars, to keep their branding revenue partners happy) and Mac support.
There.com advertised for a Mac engineer in October last year. http://www.there.com/opening_macEng.html and announced their Mac support this week. Vivaty is not advertising for Mac engineers yet, so it will probably be more than a year before you have Mac support, and by that time the game will be over. No matter how many cool Windows-only features you add in the meantime.
SecondLife and There are walled gardens - AOL metaverses. They bore me for that reason. But I pay for a SecondLife account, and will be signing up to There.com right now, because they actually work, on my machine. I love Vivaty but I'm not going to run a virtual Windows machine to use it, and neither is anyone else.
viveka replied on August 01, 2008 14:14 to the problem "God I just got my I pod this year and its broken??" in Apple:
Follow the instructions on this page:
http://support.apple.com/kb/TS1382?vi...
If those steps don't fix it, then at the end of the page you will find instructions on how to get Apple to fix it. If it's less than a year old they'll fix most things for free, unless you obviously dropped or ran it over in your car or something. For some products they'll loan you a replacement while it's being fixed or replaced, as well.-
viveka started following the idea "iPhone SMS needs a forwarding function" in Apple.
viveka marked one of cp87's replies in Apple as useful. cp87 replied to the problem "It appears that Apple has charged my bank account, but I didn't buy anything from iTunes". viveka and 6 other people think it's one of the best replies.
viveka replied on August 01, 2008 12:53 to the idea "What do I do if my iPhone keeps "crashing"?" in Apple:
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viveka started following the idea "Color-code "@" differently for someone you don't follow" in Seesmic.
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