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multishot problem in latest sm2?

Just upgraded to the latest version of soundmanager2 (2008-10-28) and encountered a new problem with multiShot mode. It seems that when sound.onfinish is run, the setPosition(0) call on line 1190 of soundmanager2.js resets the position for all currently playing instances of the sound, not only the one which just reached its end. If I comment that line out, then all of my multiShot sounds seem to work fine again.

Is it safe to just comment that line out? Thanks!
 
indifferent I’m hopeful
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The company marked this problem solved.


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