Save system
Many current flash games have save systems, this would be a nice feature for Sharendipity.
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The company has this under consideration.
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Inappropriate?Nice idea. Would you want to persist game state so it can be restored later, or use it to simply store arbitrary data beyond high scores?
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Inappropriate?I would say just so it can save variables and stuff so it can remember things like lives, levels, money, upgrades ect...
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