Riddim Ribbon Tracks, a Peek Inside.
Hey Guys, I have noticed a lot of complaints about Riddim Ribbon, about how there are very few tracks, well, I am surprised they even got this many out for the release!
Take a look at what goes into 1 theme/track (since each track has it's own theme):
Bring in the Audio!
So, to make a song, you need audio, Boom Boom Pow consists of 5 different tracks. All in *.ogg format.
Below is what the layout looks like:
1) Main Mix - The default song
2) Remix Right - The remix you will get when you take the right path.
3) Remix Left - The remix you will get when you take the right path.
4) Effects - For those special yellow trails that lead to the warp tunnel, this adds that cool technologic sound and effects
5) Skeleton - The backbone of the track, for when you are screwing up, this is a constant beat, allowing the game to remove the main audio and make it sound like crap :P
Coding the Song
To start, a song needs some code so it will actually do stuff. Each song has 3 difficulty levels, each with it's own unique code.
Here is the Easy difficulty for Boom Boom Pow: http://pastebin.com/m4df34cd9
1688 lines of code!
The code defines everything, tap positions, ribbon path, gates, checkpoints, all of the nodes, pathway, EVERYTHING.
Dont cry, did you know that the Hard version has 3050 lines of code?!
So, 3 difficulties, that totals to: 7128 lines of coding for 1 song. But we are not done! There is the visualizer coding, it is not much, but it is very important, the visualizer is what times those neat-o background effects through the songs. That makes 135 more lines...
So we have 7263 lines for 1 song. All written by hand, no fancy programs or anything.
Designing the Theme
Now, this is also a lengthy process, there are 30 png files required for the Boom Boom Pow theme, most of these include 2 - 10 other images used in the game.
Here are the main images:
Oh, dont forget that there are 520 lines of code for this theme... just sayin'
The End
So there you go. It's a crap load of work compared to a Tap Track + Theme, which can be done within a week. These graphics likely take about 2 - 3 weeks to make, and dont even get me started on the rest of the code/audio!
Compare it to TTR songs, 1 theme is about 300 lines of code, the track is a lot, but it can be generated by using many audio editors and converters. So yeah.
Thanks for reading guys :) Now maybe you will think twice about how hard Tapulous has worked on this!
-Mattster
Take a look at what goes into 1 theme/track (since each track has it's own theme):
Bring in the Audio!
So, to make a song, you need audio, Boom Boom Pow consists of 5 different tracks. All in *.ogg format.
Below is what the layout looks like:
1) Main Mix - The default song
2) Remix Right - The remix you will get when you take the right path.
3) Remix Left - The remix you will get when you take the right path.
4) Effects - For those special yellow trails that lead to the warp tunnel, this adds that cool technologic sound and effects
5) Skeleton - The backbone of the track, for when you are screwing up, this is a constant beat, allowing the game to remove the main audio and make it sound like crap :P
Coding the Song
To start, a song needs some code so it will actually do stuff. Each song has 3 difficulty levels, each with it's own unique code.
Here is the Easy difficulty for Boom Boom Pow: http://pastebin.com/m4df34cd9
1688 lines of code!
The code defines everything, tap positions, ribbon path, gates, checkpoints, all of the nodes, pathway, EVERYTHING.
Dont cry, did you know that the Hard version has 3050 lines of code?!
So, 3 difficulties, that totals to: 7128 lines of coding for 1 song. But we are not done! There is the visualizer coding, it is not much, but it is very important, the visualizer is what times those neat-o background effects through the songs. That makes 135 more lines...
So we have 7263 lines for 1 song. All written by hand, no fancy programs or anything.
Designing the Theme
Now, this is also a lengthy process, there are 30 png files required for the Boom Boom Pow theme, most of these include 2 - 10 other images used in the game.
Here are the main images:
Oh, dont forget that there are 520 lines of code for this theme... just sayin'
The End
So there you go. It's a crap load of work compared to a Tap Track + Theme, which can be done within a week. These graphics likely take about 2 - 3 weeks to make, and dont even get me started on the rest of the code/audio!
Compare it to TTR songs, 1 theme is about 300 lines of code, the track is a lot, but it can be generated by using many audio editors and converters. So yeah.
Thanks for reading guys :) Now maybe you will think twice about how hard Tapulous has worked on this!
-Mattster
5
people like this idea
I like this idea!
Tell me when this idea gets some attention.
The more people who like this idea, the more it gets noticed.
The more people who like this idea, the more it gets noticed.
The best point from everyone
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No offense, but it doesn't seem as if it would take a very smart person to make a tap track, whereas most racing games require more coding expertise than what is possessed by the folks at Tapulous, going by their track record in the areas of app stability and performance.
Just because Tapulous wanted a piece of the futuristic racing game pie, and decided to refit their rookie app outfit for more challenging projects than Tap Tap, doesn't mean that customers should be feeling sorry for them. If hardcore coding is throwing Tapulous for a loop, then I suggest that they either go back to to continuing ed or stick with what they know.
According to half a million people, this answers the question.
5 people think
this is one of the best points
-
Inappropriate?so thats why tapulous need new workers. for riddim lol
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Inappropriate?Mattster, could you possibly make a mod which creates a splash when you hit a sphere? I never completely know if I hit one or not
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Yea it's hard to see D: -
There is a small splash, Ill make a bigger one for u all -
Maybe make it like the splashes from TTR2 -
Inappropriate?0_o
wow! -
Inappropriate?Written by hand? You're not serious there, are you?
-
Totally serious. -
There has to be sort of a template though. -
Inappropriate?Ed needs to fix his numbers there. It's 100,000,000,000,000x harder to create than a tap track.
Insanity at it's finest. -
Inappropriate?No offense, but it doesn't seem as if it would take a very smart person to make a tap track, whereas most racing games require more coding expertise than what is possessed by the folks at Tapulous, going by their track record in the areas of app stability and performance.
Just because Tapulous wanted a piece of the futuristic racing game pie, and decided to refit their rookie app outfit for more challenging projects than Tap Tap, doesn't mean that customers should be feeling sorry for them. If hardcore coding is throwing Tapulous for a loop, then I suggest that they either go back to to continuing ed or stick with what they know.
According to half a million people, this answers the question.
5 people think
this is one of the best points
-
"it doesn't seem as if it would take a very smart person to make a tap track" Actually, it does. Lets use my favorite example; Anonoz, he makes tracks, he's not smart, his tracks are crap. End of story. -
If it could mattsters reply would answer this whole question -
lmao @ Mattsters example -
Inappropriate?Topics like this that makes you appreciate every inch of the game omg Makes me wonder why they didn't charge $10, so much work put into this 0__0
So I guess that means no custom Riddim Ribbon tracks :/ ? lol jk jk
I’m thankful
-
Nah, we'll find a way. It will take longer, but it is possible -
This reply was removed on 02/09/10.
see the change log -
Inappropriate?I can do the mixing lol. I have a program to do it but idk how to mix it with the game and stuff
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You just need to determine the timing of it all, in milliseconds. It is VITAL! as you can see, there is a split second fade to the next track, otherwise they would overlay each other. Just make sure both remixes a come in at the same time. It's really neat. -
I know. I can tell. But I mean to chart it(make a custom) I can't to it.
I can do audio only -
Inappropriate?Well, I now know how to read this code, I have begun charting my first RR Track!
Guess what it is...
Sandstorm :3 However, for simplicity, it will be one track, no remixes.
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1st custom in a tapulous app on the 1st day of release, wow must be some kind of world record :S -
Are the files encrypted???
ALSO can you send me the files with out the audio? on skype if youve got it? -
:O send it to me once your done -
Wow... a custom track on the first day?! :O I hope it turns out well! -
Lol, it wont be finished for a while, but I already am working on the basics of the track. Concepts of the song design etc. I will post for everyone to enjoy when it is done :) -
Inappropriate?O_o damn Tapulous rocks just for all the work theyve put in to this game
Mattster you rock too for already making a custom RR track hhaaha
I’m appreciative
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Inappropriate?Mattster, you mean that Tapulous had to work for 3 weeks (day and night) for almost 1 song?! How will they add more if it takes so long?
I’m amazed
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Inappropriate?Awesomeness, I already knew those were a lot of codes. Matt, one suggestion, leave out the barricades and objects (that should free up ~1000 lines of code :P)
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Yeah, I am going to leave those out, I may put a few in, but I personally hate them :P -
Yeah, I am going to leave those out, I may put a few in, but I personally hate them :P -
Ebony hates them too .___. -
Yeah. I also noticed that some of them screw over your multiplier, even though u never hit them, they just explode at random :/ -
Inappropriate?i dont believe you wrote every one of the lines by hand
e.g.: ""object effect="0" type="ring" time="163.62" ybrSnap="1" offset="0.00" />""
you can easily make a script to generate those lines, as well as a GUI to edit them.
I’m indifferent
-
-.-" Dude you are the one who is going to make a program for us. -
it's a guess. Im not sure if they made a program or not.
Im generating a program right now to add notes at specific times in a song, it really would be useful.
Why a GUI, who cares about graphics as long as the job gets done -
Inappropriate?Not only do they have to make RR tracks, which take a lot more work than ttr tracks, they also have to maintain TTR3 and add tracks weekly. wow.
Thanks Tapulous.
I’m grateful.
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I'm impressed...but remember, there's supposed to be a game in there someplace. That ribbon track has to start moving...and then there's tilts. Actually, forget the tilts, excellent proof of concept. -
Duh.
If u read the description, you would have noticed that I am writing the notes, then I will be twisting the path.
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