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API for the win!

I am really excited for the release of the API. Do you have any further details on this that I can begin planning ahead for. Data access, functionality, even a release window?

Thanks!
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  • rdnewman (Official Rep) May 04, 2017 01:51
    We're planning to release this in stages. Right now, the plan is to first focus on those elements that allow us to let instructors start managing students and their quest submissions on mobile devices. So we'll start with API support that lists active students and currently submitted quests for a given group. The specific details will be documented as part of that first release.

    Since single-sign-on via Google, etc., will be the priority before API support, it's likely that the first set of API support will be in the autumn.

    So what has you most excited for API support and what do you plan to do with it? Are there areas that are higher priority for you?
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  • It largely depends on the flexibility of the API. However, for starters we would really like to extend the reporting and metrics. Creating some graphical views of data for example.

    Visuals are much faster to digest than raw data. The current reporting tools are all spreadsheets and not always displaying the data we want.

    For example, we have a cell by cell colour formatted spreadsheet that crosses each student with each quest. With this, we can visually see how far along a student is in the quest map, in particular, relative to the class.

    Beyond this, we would like to create some tools that will automate some of our manual processes we do on our own to monitor students at risk. We would also like to extend the functionality of Rezzly to prototype some of our own gamification ideas.
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  • rdnewman (Official Rep) May 06, 2017 00:43
    Great, this is helpful! We'll post updates on more specific plans when we have them.
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