I’m confused

Drop quest

What is the consequence if you "drop" a quest? I'm assuming that I have to complete all the quests in the game lab section (there are many) in order to have access to other groups since there are no quests available in the other groups yet. My personal goal is to learn about games that I can use for my classes and I can't get to that yet.
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  • Hi Jessi, it depends on whether the quest is tied to a badge that awards you some privileges that are important to you. To find out which quests are critical to complete for various privileges, look at your "Rewards" button and click on the badges.

    If you want to bring your students into GameLab, then you'll need to complete all the badges in the opening group. Does this help?
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  • I think I have 2 questions related to this:
    1) What about if a student drops a quest? For example, I have made certain quests repeatable everyday (so kids get extra practice). But I don't want their "in quest" box to get too overwhelming. If they feel they ahve mastered the quest, can they drop it and it will stop showing up everyday? Or is there another way to do that?

    2) Also, Could a quest stop appearing when they move on to a new group of quests, or when they earn a certain badge, for example? So when the "pounce" quest appears (the system's "signal" that a badge has been earned or simply the quest that unlocks a new group of quests), then the "letter pit" quest stops reappearing?
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  • 1) Dropping a quest moves the quest from the "In Progress" tab to the "Available" tab. It's an interesting idea, being able to drop repeating quests which are topics they've mastered, but I'm not sure how you would do that.

    2) As far as I know, the system's architecture allows for quests to be made available, but there's no current programming to hide or remove quests when certain conditions are met. Currently, the only way to remove a quest is to complete it.

    It sounds like you are interested in differentiating quests so one idea that occurs to me is to use a repeating quest and include three sets of instructions (for example) for the players, depending on their level. When players initially open the repeating quest, it reads "Players of level Wanderer through Traveler, complete task A; Players of level Pioneer through Voyager, complete task B; and Voyager First Class through Conqueror, complete task C."

    This is a possible workaround that gives more flexibility to your repeating quest. Your curriculum would have to be planned pretty tightly so that moving certain levels would mean they no longer needed the repeating quest for task A, for example. Your thoughts?
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  • Hmmm...this is a group of preschoolers and kindergarteners I am building for, so I think having 3 layers of directions would be too tough for them to follow. I am trying to build in parent support at home, but I can't count on that. I was wondering if there is a way to have a quest's conditions be greater than a certain number of XP but less than a certain number of XP. So the "letter pit" quest will be available when the XP is between (say) 50-150 and then it stops showing up everyday. Or to have it disappear when the category has been completed and a new category appears (e.g., letter sounds is completed and now initial sounds' quests appear). I'm hoping there might be some way to do that...to encourage kids to re-quest and get XP, but then have a way to have the cycle end.

    Is there a way to make a completed quest re-doable for addtional XP? So the quest is in the completed "folder" but is allowable to be repeated for additonal XP without clogging up the inbox? I need to find a way to allow kids to redo activities but then have them eventually go away so they don't have 100's of missions in their listings. There's no way to drop a mission for good as it's been mastered? So a child repeats it and then they can stop getting it b/c they really get it and are ready to move on?

    I think the Academy has a repeating quest that I ran into...maybe it was sharing your thoughts? I had it in progress but did not finish it...the next day I could not complete the in progress one, but it had reappeared in my available one and then disappeared completely when I finished it. How was that accomplished?
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  • The Sharing Your Thoughts quest has the following set up:

    So, you can see that it is set to repeat "daily" - however, this should not work until the quest has been cleared - completed, submitted and approved.

    There are also prerequisites making the quest function like it does, but prerequisites only serve to "unlock" or "release" a quest - not to close it or take it away.
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  • So is there a way to make a band of XP regulate a quest XP>100 letter sound games now disappear??
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    • What i am trying to do is have a number of letter sound games for them to play (for example)...if they play 5 times on one and none on the other, I’m fine, because different games will engage different kids and we can get at the same skill different ways.

      But how eventually can the system get rid of the one they don’t like/ never play from the portal? This might be either by choice (player or parent says, "this is not the game for us...we don't need ot have it in our portal everyday.") or by moving on to a new skill (the studetn gets enough XP by doing the other games that they level up or they do another trigger quest that unlocks the next group of games for a new skill, intial sounds)?

      And how can they "graduate" from (say) letter sounds to initial sounds and have the new group be the games in their portal but the "old" letter sound games now disappear??
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  • Just to reiterate, "prerequisites only serve to "unlock" or "release" a quest - not to close it or take it away." Right now, the only way to close or complete a quest is to have a non-repeating quest submitted as "complete." All repeating quests will continue to repeat indefinitely.

    Have you thought about creating a second group which students reach or unlock at a certain point in the first group? This is another strategy to allow for differentiation - students "graduate" from one group to another by leveling up far enough in the first group?
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  • How many groups can we create? I have prek-5 for math and reading, and should be soing some science, etc., so I already have a lot of groups I will be needing. But I don't think it would make sense to level to a new group for something so small as now knowing your letter sounds and being ready to go on to intial sounds games.

    I'm feeling super sad about this restriction. Do you have any ideas for me? To play a letter sound game once really would not be enough to work towards mastery, and I want kids to be engaged and motivated to play multiple times. I also don't want to have to make 100's of quests individually to finish oneby one and have the quest disappear to target one skill so that they get to play them a number of times. But I also can't have 100s of missions in their portal. HELP!!!

    Can the quests disappear after a set number of days (repeat daily for a week? 2 weeks?) I'm grasping at straws here and hoping to find a solution that will work...
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  • I'll convey your request to our development team. I think the nature of our Academy quest "Sharing Your Thoughts" as a general "reflect on what you are learning" is a best practice at this point. It's a general prompt for students to engage in something useful to their learning on a regular basis - reflecting and journaling.

    I wonder if there is a way for you to apply that approach, rather than a repeating quest for a specific skill.

    That's my recommendation under the current system architecture. I will pass your request on.
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  • So help me understand how that one works. I see it in my portal for available quests. If I do it, it disappears, I get XP and then it shows up again tomorrow? If I don't do it, it stays in my portal and just sits there until I do it? Which means i will always have it there, correct? I'm not really sure ti works with such young children, however, and I imagine there are other teachers who would really like to offer something like what I am needing: daily practice offered but not required on certain sites that students can do any number of times while a teacher is on a certain unit, but then stops populating when the unit is over...as well as the ability to "clear out" the inbox from a quest they aren't going to do b/c they don't like it, it's too hard, ti doesn't interest them, etc. I can imagine a teacher locking a quest that is mandatory, but allowing optional quests to be dropped entirely.
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  • One way to "turn off" repeating quests is to create a category for this purpose, like "first quarter" and assign the repeating quest to that category. Then, when you reach the end of the first quarter in the school year, you simply make the category "hidden" - essentially turning off visibility of every quest you've assigned to that category.

    You can have a 2nd quarter category, which you then turn on, revealing 2nd quarter's repeating quests, for example. And, you can have quests in the 2nd quarter category have a specific rank or other prerequisite so that students who are not ready for them do not have access to see them. I think you should test out this method and see if it is useful. You're planning a sophisticated use of 3D GameLab and I think experimenting hands-on will really help you!
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  • 1) How would I do what you are suggesting? I'm not sure I understand how I could easily do that without going in by hand to each quest.

    2) Also, I was thinking I could put the game link in the short description so at least if the quest is completed and not repeated, kids can more easily access it again without having to click through so many screens. But when I went and tried this on the quest Make Your Own Superhero, now I see 2 of those quests in my quest listing, and I don't know why.

    3) Also, I see the link in the short description, but it's not active as a hyperlink to instantly connect the child to the game page. Sigh...help...sigh...help...sigh...
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  • 1) How would I do what you are suggesting? I'm not sure I understand how I could easily do that without going in by hand to each quest.

    2) Also, I was thinking I could put the game link in the short description so at least if the quest is completed and not repeated, kids can more easily access it again without having to click through so many screens. But when I went and tried this on the quest Make Your Own Superhero, now I see 2 of those quests in my quest listing, and I don't know why.

    3) Also, I see the link in the short description, but it's not active as a hyperlink to instantly connect the child to the game page. Sigh...help...sigh...help...sigh...
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  • Navigate to Group Manager > Categories > then you can toggle Visible or Hidden to hide or show entire categories of quests within your group at once.
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  • This is useful. Can I have it hide a single quest (or some quests and not others) as opposed to a whole group?

    And I think I've come up with a way to at least have a work around for the repeating quest, based off "sharing your thoughts." I can have a daily repeatable "I've done more!" quest that won't be tied to a specific quest, but they can submit the name of quest they have repeated and earn XPs that way. I do think the system will benefit from a way to set a "disappear" or "turn off" feature for quests as they have a "turn on " or "appear" feature. Seems like it could be built the same way, with exit protocol.

    I am hoping there is a way to get the short descriptions to display live links, so that a student can easily repat a quest without having to dig so far into the quest itself to get to the link. Any ideas here? And why do I now have 2 of the quest I took the repeat quest link off of? I
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  • Turning off a category affects any quest in that category. You can create as many categories as you like, so you could have a unique category with a small number of quests or even one quest.
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  • In trying to change the short descriptions of the quests and change from repeatable to not, it is making doubles of each of these quests...why? How can I stop thta from happening and do I just delete one of the doubles?
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  • 1) In trying to change the short descriptions of the quests and change from repeatable to not, it is making doubles of each of these quests...why? How can I stop that from happening and do I just delete one of the doubles?

    2) I am hoping there is a way to get the short descriptions to display live links, so that a student can easily repat a quest without having to dig so far into the quest itself to get to the link. Any ideas here?
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  • I would delete the doubles - I am not sure why it is doing that. I've tested it and I don't see the same behavior.

    Also, to my knowledge, there is no way to get live hyperlinks in the short description area. Sorry!
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  • Ok, I deleted them and I sitll have one...weird. Can't believe I spent a whole day and only have like 3 quests to show for it. Sigh...thanks for all your help...I'll be at it trying again tomorrow...
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  • Good day.
    I would also benefit from a "decline quest" so that the number of quests in the students' available quests can be limited by them.
    If they choose to not do a quest, it currently stays in their list.
    Thank you
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  • Thanks, master, for the feedback. We have noted this as a feature request.
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