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Quest availability button needs to move!

Making quests available is more difficult then it needs to be. I want a way to make my quest available without having to enter the edit mode each time. How hard would it be to move this to the listed quest view?
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  • Wes (Official Rep) December 16, 2016 16:28
    Typically, people have quests automatically unlock based on prerequisites; this makes the quest available as students reach them and need them. This can be based on points, rewards earned or other quests completed. Another way to manage quest visibility is to create and use categories. You can toggle category visibility on and off to make entire sets visible or to hide them at one click. Another approach is to use availability based on a specific date. This way, quests can appear in a player's view when the available date comes. Hope one of these approaches works for you.

    There's no strategic or instructional reason to build a quest and make it "unavailable" unless it's simply a draft and not finished.
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  • Well, as an elementary school teacher, I have created my entire class and have "Exit Tickets". I only want them available after I have taught the mini lesson to the class. As good as I am I do not always follow my plan book exactly on schedule. It would be frustrating if I used the availability based on a specific date function, because then i would have quests turning on when we might not be ready yet.

    I understand if it is not something you guys have want to put in place - but to assume that I have no strategic or instructional reason to build a quest and make it "unavailable", is a little asinine. We are your users and want to make this program the best it can be - just the same as you.
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  • Wes (Official Rep) December 16, 2016 22:32
    My apologies. Your suggestion is a good one and a valid one.
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