Why don't I have all of my badges?

I have a student with missing badges. He has the earliest rank badges that he has earned--and the last two. The rest are ghosted. He was distressed today. He's one of those who value badges. His gamer tag is jmain.

I am concerned that the fault is in the way that I have given the badges. I am going back through and making sure that the previous badge is a prerequisite for the current badge. I have a hunch that will solve the problem. How did I miss that one?
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  • Murray, you'll have to look at the student's playercard, click on which badges he hasn't earned, and you'll see which requirements he's missing listed in red. This will help you troubleshoot the requirements you may have set up for the badge, and figure out what needs adjustment.

    You can always award badges manually, if needed, by clicking on his playercard, and click on the "Reward this user" button.
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  • Thanks for the response. I probably didn't explain myself well. I learned that when I mix XP and quests to have students rank up, I am leaving holes. If I make the previous rank a requirement for the next rank, then the holes can't be circumvented. In other words, someone can't skip required quests by earning XP in other ways. My student had achieved many XP, but he skipped the quests that were mandatory for the middle ranks. Not all of the ranks require quests--just some. (I like to leave the students free, but there are certain quests that they must do to meet the CCSS.) He got the more advanced ranks that didn't require specific quests because he had plenty of XP. Those ranks that were linked to XP and a quest (the ranks in the middle), he didn't achieve. When I make a previous rank a requirement for the next rank, the problem is solved.
    I was hoping to help someone else who might encounter the same problem, but I needed to explain myself more clearly.
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  • There are many options for how to scaffold and unlock quests, agreed! This offers great flexibility, but can leave holes like the ones you've described.

    Questions:

    1. Did you use the Planning Roadmap (last quest in The Academy) to plan your group before you launched it? This will help you catch holes like the one you created.

    2. We're planning a visual interface to set up quest groups that will help avoid some of these problems in the future.

    3. How can I help from here? :)
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  • Thanks! I'm giggling. Of course, I used the Planning Roadmap in August--when I had 80 quests. After creating more than a hundred more and mixing in new knowledge about how to better implement the CCSS, things got messy. I'm barely staying ahead of my students! We are learning what works and what doesn't work together. I still don't have the winning point established. I'm building this thing as I go. Part of me envies the NOAA group. The other part of me loves this adventuring. In addition to learning with the students' experiences and building quests as we move onward, I was a bit fuzzy on how categories worked and various ways to release quests. I made a mess. Too many quests were visible. Making sure that students meet standards while still giving them significant choices continues to be a challenge given a teacher's schedule, It's also extremely rewarding. I love the options that 3DGL allows me to give students.

    Here's what I need help with. I have students who are transferring into my class because we switch semesters--this week. They don't have the knowledge that most of my students have. I have a category, stylistic writing, that my students used, combined with class activities, to gain the writing knowledge that they now possess. Because this category was far more involved than it needed to be, there were quests visible after the students had mastered the material. The quests in this category were clogging up the list of quests that the students saw when they searched for new quest options. Several commented that they had too many choices. (I'm still trying to control how many quests are showing at one time!) I made the category invisible; however, the new students now entering my classroom, they need the knowledge that the others have. They need to see the quests in that category.

    I don't want to make the category visible again, because then the students will see too many quests again. I don't want to disentangle this particular web of quests because when we get close to that mandated standardized test, I want to make the category visible again so that students can use the category's remaining quests to review.

    What I want to do is open the category to just the new students, but I can't do that without making the quests visible to all students. I've been wondering if it is possible to clone some of the early quests in the stylistic writing category, give them a different category name, and then make a reward the prerequisite for that cloned quest strand. Then I could give the students who are new to class the reward that would unlock the cloned quests. That's as far as my thinking has taken me. This has been an interesting experience that continues to surprise me.
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  • I just saw your question wasn't answered. Please excuse the delay.

    So one workaround to a messy group of quests in-progress (been there, as well!) is to create an award (manual award given by the teacher) that is a prerequisite to unlock that strand of quests. Then you manually award it to the new students. This way, they see the quests, but the former group doesn't.

    Or

    Clone the group of quests and start the new students off in a group of their own. Disadvantage is having to check off quests in two groups, and students only see progress of students in their own group.
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  • Your first solution is working. Thank you. The more I learn how to use the system, the better I am able to serve the students.
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