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MPC vst 2.3 Auto-Sample Tips & Tricks

Hi,

I have been exploring the new auto sample feature using vst's and found some interesting information I wanted to share. Yeah I made a video...

Here's the link: https://www.youtube.com/watch?v=l7h86...
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  • Hey @sterix,

    Thanks for continuing to share your work! :)
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  • I would be extremely grateful for a drum VST tutorial, specifically some efficiency tips & tricks to get from VST to Key Group to Drum Program.
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  • "Me too" on the Drum auto-sample; however I am thinking of (re-)sampling the drum program that MPC is using itself - effectively flattening all the sample layers and effects to a wav sample.

    There is an input selection of 're-sample' at the end of the list. This appears to work.

    The difficulty comes with specifying which MIDI notes to use. The pads are by default assigned in a 'weird and wonderful' way.

    The reasons for wanting to this are:
    1). Simpler samples mean less CPU run-time use.
    2). Program samples/wavs can be downloaded to less capable hardware (ie MPX8 or Novation Circuit) for 'on the road' use (note I have MPC on PC and don't yet own a 'Live').

    Cheers,
    Simon.
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  • I agree, flattening the sample so that it’s a single one shot will make a world of difference. As you saw in my example trying to sample something that doesn’t end is extremely difficult.
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  • Hi Sterix,
    I drew up how I think the sample is taken, and how the different settings apply to the plugin's sound.

    For a regular synth the sound will be structured as a ADSR sound, and the settings should be selected according to that. This will probably not apply to drum sounds which would be more of a one-shot sound.

    I think you are wrong about the cross fade. I think that this is how the MPC blends the beginning/end of the loop section as it replays it. I assume that if note-off event (for playback after the fact) happens during the loop section, that the loop will be cut short and play the tail portion.

    For synth sounds with a rythmic portion, you might need to be carefull how you set the loop characteristics.

    Might be fun to use a very simple plugin sound (Sine with ADSR) and see what resultant waveforms look like.

    Cheers,
    Simon.

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  • This is great Simon!! This is awesome.... I will experiment with this new information. I'm glad we are having this discussion so that the community will get involved as well. I'm sure that everyone is looking at this new feature and trying to learn how to use it and get better results from it.
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  • Did a little experimentation using VCV Rack as a simple synth, a small project archive is here:
    https://www.dropbox.com/s/jnn1w61x2p9...

    I my opinion the looping behaviour is wrong. Whilst a note is held it will loop over part of the sample, but stops playing immediately/altogether when the note is released.

    When sustain is held on, the looping continues indefinately, but also stops suddenly when pedal (and note) is released.

    You can see the progress line traveling the sample by selecting 'Wave' (from 'Grid/Wave/List') and playing the current/highlighted note.

    You can change the position of the start of the loop section, but there is no way to change the end of looping. It uses the end of the sample.

    I guess there may be another way/flag to denote that the sample should be played to completion.... anyone know?

    Simon
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  • I’m happy
    Hi,

    I have been playing with the auto sampling using one shots for drums and I was able to get a good sustained sample using a sub bass. I found that the length of the sample was important and you can modify it in the sample screen to extend or reduce the length to taste. I tried using warp as well, but it produced too many artifacts.

    I created another video showing how to build a kit and key group:
    https://youtu.be/vAWdn37HQo4
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