Help get this topic noticed by sharing it on Twitter, Facebook, or email.
Con (Official Rep) October 03, 2012 05:29

Changelog v1.090 - The Melee Update

The Melee update is now live. Here's what's changed.



---------------------------------------------------------------------------------
Additions

Effects
- Blood decals appear on ground
- New blood hit particles to emphasize enemy hits

New Weapons - Level 15+
- Aluminum Baseball Bat - blunt weapon
- Combat Knife - small bladed weapon
- Wakizashi - shorter, faster Japanese blade
- Survival Ax - modern one handed ax
- Morning Star - reproduction blunt weapon

Animations
- Additional attack animations for one handed melee weapons
- Additional attack animations for two handed melee weapons

Sounds
- Exertion sounds for survivors
- Hurt sounds for survivors and zombies
- Footstep sounds for survivors
- Some new interface sounds (movement confirmation, failure)

Enemies
- New "Bruiser" enemy at higher levels, has 100% chance of knockback
- New zombie attack animations, overhead strikes, kicks

Interface
- Added arrows to rollovers for weapons for quicker comparison
- Added location information to mission report screen
- Added paging to Survivor and Loot tabs on mission report screen
- Text chatter during missions from survivors to give feedback on events
- Weapon information is now displayed relative to the survivor equipping it when in the Survivor windows or assigning to missions/defensive buildings
- Added MISS and DODGE messages to combat for survivors using melee weapons to better communicate combat system

Gameplay
- 'Ammo Cost' is now displayed in Weapon info panels (for future Ammo update)
- Changed Automated Mission calculations to account for new DPS
- Automated Missions now display text rating, instead of percentage

Zombies
- Zombies can now cause knockback to survivors
- Zombies have 'hit/injury' animations, adding stopping power to weaponry (base on knockback chance)
- Zombie attacks have a chance to break reloading and scavenging
- Larger & tougher enemies have higher nudge and knockback chances

---------------------------------------------------------------------------------
Changes

Weapon Balance
- Re-balanced nearly all melee weapons
- Moved Hatchet level range from 5-10 to 10-14
- Adjusted some mid-level pistols and sub machine guns to balance DPS

General
- Fixed Damage Per Second (DPS) calculations
- Calculations for DPS now take bursts, capacity and reload times into account
- Effect of Gear and Survivor skills now show on weapon rollovers in equip screens
- Changed Mission Success Chance to text rather than percentages
- Reduced overall chance of injuries from Automated missions
- Changed automated mission success to be more evenly weighted off number of survivors and weapon DPS
- Removed "Reloading" text bubbles to make sure reload indicators always show
- Bullet tracer fire now plays more often

Combat
- Changed Attack Speed to Attacks per Second
- Increased attack speed on a large number of melee weapons
- Zombies now have chance to "nudge" survivors on hit
- Zombies now have chance to "knockback" survivors on hit
- Reloading can be broken by nudges and knockbacks
- Scavenging can be broken by nudges and knockbacks
- Healing can be broken by nudges and knockbacks
- Survivors have a reduced chase range when using melee
- Fixed survivor AI to chase down nearby enemies when enemy is attacking teammates
- Survivors no longer endlessly chase zombies
- Survivors with less than 50% health will go into preservation mode and not actively chase enemies in melee

Zombies
- Zombies can now "sense" survivors that are close behind them

Survivors
- All survivor classes now increase their Melee and Ranged combat skill by 5% per level
- Made Medics have a Blade specialization
- Made Scavengers have a Blunt specialization
- Made Recons have a Blade specialization

Morale
- Increased the importance of food and water stocks for morale

---------------------------------------------------------------------------------
Fixes
- Added upgrade times to Wheel of Misfortune
- Performance and memory optimisations to pathfinding
- Fixed survivors assigned to watchtowers from being stuck in rubble during zombie attacks
- Fixed combat sound playback
- Fixed zombie attacks occurring when only one survivor is in the compound but is being retrained
- Fixed 'lockout' bug in which some locations would not display lock timers on the map
- Loot items of the same type are now consolidated on mission report screen
- GPU RAM is now completely cleared between game scenes
- Various memory and performance optimisations
- Various small bug fixes
Reply
next » « previous
  • Oh yeah, I forgot to ask this.

    Are there going to be new schematics for the new melee weapons as well, and if so will they be added with this update or are they going to be added in a future update?
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • Need to increase the xp for melee combat. it is harder to kill zombies with a melee weapon than shooting from 40 feet away. the xp should reflect that
    • view 1 more comment
    • when ur guys (with melee weapons) just start dancing in the middle of a crowd of zombies instead of actually killing them. then it is harder that standing at a distance and picking them of with any type of firearm! there is greater risk of health damage with melee weapons and i think it should be rewarded appropriately. you get more xp points for searching containers on the higher levels, but the actual searching does not get any harder, just the attacking!
    • AI will be improved how said Con and Steve.
      Sorry but I think that Mine is right.
      One of the many reasons why there is a "Melee love update":
      https://getsatisfaction.com/deadzone/...
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • pleeeez make survivor can reload when running
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • Agree that survivor can reload when running. Or make reload 2 times slower when running.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • Very nice job!! I can't wait to play this update.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • I really am curious, though, as to whether or not they've thrown in some more higher level melee weaps (as long as possibly 1 or more guns). It'd be awesome to see some new epically awesome tools of destruction for the higher ups.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • Was thinking if theres a new melee going to come up because I am ready to try something new ^_^ The best melee i really wanted is Katana
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • Katana? Everyone's wishing to have that Battle Axe... :P

    BTW, are new locations going to appear in this update, or is it just about melee right now?
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • itll probably come tomorrow cause the last update was ona monday
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • MELEE is SO SLOW its pathetic, rather go run n reload someplace safe, or punching them can be an option or shoving them down, it MISSES EVERYTIME
    which we cannot understand since zeds dont evade THEY ARE ZEDS and they are not agile so why is the survivor standing in front of it seem to not hit it?

    Here is some suggestion, better make use of that training center for each melee weapons for all the classes, some can be advance in bloodluster or in pocket knife, each training increases their : MELEE SPEED, AGILITY/EVASION, ATTACK POWER which makes each survivor who are more knowledgable and skillful to handle specific melee weapons, sure thay can handle any melee weapon but at least if they familiarize themselves from basic to advance melee weapon would make a difference. can also be applied to guns but has caps so peeps cant abuse it
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • I’m happy, though offering some constructive criticism.
    Here it comes....

    EDIT: Hmm... seems cool. I like the new melee animations, but the constant time stoppage/flash on melee kills are distracting and a bit annoying. Something would be good, just not that. Still, nice work!
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • Con (Official Rep) October 08, 2012 03:07
    Yeah it's broken at the moment - fixing as we speak.

    https://getsatisfaction.com/deadzone/...
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • I'm just hoping water occurence will be fixed...way too little water. If the consumption was different, that would make sense...but food rots, water doesn't(it can be infected or dirty, but that can be cleaned through steam-condensation)
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • "Ammo Cost' is now displayed in Weapon info panels (for future Ammo update)"

    Please don't limit ammo. Unlimited Ammo in game is already the best as it is.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • 1: I thought the knockbacks would suck more than they do. So thats a relief.

    2: If I understand the above, should zombies stop attacking barricades that are removed from fresh tasty brains, I am a happy big fat white guy.

    3: Although there are things I'd consider much more important to work on, all and all I is 'appy, All izz well.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • pls create a boss zombie or a extra large zombie, or different types more scary ang blood dropping in action
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • Ooooooo, this is a sexy upgrade we have here.
    Can't wait to dig myself in and see what's new.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • I’m excited
    As soon as I read the new weapons, I was as happy as I could be. And then I read on and it kept getting better.

    However....
    "New zombie attack animations, overhead strikes, kicks"
    Who in the hell taught the zombie karate?
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • Hello Con

    https://getsatisfaction.com/deadzone/...

    same idea but with a little twist. Instead of manually changing equipments, the survivors automatically have equipment sets for different types of mission so when you select a survivor, his/her equipment is different for an automatic mission, for a normal "manual" mission, and for compound defense. For instance, who uses melee for compound defense? or gloves?

    https://getsatisfaction.com/deadzone/...

    sorry If I had to bump this post, but I didn't think many seen it yet.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • I’m frustrated
    well this update is a bust...the brutal balanced bloodluster is useless.

    and is locked for further upgrades?!

    WHY????

    if i had known this would happen i woudn't have spend fuel for building and upgrading the normal bloodluster

    come on now...from +200 dmg to ~50 dmg...(NOT DPS)

    i understand the dps calculating system, but i'm talking about the raw damage that it used to do to it's punny new version.
    • view 1 more comment
    • no, the point was that they were on the "battle axe" teritorry, for a fraction of the cost....
      "why give something for free when you can charge for it"

      ok, let's agree that they were overpowered for a lvl18 weapon, so nerfing was required. But at least open them up for upgrades. Launch new schematics to further improove thea weapon, or add new ones, so that a player could gain acces to powerfull weapons without having to pay money (let's be serious, how much time would be required to gather 2500 fuel from gameplay alone)
    • They're still pretty powerful. I can still solo a level 20 mission with my leader wielding a BBB, it just looks like it's more effort for him now.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • Totally awesome update. Knockback and search/reload loss makes everything interesting again. "Bruisers" are great as well. And the animations are proper fun.

    Breathed new life into the game for me. And should keep things interesting for all players.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • This reply was removed on 2012-10-08.
    see the change log
  • I’m concerned, slightly disappointed, curious
    Nice update and all...but this time around I felt there was more cons than pros...or maybe I just have to get used to this new system...hmm...oh and to other readers, if you think I'm damning this update...I'm not -_-

    Well in any case I certainly don't feel the "melee love" (yet?)...while yes weapons such as the bloodluster and longarms were overpowered, they compensated for the fact that you couldn't get any weapons above 20+...I'm quite concerned that if you don't put out any other weapons above 20 soonish, my little compound is going to get overwhelmed by stronger zombie hordes because of their now increased, um, AI capabilities. Also, I don't see the point in adding new weapons if their damage isn't on the same level as improvised weapons...the only thing I've found so far is a metal bat...and its damage is nowhere near that of even my nerfed bloodluster...get my drift?

    Maybe I'm just looking in the wrong places...so can someone please tell me where to look apart from streets, security and police stations? I would love to get my hands on a Wakizashi...

    Also I'm not feeling the "melee love" any time soon because this change kind of wants me to use guns and firearms and stuff to cover my melee users all the time...I mean I used to send my leader on solo missions into a lvl 20 street or security with just a bloodluster and I'd get out basically unscathed...apparently not anymore :/

    Anyways, new animations, sounds and dialogue from the survivors was a nice refresh. Although I'm getting frustrated with the whole knockback and search/reload loss. HOWEVER...I don't think my frustration is a bad thing. I've certainly had to rethink some strategies and in many ways this update was a...wake-up call? I guess it makes you really think about how to make it out alive, and gives the game a very nice gritty survival edge which you really do look for in zombie games, and despite my protests continue to maintain, which is ultimately a good thing I suppose. :) I guess it also means that I am prepared to find a way to work through this new challenge. Kind of like Dark Souls or something...

    But please, I know you are trying to make this as challenging as possible, but I fear with all of these um dangerous challenge seekers you might make the game unrealistically hard...so just keep that in mind.

    Now...I guess all there is to wait for is the ammo update, and maybe some higher level weapons and additions to crafting soon? And parks...WHAT HAPPENED TO THE NEW AREAS?!
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly indifferent, undecided, unconcerned sad, anxious, confused, frustrated happy, confident, thankful, excited

  • To better manage the melee weapons, you should add a way to move all the survivals toghether and form a bigger group to better fight zombies.

    Another way that this game could be improved is having a possibility to upgrade the car to reduce the time between scavenging mission and to have a better player versus player: this one is really frustrating.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • i don't approve this update. because it slashed the melee weapons to nothing.

    - In perspective to the ammo update, the poor survivors will have a very difficul life in the future.

    - This is not balacing the game. melee weapons do poor damage versus high level zombies. in the future, ranged weapons will suffer from ammo shortages.

    - There must be something to be done for the player. The times "to do" a mission must be cut in half, because the rate of object found in scavenged buildings is already good enough, and would have been the other proposal to help balance the player side.

    - High end weapons, especially blue or purple ones need higher percetages of improvement. I've found way to many times green weapons or gear better that a blue or purple higher level of the same item. Way to many penalised (heavy, old, or nomatter what bad characteristic) blue items.
    And the purple ones, very rare items, are useless, because of those hampered add-ons.

    - the crafted random bonus should be ranged somewhere on the blue or purple level of upgrade. Come on, with a maxed out crafting table the crafted bonus is a mere 5%?! and you just took 150% in one shot.

    - i expect with the ammo update you'll open up a secondary weapon slot, so that we could equip a melee weapon or another ranged one for the snipers (scouts) like pistols or smg's

    - i would like to CONGRATULATE conartist for this game. It's excelent, and hope you get all the praise, because it really kept me playing. Yes, it needs lots of things to make it better, but hey, it'a a free game and it's a very complex one, worthy of those +100 euro/usd rpg games we see launched every year.

    Hope you take into consideration all the aspects to ballance the game, because right now it tilts in favor of the zombies
    • view 1 more comment
    • You must have been largely unaffected by the slashed melee...my BBB is bust...it only deals around 50 - 70 damage...just saying.
    • then you are using it with a survivor that isn't skilled in it and without improvised melee improving equipment.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly indifferent, undecided, unconcerned sad, anxious, confused, frustrated happy, confident, thankful, excited

  • Con, no offense, but infected dealing knockback is a terrible idea. You remember in TLS:UC, zombies never had the ability to push back anything? Why could they push survivors that have been fighting for months if they couldn't a unprepared person?
    • That really depends on how you want the zed to behave (and whether it's good for the gameplay. Yea, instead of knockback they could of course just grab hold of you, but unlike TLS:UC where you control a character directly, here you have no mechanism to shove or struggle free. So the zed here just bite and beat.

      Maybe we could just do with nudge, the zed just interrupting reload/scavenge/heal, but knockback means an added challenge - and when you see the fat brutes running towards you, assuming that they will brake like mad, come to a stand still and then just try to bite you is a bit unrealistic.
    • That was the exact thing they did in TLS:UC. :D I mean running fatties...
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • most shitty update of those that were.

    blodluster damage ~50, wtf o_O

    Scavenging can be broken by nudges and knockbacks
    + Reloading can be broken by nudges and knockbacks
    + reduced damage rifles (m16 ~45 wtf again o_O)
    = shit, then increase the duration of missions from 5 minutes to 10.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • I’m sad
    Sorry if it's out to the topic: I highly RECCOMMEND the availability of supplies(too be specific COMPONENTS) cause everytime i wander at the hardware there are none of what I am looking for which may affect my process in the game due to lack of components (specifically BOLTS) that results of slow advances of my place which restricts me to level up more that I always advance before advancing levels
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • cam y smg act like a smg plz thx. i want at least 6 shots a second
    throw some greades in too. WE gona light it up LIKE IT'S DYNAMITE
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • I'm level 39 and here are my observations after four lvl. 17-20 missions and one zombies compound attack :

    - accomplished missions give less XP points (used to be 8000-11000, now 5000-7000)

    - zombies raid seems to cause less damages (it'd depend on your compound set up, I guess)

    - fighters and leader seem more clumsy with melee weapons (they miss their target more often ; or is it the downgraded bloodluster effect)

    - weapon cleaning kits have a more noticeable impact on accuracy

    - my beloved Sighted M24s range are no longer 32 but 31,42
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • I’m excited
    Game just got tougher now with the update. Just did several missions and zombies are doing karate, knockbacking and interrupting whatever you do (looting, reloading, running). It's cool to see real & dynamic stats of weapons as well as gear buffs and survivor stats taken into account. Thank you Con for this nice update.

    On the other hand, I found melee is awesome now. Fighter with Balanced Ram (Blue) and HERC Boots is fast as a Recon and smashing everything easily. Combined with a Bloodluster (Blue) equipped Medic, pretty unstoppable.

    I am not sure if it's new but I am seeing class requirements on some vests, boots and else. Guess Con is preparing to launch 3rd slot and making arrangements. Enabling keypad selecting of survivors on missions greatly appreciated.

    Overall, it's a nice update to help improving game-play. Don't be mean while judging it, making a good game is not something happens on one mere night. Keep sharing ideas & thoughts and be patient.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • I think you've made the AK-47 too weak. It's lost almost all of it's use.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • If I want to play malee combat, I would go and play fucking runescape
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • Thanks for ruining the game. I'm done with this.

    How do I delete my compound / game?
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly indifferent, undecided, unconcerned sad, anxious, confused, frustrated happy, confident, thankful, excited

  • Con, but do the scavengers, etc. still have so little health they die to zed in like 5 seconds? No point in giving them melee specializations if they die like flies anyway, in my opinion.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • The update is a disaster. The melee is slightly better, on the dodge factor and the non-reloading issue. BUT now because of the knock-back, once a dude runs out of bullets, reloads and gets knocked back thus RESTARTING the reloading its nearly impossible to control the team because the need to make them run back a few more steps to reload. Unless of course you have some extremely powerful guns.

    I do have one guy with such a gun, so its not a super hazard for him, but the safety in numbers has gone down the toilet. Large groups can no longer help each other because of the reload issues. If the reload was faster across the board, it wouldn't be so bad, but all the best guns have a long reload. And there really is no point to equipping low accuracy weapons because they never hit anything.

    Basically, what I am trying to say is; The update is seriously flawed and has completely changed the way the game is played. To the point that, I no longer want to play because its not fun anymore. The powerful items and weapons are not powerful anymore, and I have no desire to re-learn all the weapons and strategies. So good job, you lost a player.
    • view 6 more comments
    • so you just want to send your survivors to a mission and watch em do all the job? whats the fun on a game if it were so easy? at least while I've played after the update, I find the game a little more challenging and thus fun, before you can practically solo a mission without worry abut being hurt, but now the player NEED to focus on what he/she is doing, adding emotion to the gameplay by making it harder, In my opinion, I would have rather that the ammo were like in TLS:UC,were once you run out of ammo, you have to actually fight against a horde with a meele weapon :P and that was fun indeed, annoying but fun, thats what a survival game is mean to be, and all I have to say is that if you don't like it, just quit playing, noone is forcing you to play if you don't want, no offense, have a nice day :)
    • So at the end of the day, you are whining cause you don't want to learn how to cover your survivors. How grand a response.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly indifferent, undecided, unconcerned sad, anxious, confused, frustrated happy, confident, thankful, excited

  • Thanks for the hard work, Con. Yeah, the game seemed a little too easy before - so it is more challenging now. I think people just need to get use to it and deal with it and enjoy the challenge of trying to survive... which is what this game is supposed to be about in the first place. If there is anything that is a little overboard, I'm sure it will be fixed or adjusted if necessary. Toughen up, survivors, the zombie apocalypse is not for the weak and faint of heart. If you can't handle some places, you'd better stick to the lower level areas until you can.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • I've noticed that hatchet and possibly even fire ax kills don't contribute to blade kills but somehow add to the overall melee kills on the achievement sheet. Could you possibly fix it to where it counts for bladed kills. Also when you recycle a hatchet you get no blade. Could you also add an ax head component or something for these weapons.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • So I thought I might interject... would Con consider player-made text chatter for their own survivors?
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • I’m very upset overall
    The balance changes seem somewhat terrible and/or incomplete.
    You guys seemingly nerfed m1911 quite a bit, but left tactical shotgun with good damage, or possibly even buffed it's damage. I don't understand that at all! tactical shotgun has 50% better DPS, cheaper ammo cost, and about the same (? or lower?) level range. With such changes, why would anyone want to use the m1911 now?

    And Venom is still a complete POS, if anything that was one of the most important weapons to buff, along with the Van Buren (which you guys didn't seem to touch). WTF was going on in your guys' brain when you made that weapon anyway? "Hey guys, lets make a weapon that costs the most valuable and rare resource in the game to make (yeah I know it's not much gas, but that's not my point), and give it terrible stats and the worst DPS for a ranged weapon of that level by far!" — "not only that, but lets make a broken DPS calculator that shows DPS values wrong that even a 6th grader could do right, in order to make this POS weapon look better to players, along with other POS weapons like the Venom" (I obviously know that's not the developers mindset, but it seems to me pretty hard to screw stuff up like that so badly)

    Lastly, while the Bloodluster, Balanced Brutal Bloodluster, and Longarm were probably too strong, but did it really make sense to nerf them to the level they are now?
    The DPS of the weapons went down by nearly a factor of FOUR (at least for the BBB). I heard someone say the BB is supposed to be less damage because it's a level 11-15 item or something (their words), but why then is it's crafting requirement still level 18 (and cost so much fuel to make)?

    Doesn't it make sense to prove some sort of refund, compensation, grandfathering upgrade, upgrade, or some other alternative to help the people that owned these weapons?
    I just spent a ton of my fuel yesterday on crafting BBB and now that's 27 fuel down the drain. Sure it's beta and all, but that shouldn't be an excuse to blatantly screw players over (since there are ways to compensate the players for the change). It's also Pretty ridiculous/ironic that the patch you call the buff to melee (or "melee love" or whatever), is really overall a major nerf to melee (at least temporarily until higher level weapons can be found, although I don't know kind of damage they go up to) since melee damage for levels 15+ (a huge chunk of all DF players, dare I say a large majority of active players) was nerfed far more than pistols were nerfed. Like I said before, the damage for my melee went down by nearly a factor of 4, and most guns didn't change much, it's ridiculous that you would call that a buff to melee.

    Overall these changes really make me question the mental competence of the development crew (well not the bloodluster one, that's just more negligence/lack-of-thoughtfulness/lack-of-caring for the audience/customers/testers).
    • view 1 more comment
    • crom, I think you should chill down a bit :)

      1) Don't forget that this is a BETA. Anybody spending RL money on this game should bear in mind that a lot of things still can and WILL get changed. It's a bit weird to ask for refunds or compensations just because things that were unbalanced got fixed.

      2) BBB is still a very good weapon. Even if the engineer now needs 2 swings on weakish level 20 enemies, the DPS still beats just about every other weapon, esp. ranged weapon. The only weapons stronger than BBBs are at the moment Rams, but these are significantly slower and in practice, due to high base damage, will become relatively much weaker once the zed survives the first hit.
      I just had a quick look and effective DPS of my best rams was only barely better than that of BBB, for every class except engineer who is even better with BBB.

      3) While this patch was a major nerf for BBB, it's not a major nerf for melee in general. It introduces more melee weapons at higher levels and a decent motivation to use them. My best melee beats my best shooter AND doesn't have those pesky reloads to worry about.

      4) Yea, your melee went down 4 times - because it was hugely overpowered to start with. I don't think that it's any bad when the developers make the game reasonably challenging instead of utterly and trivially easy. If you want an easy game, go shoot ducks in the barrel :)
    • DPS DOES NOT REFLECT REAL GAME PLAY !

      Took the Pistol based on the DPS and got killed real bad.

      Used the Rifle and it was alright.

      Yes I was dumb enough to take a pistol to a rifle fight

      never take DPS on face value!

      Pistol


      Rifle
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly indifferent, undecided, unconcerned sad, anxious, confused, frustrated happy, confident, thankful, excited

  • I’m frustrated
    DPS DOES NOT REFLECT REAL GAME PLAY !

    Took the Pistol based on the DPS and got killed real bad.

    Used the Rifle and it was alright.

    Yes I was dumb enough to take a pistol to a rifle fight

    never take DPS on face value!

    Pistol


    Rifle
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • Oh, and Con, I was playing just now, and I found that my fighters using maces somehow deal damage to this huge crowd of zed, all at the same time. My engineers with bloodluster and longarm did nothing of the sort. Can you tell me if it's a bug, intended or just interface lag?
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • Did the zombie horde attack change? today only got 36k ish exp in a lvl 43 horde because some stupid zombie hiding in the corner ignoring all the noise from m24 and m249.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • Can i attach a combat knife on the end of may rifle?
    • view 6 more comments
    • The tape is properly called Duck tape. Early versions were made with Duck, a low grade of fabric, and the knickname came about in world war 2 when the US military used them to seal ammo crates. Even low temperature heating ducts will break down the glue in duck tape.The glue in duck tape is thermo-plastic. For the small word crowd that means it softens when heated. It's not the miracle tape that popular culture wants you to beleive it is.
      And a firearm, especially a rapid cycling one, is much much much hotter then that.
    • ...I didn't mean heat shrinking the tape. I meant heatshrinking metal onto the barrel, with the knife attached. As to your comment about how that extra pound of metal will somehow decrease the accuracy of the weapon alot, I did a bit of research. Here's what I found.

      Think about recoil. When you fire a repeating weapon, the barrel rises. Having extra weight will reduce the amount of distance it will raise. If you are not used to this, this can throw off your accuracy. But, if, in a zombie apocalypse, and you're training like you should? It won't have much effect. And for weapons that aren't automatic, that doesn't come into play. It's not a sword. Balance doesn't have anything to do with accuracy, just with how you hold the gun. Yes, some guns are meant to, or not to, have the bayonet attached, and that adjusts the sights accordingly, but, if again, you're training like you should, you can easily adjust the sights to compensate. Certain knives and guns are meant to be bayoneted/bayonets, meaning that duct tape wouldn't be needed. Speaking of which, You're right that duct tape would break down. Good thing it's pretty common. And that there're heat resistant types.

      So now let me say this. How do we kill the zombies with pocket knifes, if we can't with a bayonet, which has longer reach, more weight behind it, and though it's probably not as accurate as the small blade, can still go through a zombie's eye, since, the zombies not going to be ducking and weaving, it's going to be going straight for you. Running zombies may be difficult, but they're difficult to shoot too. It's not a primary usage; it's an emergency option.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly indifferent, undecided, unconcerned sad, anxious, confused, frustrated happy, confident, thankful, excited

  • their is a very big problem. in the hordes that attack your compound, some tend to stay put, out of the range of the M24 making it imposable to finish.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

  • Can you just atleast add a reload button, The zombies are making us frustrated to scavenge and reload now that zombies has a knockback effect and its really annoying now that we cannot continue reloading while get attacked at.
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. kidding, amused, unsure, silly happy, confident, thankful, excited indifferent, undecided, unconcerned sad, anxious, confused, frustrated

  • Would it be possible to add more lvl 15+ blunt weapons, please ?
    I love the "zombieland"-like sound and graphic designs.
    The deathmobile rocks too, but I think the game lacks of shifted spirit, you know ?

    Maybe impromptu weapons could be fun to play, and fix the frustration of melees.
    I mean, something in the "Kill of the week" spirit. : )
  • (some HTML allowed)
    How does this make you feel?
    Add Image
    I'm

    e.g. happy, confident, thankful, excited sad, anxious, confused, frustrated indifferent, undecided, unconcerned kidding, amused, unsure, silly

next » « previous