Changelog v1.091 - Deathmobile Update

  • Announcement
  • Updated 2 years ago
This is an update that's been in the works for some time. It's a big change in the game so we've been sitting on it while we figured out how it should play out.



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Additions

Deathmobile Upgrade
- For a one time purchase of $14.90 USD you can upgrade your return vehicle
- The upgrade reduces mission return times to 5 min
- Automated mission return times are reduced to 15 mins
- The upgrade does not apply any change to return times from Compound Raids
- New model and skin for upgraded Deathmobile
- Ability to rename the vehicle
- Location lockout timers of 24hrs still apply
- Injury Timers are not affected

Rested XP
- To account for people being able to play more, Rested XP was added
- Provides double XP when active
- Gained by being away from the game for at least 8hrs
- Is indicated in the top bar
- Provides a maximum of 150% of current level XP as rested

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Changes

Return Times
- Reduced all return times by 50%
- Set minimum return time for automated missions to 15 mins

Mission Times
- In mission timer increased to 7 mins from 5 mins

Loot
- Reduced chances of finding higher volumes of loot by ~30%

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Fixes

Zombie AI
- Possible fix for zombies standing around during zombie attacks

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Con, Official Rep

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Posted 3 years ago

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CodeNemesis

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OMG ... Loving this feature :D

OMFG! not enough mission spots LOL
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Mark Koltowski

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The game just became pay to win :(
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Blackteapie

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It won't change much about the balance. Will their upgrade faster? Yes. Will they gain more experience? Yes. Will they gain too much advantage over other players? Not much.
The problem with it is zero return time make the game too easy.
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Jon

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Aztek tzk, "the death-mobile upgrade does not apply any change to return times from Compound Raids"
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Aztek Tzk

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@ blackteapie: a player who is able to reequip his survivors with Pvp-apt weapons after regular missions definetly has an advantage over his non-paying counterpart, plus his higher chances of getting better weapons and especially of finding explosives (higher drop rate and/or ability to loot them from disarming could offer a solution).
@ jonathan: so you do compound raids all the time?
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Blackteapie

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@Aztek Tzk: Will they be better equipped? I don't think so. For example, I am a level 25 player right now. All my survivors are around level 20. There are only 7-8 places for me to loot weapons and gears which are suit for my level. So, my equipment won't be better than you, no matter my return time is 5 minutes or 2 hours.
Will they better defend their compound? Yes, they will. Will this change PvP a lot? No, not much. Yes, I will have all survivors at home all the time. But it also need me play PvP very defensively all the time. If I try to attack someone, I will weaken my defense.
So, is this a PvP pay-to-win. No. What is a PvP pay-to-win in this game? Protection is the pay-to-win option. I can attack you with all my survivors; and you will barely stand a chance to defend your compound. After I destroy your defense; loot everything; injured everybody, I can just buy a one day protection to prevent your revenge. With enough fuel, I can do this again and again until you quit the game or I feel boring. Will Death mobile upgrade do the same thing?
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Aztek Tzk

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@ Blackteapie. All valid points. Yet, my general concern is the issue already addressed in the ammo update thread (melee getting more attractive in PvE while useless in PvP) concerning the reequipment option. In some way the deathmobile update makes such an implementation obsolete - but only for those who are willing to purchase the update. Of course, return times in PvP left untouched don't change much on this issue as an attacker's equipment will almost be the same he uses for defending (he might want to change his melee fighters equipment for a m24 though).
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snotmerchants

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Will this reduced return cause the "finding no fuel" bug like the last time?
(Edit: found my 10 fuel so this update does not have the bug)

Otherwise i like the update.....just wish there was another way to upgrade the deathmobile other then only cash. Maybe since $14.95 buys like 1600 fuel maybe give an option to use fuel to upgrade it....maybe even make it a higher number like 2400 fuels. That way you could use the free fuel you find but you will really have to save.

Also this way on the off chance someone already has bought a high amount of fuel they're not forced to buy fuel again just to upgrade the car.
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Steve, Official Rep

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1.091 build 8
- Minor bug fix to zombie AI
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Dmitri Demidenko

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thx alot for that!
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Eggstor

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Looks like the zombie AI fix worked. I didn't have to go out and hunt down the stragglers in the horde raid.

Now to see about the juiced Deathmobile (soon to be renamed the DoomMobile :-)
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David Sanchez

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really? =0 less return times?!
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Steve, Official Rep

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Really!
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snotmerchants

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Someone who never has to wait to complete a mission is going to have a very obvious advantage over those who still have to wait. Able to gain much more resources at a much fast pace thus allowing them to start building/upgrading their compounds faster then others.
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David Sanchez

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You guys should make shirts that say I <3 con
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Bathazar Xavier

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very nice!
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HarleZomb

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what excatly does this mean?

Loot
- Reduced chances of finding higher volumes of loot by ~30%
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Con, Official Rep

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Every container you search has a chance of dropping between 0 and 10 items. We reduced the chances of finding the higher amounts by about 30%.
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HarleZomb

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ah okay thx
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DarkJerec

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You said is for new to players to level up fast, but for what point? Is it not that de neigborghood system puts them with players of same level?

Btw, si loot is scarce, that will affect ammo too? the drops of rarer weapons (green, blue, purple)? fuel?
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Con, Official Rep

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No change to the rarity of items, just the number that drop.

Fuel drops haven't been changed.
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DarkJerec

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the game runs very but very slow since this new update, was perfectly before, now freeze, lose a lvl 20 thanks to that D:
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Grind Monkey

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Reduced return times.

As someone above say, I hope they fixed the no fuel bug. No high level fuel drop offs will suck big time.

Also I can already hit every worthy 20th level target in a day so there is no benefit to me.

Not a fan of that 30% less loot. Sure you can go twice as often but the game is enough of a time suck as it is. Turns a grinding game into an even more of a grind. I'd rather double return times and get 50% more loot.

Also 50% reduced return time should mean a 2 hour time not a 2 hour and 40 minute time from 4 hours.
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Moje JenomMoje

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Also I can already hit every worthy 20th level target in a day so there is no benefit to me.


Indeed, this is just a convenience feature, to be able to accumulate one's playtime into one short session.

Well, except the case where you log on to find your compound totally wiped out - then with the insta-return you can go out to warehouses, loot resources for repairs AND mount a retaliation mission immediately. That's about the only worry of this update, that those who've upgraded their deathmobile will have a bit of an edge in PvP.


Not a fan of that 30% less loot. Sure you can go twice as often but the game is enough of a time suck as it is.


It's not 30% less loot. It's 30% lower chance to get high volume of items from a single container. So, depending on what the original probabilities were in the first place, what the threshold for "high volume" is, and where does the reduced probability shift, the net impact on number of looted items will be significantly lower.

As a simplification - if there was 10% chance to get N items where N is in range of 1 to 10, total loot items per attempt are 0.1*1 + 0.1*2 + 0.1*3 ... + 0.1*10 = 5.5 items on average. If you say that only 10 items is high-volume and reduce the probability from 0.1 to 0.07, and distribute the reduced 0.03 among all other options evenly, the formula changes to 0.103*1 + 0.103*2 ... + 0.07*10 = 5.335. That's a decrease of 3% from the drop rate.
And if you declare high volume to be 6+, the formula is 0.13*1 + 0.13*2 ... + 0.13*5 +0.07*6 + ... +0.07*10 = 4.75. That means effective drop in loot by less than 14%.
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Grind Monkey

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The rested bonus.
Wouldn't a 7 hour time give one a chance to use it three times a day. So close.

Also I refreshed, and I don't see anything regarding the rested bonus on the top bar. Where exactly should I be looking.
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Con, Official Rep

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It doesn't kick in until 8hrs has passed.

It's designed for people who're away for a long time to let them "catch up" on their play and give them a quick level up.
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Grind Monkey

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Oh, I misunderstood. I thought there would be some kind of timer, however I guess that would be pointless as every time you logged on it would be set to 0. Hmmm fat guy goes derpy.

How long does the bonus last for.
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Jakalios

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Less Mission time and nerfed Loot for everyone - ok

new Pay to Win Option - meh (It IS a PtW Option, accept it)

Rested XP - mhh ok

Note: Some People dont even have the Chance to get the Upgrade, since u accept only Dollars on AG
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sagelf

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Seems many people got problem on lag and freeze...
Do not argue the update new car, no one ask you pay for it.
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Jakalios

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Do not Answer if ur Field of View is so goddamn small.
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Grind Monkey

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The building times are the same. I figure a person running 5 minute missions will have crappier defenses and fewer survivors than those playing normal speed. Your compound list will be still populated by people of similar level.

Sounds like pay to lose especially if the game limits the ability to attack those of lower level as it seems to.
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snotmerchants

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Yes the build times are the same but if you can return from any mission in 5 minutes then you can gain far more resources to build more things and also start upgrading the things you've already built.

Lets just say that instead of having to wait until you're almost level 30 to have everything maxed out, you wll now possibly be able to do it by level 20 which obviously gives an unfair advantage to anyone who buys the deathmobile upgrade.

You will be able to get your full set of survivors faster then others.
You will be able to find more/better weapons faster then others.
You will be able to complete the tasks faster then others.
You will be able to gain EXP faster then others.

Theres no way someone can honestly sit here and say that this doesnt unbalance the game in favor of people who are wiling to spend money.
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Tori Sharp

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The game is run by a company. Like all companies, they are trying to make money. Yes, this car upgrade makes the game unfair to who ever can't get it, but it is just a game. It in no way affects your life. None of the weapons they have for sale in the fuel exchange are worth buying, and very few, if any people pay to rush return times, so this is the fix they came up with to make money. I like it and already "payed to win". lol
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Blackteapie

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To snotmerchants: It is not a pay-to-win option.
1. your neighbors' level is similar to you
2. the return time of compound raid won't change
3. $14.9 is not very expensive, which means probably everyone can get it. Getting something that everyone has is not a victory.
The problem is that it will make the game too easy to play. So, reduction of return time, good; a tunnel system (https://getsatisfaction.com/deadzone/...), great. But, zero return time, not so good.
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Jakalios

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It IS a PtW-Option. Point
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Honeydeww

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Con didnt you sneak peek the new environments like 40 days ago? i think its time dont you think? cuz the game right now is kinda boring to me. only thing i can do is raiding people other then going on same mission for the 2312312 times
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Con, Official Rep

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Yep, we're working on them.
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Ainarl Uy

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this really works right.. no bugs.. no glitches.. no other loopholes...
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Iavor Stoev

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We should be able to use fuel instead of money to upgrade the DeatMobile.
I've bought the 50$ fuel package in order to reduce the return times of my team, and now I have over 6000 fuel left that will be used only for crafting (I'm lvl 30 with everything upgraded), if I upgrade the deatmobile.

Please make an option to pay with fuel as well.
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Jon

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I won't be needing Deathmobile upgate nor exp after two of my survivor reach level 50 and my life is complete! :P
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Old Numbnuts

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Hey, for $15.00 it's a bargain.
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Rafał Zyskowski

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Depends. I'm from Poland, and with the current exchange ratio being 4 zlotys per 1 dollar, that's not much of bargain for me. Factor in the exchange and transfer fees, and it's even less appealing.

I currently have about 140 fuel, which I'm keeping for the time when the ammo patch kicks in fully.

Either make the deathmobile upgrade avalible for payment in fuel, or make it a normal upgrade, with a list of required materials and components, to make it a fair game.

I'm tired of spoiled-rich kids raiding my compound and then buying protection, (beacuse they can afford 15 Ks of fuel), and leaving me PM's in the vein of "1 fucked u like I fucked ur mum!111 LOLOLOLOLOL!"
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Maresa Sumardi

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you should thank the spoiled rich kids for contributing to the development cost of Con Artist :D
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Elsa Berta Keller

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In Pesos (argentina) that would be like 60.00$ (1 dollar=4 pesos) so that thing would be the price i am paying for erm... in reference almost 3 hot wheels cars (75$) so i will like to bash some 60 fuel for upgraded deathmobile,i didn't like the nerfed bloodluster and longarm.At this time im starting to hate this game, eventually if you play The Binding of Isaac demo (which is free and u dont have to download it) it will be a real bargain compared to a deathmobile.

Game artists like Edmund McMillen did go the same way at you (though with somewhat efectiveness) and got a series cancelled.Hope your work does not go same way.
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Beerstein

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I opened it, saw the news, closed the game and said I quit, a friend did the same. I decided to come back and explain why.

First off it's bad for you and bad for all your gamers I'll explain.

1. A reduction in return time by a small amount is one thing, this isn't a reduction in return time as you have stated it's instant. Reduce ALL to 5 min means free speed up=instant missions for all forever, regardless of level. Even reducing it to 1 hour would be a WOW factor and people would spend the money.

2. People that do spend the money as mentioned instant everything (even if speed up is taken away which would antagonize others). What happens here is 5 man mission everything, speed up every return to instant and basically reach end game as fast as is possible to build the buildings with 0 challenge, people are already reaching end game (and beyond) what the game is currently at without this. It's pay $15 to get bored and quit.

3. People who don't pay get several hours return time vs instant, I don't even think I have to explain what these players will do, it may reduce load on your server but as far as anything but massive budget games go the best advertising is word of mouth, with these players gone you lose that and create a small community that complains about not enough people and are bored from reaching an end game state.

In short a 25% decrease would have worked and yielded as much money without totally destroying your business model. I'll check back in a few days to see if I'll be continuing or if you have realized your mistake.

As far as other ways of making money if your current model is struggling you should probably look at changes to the market, items, and pricing for a long term income fix rather than a short term strategy that's unhealthy for the game and companies long term profit on this project.
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Yasin Madyb Ilgun

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I was about the upgrade my deathmobile, didn't care what it does at first, then I came here and read this update info: "reducing mission times to 5 minutes." I decided not to buy the upgrade then.

it's not like I'm gonna quit because of this, the game is in development yet/still. on the other hand deathmobile upgrade is pardon my language con, but it is plain stupid. it is so pointless to reduce mission time to instant returns and a really really bad idea. %25 to %50 reducing mission times would be in my opinion "perfect", but instant return is quite idiotic for a zombie survival game. it takes off the survival part out of the game pretty much.
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Beerstein

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Yep Blaubart, there's no end game content right now even if they are in the works.

I have seen a lot of games fall actually (I guess most older gamers have). The self perpetuating issue of struggling to grow in size is an end result of losing too many players (which hasn't yet happened and again I hope I'm wrong that it may).

What seems to hurt games a lot is sweeping updates from 1 extreme to another or overcompensating for an issue rather than taking it 1 step at a time to improve rather than trying an instafix and end game content issues. With the deathmobile there's an extreme change and a change that brings you to an end game which currently lacks content. An extreme change that puts players ahead of the game.

Why do they need more faster when there is no more? I understand you're trying to give players the enjoyment and kudos for that but you don't have enough content to cover this move even if you have intentions to add it (which you have been great at regarding development speeds btw). You haven't released any end game content yet. I don't know if you're working on that yet or have considered it, as you mentioned the game is in early stages. You have to consider not only what would make players happy but what keeps them happy.

You're rushing them to a point in the game that has no content. As it is now yeah wait times are crazy, but why a sweeping change that will rush people to end game (again with no content) when you can help them along by speeding it up and generate more income long term as well to run the company? If players buy this what else do they need? Happy players is important but so are devlopment costs. You're giving away too much and at the same time taking the players through all your content in too short a time. It's a survivor game where you have to struggle to survive but with this there's no incentive to cut into smaller combat groups to try to get more. IE no reason to not bring 5 people. No challenge, no "survive". Give the players a decrease but don't give them an end game screen. Instead of a sweeping extreme change do an increment and see how well it goes.

That being said please think about end game content and when your players (more than just me) are telling you that you're giving them too much then you are. Players always ask for and want more than they should have (usually to a point where it takes the challenge and fun making them bored), but giving it all to them is usually a bad idea, or in this case more than they want.

P.S. I love that you think about the players more than your wallet but money generates more content, or even advertising and there has to be a balance. Beyond that this move really is bad for the players. Will they buy it? Yes, and they'll even be happy with it right up until they start begging for more content and end game content because they're bored. Please make a change before permanent damage is done.

Make a mission for yourself, you stated in the past I believe it's about a struggle to survive (when talking about adding ammo). Then ask if the update helps achieve that. In this case it takes away from the struggle (quick 5 man missions) but you also noted the travel times are too long for players, so you can still reduce them, but not to such an extreme. It's a sweeping change from too long to too short rather than a small move IE 25% faster or even 50% faster. Instead of trying to instant fix issues try to slowly improve them, overcompensating causes more issues than it fixes every time. Also you should consider monthly deathmobile payment rather than 1 time, make the item market items the overpriced convenience if it's not working as is. The model will change to a monthly with a market option.
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Moje JenomMoje

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Agree that the return time cut to 5 minutes is a bit extreme. Not because people will level up quicker, but because for 15$, you can stop worrying about strategies, just take 3 melee fighters and 2 scavengers to every mission, rinse and repeat.
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Blackteapie

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" It's a survivor game where you have to struggle to survive but with this there's no incentive to cut into smaller combat groups to try to get more. IE no reason to not bring 5 people. No challenge, no "survive"."
Agree
I think Con can change it back by change the fees into monthly payment.
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Aswin Tando

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Well, I hope you do update the game fast, very fast.
I've been with last stand since the first series and I don't want to see this great game dies.
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Phenix21

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for the next update add an improvised assault rifle for engineers!!
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Blackteapie

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agree
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Helios Denton

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When the halved mission time first came out, I thought about the same thing - pay fuel to get permanently reduced mission time. But what I thought is something like installing a speed governor and reduce mission time by 25% or so, not turning Deathmobile into Deathteleporter.
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Blackteapie

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I hope Con will change the death mobile payment to a monthly payment.
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Flamarion

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And I will stop playing at this moment...
My wife will be soo happy ^^
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Cam Jeyes

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Was it to big a change??? only time will tell i guess.....the radio chat is buzzing at the moment with lots of positive and negitive talk.
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John Smith

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only getting 20-30 exp for killing each zombie at lvl 20?!?!?
what is this?
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Keylan75

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I wish i could dispose the Deathmobile... like i did with all Supply-Boxes before.