Changelog - v1.0935 - Fixes

  • Announcement
  • Updated 3 years ago
We've spent the last few days organizing some long awaited bug fixes.

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Additions
- List rooms in Public chat using the /listrooms command (/ls for short)
- Add players to a contact list in chat by clicking their name
- Show contact list using the command /contacts
- Manage your contact list using /add username /remove username
- Added higher levels of zombie dogs

Changes
- Survivors can no longer dodge while scavenging or healing
- Ammunition mods now only support firearms
- Added extra components to a number of scoped weapons in crafting
- Added more zombie dog types to zombie list - making them more common
- Increased Ammo Cost for CR-553
- Increased effectiveness of Shooting Gloves
- Reduced Search Party achievement to 30,000 containers from 100k
- Changed rarity of mods for weapons, making Purple weapons more common
- Changed rarity of mods for gear to make Purple gear less common
- Reduced amount of ammunition from drops by about 10%
- Redesigned the Warehouse map to ensure there's no issues with scavenging
- Changed Zombie threat values and behavior towards buildings
- Increased frequency of dogs

Fixes
- Fixed bug causing zombies to stand still during compound attacks
- Major fixes to memory usage
- Traps break disarming state of survivors when triggered
- Wire traps cancel effects on survivors when disarmed
- Fixed traps becoming active during Zombie compound attacks when disabled
- Fixed survivors returning to previous guard point when scavenging cancelled
- Fixed weapon requirements not being displayed for gear items
- Fixed Defensive loadout equipped icon not being displayed for gear item
- Fixed Retrain confirmation dialogue showing incorrect levels
- Fixed causing Recycler progress not displaying on some occassions
- Fixed traps becoming active during compound attacks when option was disabled
- Fixed survivors using attributes from wrong loadouts
- Forced survivors to reset guard point if they can't reache their target
- Fixed survivors running back and forth between positions when hitting obstacles
- Fixed zombies getting stuck on some obstacle corners and getting the shakes
- Fixed survivors unable to find a path and continuing to try and run away
- Disabled 'Retrain' if survivor is away, injured or currently being retrained
- Fixed survivor survivor stats not updating for offsensive/defensive loadout
- Fixed nearby zombies running through compound gates after closing them
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Con, Official Rep

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Posted 3 years ago

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Juan Serna

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Nice!!! Amazing game, con. Thank you
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Xeromaus

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please stop the dumbing down, the game is awesome because of it's difficulty to get to the top.
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Con, Official Rep

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Xero - That's fair enough, we do have to cater to a broad base of people. It needs to happen to keep the business viable. That said, we're working on something that should appeal directly to users like you.
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Xeromaus

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..just when i think the ship is sinking and it's time to get in the rafts, you drain the ballasts...curse you and your hinting at things i like!!!!
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Con, Official Rep

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Xero - check the post I just made, might give you a hint :)
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big kahuna

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yeah, he and his hints.
like a stripper. always teasing but never letting anyone touch. ;P
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Grind Monkey

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You need to move to Ontario or Quebec.
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Lavitacus Steel

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AW no more ammo mods for my melee D:
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Smiley

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you couldn't add anything to mod the melee weapons
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Xeromaus

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yes, you could, everything worked on em before
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Lavitacus Steel

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yea that's the problem nothing for them except useless shoes and melee vest
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Fahim Siraj

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hm, maybe an atack speed mod could be added to melee instead. than they will atack like mario with his super golden hammer in Brawl!
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fuerschpiu

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- Reduced Search Party achievement to 30,000 containers from 100k

lol, awesome! i've just hit the 10k mark yesterday, and then saw the next one, and already dismissed this achievement for me as unobtainable. now with 30k though ... hehe. challenge accepted :)
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LvL1 Infected

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Added difficulty is OK, and more dogs sure would be fun. Looking forward to add some nice new purple weapons in my inventory.

Good job Con. Hope the fixes work fine as intended. Thanks... ;D

PS. Will there be a melee damage-improving-mod to be added?
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Con, Official Rep

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Forgot about that - dogs have been adjusted, new versions of them added (look the same, just stronger)

Mod question answered below.
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LvL1 Infected

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Seems nice. Thanks Con. ;D
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big kahuna

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looks good but you are going to add gear increasing melee damage in the future right? otherwise melee carnage performance looks pretty poor compared to guns with ammo mods.
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Con, Official Rep

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Yep - got plans for a bunch of new gear that's specific to all weapon types. It's part of the reason melee has such high DPS at the moment.
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Smiley

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i noticed and am excited
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big kahuna

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good, i'm looking forward to it. :)
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Con, Official Rep

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Update is still in progress - just sorting out some backend issues.
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Con, Official Rep

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Update now live - go go!

http://bit.ly/DZ-Armor <-- Play on Armor Games
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Gunner

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I seem to be stuck at "collating game data"

fb651717801
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Gunner

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looking at developer tools (Chrome), seeing a few "forever" pending images, like body-2upper-scavengerf-extras.jpg.
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Steve, Official Rep

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Gunner, I am able to connect using your account. Are you still unable to connect?
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Gunner

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yes, now stuck at "loading your survivors", back to build 334.

(took a break, sorry... )
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Gunner

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I seem to have connected. :)
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Gunner

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OK, stuck now at "preparing to enter area", timeline scrolling, went to enter "Brookvale North - Large Park".

been stuck for a couple of minutes now, seems dead.
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Cam Jeyes

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Thanks Con ...looking foward to checking it all out.....and great news about the search containers coming down ...
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sdb

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I have cleared my cache three times and I am still stuck at "Collating Game Data".
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Steve, Official Rep

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Could you please supply your user id, sdb?
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arcane

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stuck at loading characters bro con what u do?!
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Keylan75

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Nice work Con+Team.
Especially the changes to the pathfinding *highfive*

It`s impossible to create the perfect game... thank you for trying :)
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big kahuna

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ah works again.
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Perg

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Hey, When I try to run a mission the game gets stuck at Preparing to Enter Area Screen. Anybody else getting this problem?
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Steve Garvey

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finally got through a mission load screen (reminds me of my old spectrum 48k)
ran the mission
left area
mission failed to save.

crews home,
but the building in northwoods locked out for 22 hours
and no mission rewards for doing the job
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Gleb Shtefan

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I cannot place my barricade as i used to, and no other buildings as well, it's very diffcult to place it now, you can't put anything close to anything.
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Ronald Gerhardt

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clearing cache didn't help with loading still cannot get past loading compound. any help would be great
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Ronald Gerhardt

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guess i just had to refresh a few dozen times to actually get the load to finish
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Manuel Arnaldo

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When my compound get attacked by zombies, the survivor's gears doesn't have an effect. any chance for a fix? its been like that since the update.
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Steve, Official Rep

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This was fixed in today's update.
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Manuel Arnaldo

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still doesn't work for me, just tested it a few hours after the fix, my Leader with a FAL still does less damage than what was shown with a 60% crafted ammo mod equipped for defense. The calculated damage was 67-74, but it only deals 40+ damage in compound attacks.
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big kahuna

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it's even getting funnier now!

as usual my def loadout glasses didn't work during zombie attack.
but the ammo mod from offensive loadout didn't work as well in def loadout because i still had them equipped with melee weapons on offensive loadout.

xD
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VINI GRIMES

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- Redesigned the Warehouse map to ensure there's no issues with scavenging

I had a problem in one of the boxes. I tried to click several times, with different angles, with different survivors and not get clean ... follows the print.

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Con, Official Rep

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Should be fixed now.
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Nicol Djaghilev

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Thanks for the warehouse fix.
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Gunner

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having the same problem with the same box, today, in union bridge.
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Sciberius

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same problem still with the warehouses in Northbridge (lvl 23 area) can't scroll any of the warehouse maps either.
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Eric Blaylock

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I also have experienced this damn box! just wont give it up!
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Nic Ludecke

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Shooting gloves are still crap. Number changed, usefulness stayed the same...
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orlean

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Nice fix patch, I see some boots got upgraded from blue to purple.

As for gloves, now they get in range of considerable gear instead of recycler food.

Looking forward on getting better mods on weapons, not only purple ones.
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Zombie sniper

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Ammunition mods now only support firearms - does this mean you have something planned for melee weapons? Overall great update.
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Schmavy

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Great update guys! Everything seems to work just as well, if not better. Thanks for continuing to make this game great! Keep up the good work!
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Wong Yew Weng

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Survivors are still using the wrong gear during compound defense.
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TragicMishap

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same here