New Feature: Books - Coming Soon

  • Announcement
  • Updated 2 years ago
While Sev has been busily working away at the Trading system, Steve and I have been working on another feature that we feel will change the way a lot of players play the game.

BOOKS!



These aren't your Grandad's reading material.

The Basics
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Scattered through the Dead Zone is a plentiful bounty of reading material. Reading material that when equipped can pass on small amounts of knowledge to it's holder.

- Each player has 4 slots to put effect items into
- Only one of each category of book can be equipped at a time
- All books can be found at any level, making them useful trade currency
- The effectiveness of books will vary
- Some books will have small benefits but will be permanent
- Some books will have large benefits but will be time limited and consumable

There are currently 5 categories of book:
- Combat
- Mission
- Survival
- Resource
- General

The Positive Books
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The positive effects that most of the books have when equipped are hugely varied.

The types of things you can expect are:

- Increasing XP from missions
- Reducing Ammo Cost on missions
- Boosting Morale
- Increasing your inventory cap
- Increasing food and water production rates
- Increased crafting chance

The Challenge Books
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In opposition to the positive effects books, we'll also be introducing Challenge Books. These are specifically design to allow players to shape their version of the game to a more hardcore experience.

I'm sure most of you remember when I asked you all what you would do to make the game harder? This is why I was asking. Most of these came from that thread.

The types of challenge books you can expect are:

- Increased zombie health and damage
- Increased water and food usage
- Decreased loot drops
- Increased injury times
- Reduced mission times
- Increase to ammo cost

Using challenge books at the moment is just to allow you to modify the game to your liking. In future, they will play a much larger part to an upcoming system.

Consumable Books
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Most books will have a consumable version that once equipped will only last for a set period. These are much more powerful than their permanent alternatives. Once they're put into a slot, they cannot be removed until the timer has been run down.

Locked In
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Most permanent books will have a "Lock In" time associated with them. Whereby they are locked to that slot until the time runs down. This could range from a few minutes to a few days. This is to stop exploitation of the system by swapping books in and out to suit the situation.

Getting & Trading Books
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They'll drop like any other item, but they won't be tied to levels. The idea is that these books work as a useful trade currency as they'll be useful to everyone playing the game. Allowing high and low level players to interact and trade them.

We'll also have a number of books that are only available in the store, these will be reserved for items that we feel that we need stricter control over.

Trading permanent books will be allowed, as long as they're in your inventory and not currently active. Consumable books will also be available to trade, remember though that equipping them once will use them up.

Books Books Books
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Currently we have around 70 different books planned and that's just the base ones. With the variation in stats that will be applied to them, we're looking at around 550 different items.

We haven't even got into the strange ones that mix the effects up. Increased injury times with a dash of XP boost anyone?
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Con, Official Rep

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Posted 2 years ago

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Nori Felman

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cant wait to find the challenge books. keep up the good work guys.
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Tom Brock

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AWWWW YEAHHHHHH

p.s make a book where there is an increased chance of finding high lvl stuff pls
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hoangpop

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lucky book maybe
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Adam

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Maybe instead link better loot with using more challenge books.
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Kyle GARBLEARVG

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no one lower than level 20 is going to find one, looking at how rares and uniques turned out.
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Otto Koponen

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yea, less loot, but the loot is better.
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Cyrus Norrington

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Looking forward to seeing what this adds into the gameplay. Kudos.
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Survivalist Bryant

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Do permanent effect books effect your party or just one person?
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Con, Official Rep

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They affect everyone - though they're not specifically design towards directly influencing survivors.

As for drop rates - you're imagining things :P
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Survivalist Bryant

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Good call. You have my approval.

I'll take your word for it. I have all the gear I need anyways.
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Adam

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Whoa. Didn't see that one coming. This is gonna be good.
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big kahuna

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the fallout books are back! now you're really going old school.



but i still wonder how you consume a book.
and how does a book get locked? is it so interesting to read that the survivor just won't give it back?
well it could turn to fun. let's see...diablo style potions could be next. ;P
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Adam

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Aww yeah, I want "Nikola Tesla and You" for all my characters xD
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big kahuna

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while you're at it, i'd totally love to get a pip boy 2000 interface for my game by using a book. ;)
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BrutalMat Postnuke

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Exactly what I thought!
That's great, I can't wait for this!
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Koesir

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hahaha yeah. when I see 'stat incresing books', reminds me of fallout.
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Darlson Achondo Arbues

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and also Union City
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Etimai

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Heh I saw this one coming :P If adding in a challenge book say upped the amount of fuel that would drop for you in a day I would consider it, but to say gimp your drops just because I would never touch it. Making the game harder without making it equally harder for everyone else will be welcomed by some but most will not want that. Obviously it sounds like you are working on some sort of compensation so looking forward to seeing what that is.

One thing that might be interesting to implement is books that benefit more than just yourself. For example a book that removed 1 second from your entire neighborhoods return time, on it's own it would be small but get a few hundred people equipping those books and it would make a huge difference (obviously there would be a minimum return time) Or for example equipping a book that benefited someone who helps you with your compound upgrades.

~D

(remember the above were merely examples, there are many benefits that one could give to benefit an entire group as long as each individual boost is very small)
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Con, Official Rep

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I like the idea of community books. Good call, will think on it.
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Survivalist Bryant

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I hope this works for PvP as well. I have the Deathmobile 2.0 so if not it'd be useless.
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Nori Felman

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a book of the horde would be a neat addition to the challenge bit. i mean one that doubles or triples the amount of zombies that spawn during compound raids and area missions.
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Otto Koponen

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that would be epic horde.
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Kuya Chris

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You have Skeletors approval. And mine.

Skeletor's approval: http://youtu.be/5ur8c9zIvD4

Can't wait.
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jbloe

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Sounds like a great idea.

It seems a risky move in beta; if players customize their games now there are lots of versions of the Dead Zone that need to be balanced and tweaked. But its a good kind of ballsy.
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Con, Official Rep

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The amount of variation will be pretty small. In most cases the permanent effects will only give between 1-5% benefit.

The short term consumable ones could be much larger, but they don't last very long.
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Daryl

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single mission books.....
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Mr. Nestlé

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I was just planning to propose an "item, lootable by all players, but the effects of which depend on the players level" as a trade currency in the Let's talk about: trading thread, so this has my full approval ;)

Reading this, I remember the books from TLS: Union City. It seems that Con imagines zombie fighters as high-IQ beings who still find time to read books beneath hunger, thirst and injury - and are able to learn by just reading (Hey guys, reading this book makes me know how to have tougher zombies!). I like it.
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Yeah, this was our thought exactly. We needed something that's useful to everyone that lets people trade up and down.
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Lee_BFD

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Will books be colour graded like weapons/gears to indicate their quality and value?

Also how rare are these books going to be?

I like the idea Con. :)
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No quality ratings will be applied. It's up to the community to decide what's valuable to them.

They'll be reasonably rare. Enough so that collecting all of them won't be easy.
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Lee_BFD

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I was thinking a reasonable rarity could be equivalent to HERC box rarity.
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Re4XN

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I find a HERC box and 10 fuel a day in Security's Desks.

Great idea, Con! Also, Con Johnson is still alive :O
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jalen garcia

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Will this take up a gear slot or will it be the lock slot
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Con, Official Rep

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No, it's 4 new slots on the main HUD.
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Mr. Nestlé

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Though that might eat up space and/or make equipping more difficult.
What about having one additional slot which leads to a seperate book equipping screen with 4 slots? Though that would prevent us from seeing instantly what books are equipped. Hm.

edit: I just saw the screenshot. OK. That looks good.
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Con, Official Rep

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See the screenshot I just added to the OP.

The books are for the whole group, they're not designed for individuals.
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jalen garcia

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Thanks con is there going to be a new area
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Enrique Aquilar

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look good con, make a the locked slot useful plz :)
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LvL1 Infected

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Books with both positive and negative effects is good...
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Old Numbnuts

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Well....something new and unique.

TL:DR
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Coldian

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Interesting, so it's like a Buff/Debuff system.

And as you mentioned, the challenge books should be a mixed bag so it's does give some form of reward while making things tougher. Otherwise most people will treat it as trade junk.

And maybe add a 5th, Dead Zone Book slot as a community reward for future Community Tasks, hm?

Also, ETA on this update?
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Steve, Official Rep

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At the moment we're putting all the basic systems in to support the features required. Once that's done, we have to create all the effects and link them into the game logic.

Short answer, not long, but no ETA just yet. When it's done ;)
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Smiley

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maybe a book that can change the type of shot gun rounds. one can be for buckshot, slugs, and beanbags(low damage i mean low since zombies cant feel pain but high suppression during pvp. extremely high knock back close to 100%)
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themarioman

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Awesome and unique idea, take your time with it and make sure there's enough variety (for trading) before you release it!
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Hoffa

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Could there be Books of Chance? I guess they would be a group of Consumables that function like the Chance card in Monopoly... sometimes you get lucky, sometimes you get screwed.

You could get 5 fuel per day for a month, or have your resource caps cut by 90% for a month? All your bladed weapons could do 300% damage, or every swing of your blade could cause the wielder 3x damage. All your explosive charges could do 1000% damage for instant kills, or all your security structures could be demolished with one hit. The Books of Chance would have unknown consequences until equipped.

The effects would need to be balanced so that players wouldn't just avoid the game until the effects wore off... but since the gambling/risk element is already a big part of the DZ universe, this could be a welcome edition.

Keep up the good work gang!

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BrutalMat Postnuke

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Great, Con! :)
Will the Challenge books give us more XP?
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Venessa Smith

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awwwwweeessssooooommeeee....... O.O
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David Jones

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Benjamin Pooh

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Yeah, we need this type of book with interesting pictures we can read during compound zombie raids ;)
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Julian Beater

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Hey keep on going Boi!
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Zombie sniper

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Love the idea of the Challenge Books. Also did you think of adding a book that'll increase chances of the rarer zombies appering I Imagine you haven't due to obvious explots.
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hoangpop

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Why don't you combine challenge books with some extra benefit ? Maybe more difficult but more loot and exp
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Dmitri Demidenko

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thats great idea.
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Con, Official Rep

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As I said - there will be an extra benefit, that system will come later.

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