True range: Sniper rifles not firing at the edge of the range circle

  • Problem
  • Updated 3 years ago
I realised that sniper rifles arnt shooting at the range the are supposed to be.

I think this is true for longer ranged guns aka sniper rifles, but im not sure about other guns , but it might be because of the long range values.

I noticed this particularly on a guy with specatacles , so it might be just the gear.
But i know snipers are giving issues(including the ammo count) , so im not going to narrow it down to just the sniper rifles or gear or both.

Hope you can also give a reply on the ammo count ( i have a post for that, after v1.025)
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DJ Bnw

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Posted 3 years ago

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Alex Lee

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Are you sure your LoS is not blocked by cars or boxes or walls?

Sometimes objects in range can block your LoS, even if the arc of fire exceeds said object.
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DJ Bnw

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Nope ,i tested it in an empty street in a mission plus in a zombie attack , all clear shots
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DJ Bnw

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I know objects block LOF
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Demek

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same here, it really hurts for snipers
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Jan Kowalski

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I also had this problem, see image:

I had 2 survivor well in range and one at edge. And mine couldnt fire.

MAYBE it was because i equipped mine with + 27 range long rifle and + 14,8 Range glasses.

So he should have 30,99 Range. Range looked good but i had to come much more close to start firing
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Andy Lei

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my survivors run in place when i tell them to attack another survivor and im already in range
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Henrique Muniz

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When i was lv 18, i attacked a lv 14, and lost, cuz my sniper dont attked the sniper enemy, mine had more range, but not attack, they was just on barricade LOL
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Andy Lei

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^ exactly what happened to me. in fact, the enemy was able to run up to my face and one shot me with a shotgun
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Con, Official Rep

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They're not clear shots. The outhouse and the watchtower would be blocking them.
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Bobby Chai

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Also, if you are meaning about the range circle. Your team will only fire when something/someone hostile has already targeted you.
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aSakofDonuts

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yup i just realized this to on a streets mission my survivor couldn't even see the zombie until he was a car length into the range circle. guess i can take the range glasses off them until this is changed
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Jan Kowalski

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Con, Steve, reply pls.
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Benjamin Presto

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i think they're sleeping right now..
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Jan Kowalski

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Hmmm, those timezones...
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usbfridge

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Con replied above about hte pic, steve's under this.
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Steve, Official Rep

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From the sounds of everyone's comments, the range extension from the glasses might not be working. I'll put this on my list and look into it.
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DJ Bnw

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Its not just the glasses, or bonus from weapon bonus/stats.

Seems like the post below is just nice. No added range bonus and no glasses bonus yet real range is lower.

Unless the specialized bonus gives such a huge difference :P haha
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Nathan Gallacher

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Agree. I don't use the glasses, and I have this problem all the time. Every mission, so it's not an intermittent bug.
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Maxime M. Fiset

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Indeed. I've tried with/without glasses. The "no-shots-land" decreases, but there is still a difference. Actually, NO bonus works. At all. So trying to boost a sniper with an extended M24 + glasses that provide +18% range is pointless. I had to equip my snipers with... vests T.T It ALWAYS becomes a sniper-firefight.
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GoldMath

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My add, I can confirm.
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aSakofDonuts

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nice picture thats same for me
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FelineNak

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When you test it in the open, I think it's more to do with shooting time than anything else. The M24 takes 1.5 seconds to start firing. Try the test again with a sportshot rifle (0.5 seconds attk time). See if the results are the same. Would love to help, but I'm not high level enough to use my rifles yet (looted both the sportshot and M24 a while ago)

That however, does not help with the above picture of the guy camping out outside that base.
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Steve, Official Rep

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Cool, we'll look into it. Thanks guys.
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usbfridge

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Actually, considering thier move speed, the zombies would've died behind the obese zombie if the firing speed had a real effect.
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DJ Bnw

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It isnt firing/attack speed. Like sometimes if you target a zombie that is in range , the running in-a-spot animation bug may occur , or your guy wont move to attack.

Plus another example is when there's only one target , moving slowly , in range , and i select fire and still the survivor wont shoot.

It might be a range of sight issue , that is, you can actually see the zombie , but your survivor cant( not line of sight , but how far the survivor detects zombies). It can occur when you have >=2 people ,or during compound raids , which i believe you have full view of the compound.
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Dave the Axewielder

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I've been noticing that in large, open maps (such as the street), sniper rifles' range is a bit farther than a survivor's vision range (the range where the zombies actually came into sight). Maybe that's the problem?
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Ryan2330

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I believe this is the problem, due to the fact that sometimes the area of actual range is sometimes right where the zombies first come into view. Essentially, the gun has the range to hit the zombie, but the survivor can not see it yet.
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FelineNak

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Maybe crafting can introduce putting binoculars on googles as a gear or we could actually craft some scopes as gears.
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Sciberius

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That seems to be what I noticed in a street fight as well. I even moved a scout with a melee weapon out to the end of the range so I could move the fog of war. However, the guy with the M24 still didn't fire until they were drawn in to about 75% of the range.... around 24-25. Thus making extended .22s just as effective for distance as the bigger guns. :D
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Terry

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I am terrifically annoyed, since a lv17 enemy sniper with a 27 something range can hit my lv20 sniper with 36 range, instantaneously.

Having range improvements don't make sense...
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Maxime M. Fiset

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Equip your survivors with vests and improved ammo. Works fine for me ;-)
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Ryan2330

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Your survivors can hit enemies at the edge of your range circle with the sniper rifles?
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Ryan2330

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It still seems as if this is still a problem, just wondering if it is suppose to be this way where the really large range of the sniper rifle is pointless, or if its a bug and being looked into.
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Chagtin Taruc

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here are other examples... I'm not using any glasses... and yes the range is different than what is indicated... these are slow moving Zeds... hope you guys could tweak this a bit and see what makes this problem...

Thanks guys...
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Sciberius

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Just tried it with an M24 and a bandolier, same issue. Even tried putting some sniper bait out in front of him to remove the fog of war,,, meaning I stood a survivor near the end of his range so I could see the walkers further out on a street fight and still only fired at them around 75% of the range.



Still a great game guys, my only thought would be your fog of war is not keeping up with the range of some rifles, the M24 isn't the only one. Once the effective range exceeds around 23 or 24 (just a guess as to what your fog of war is set at) they are no longer capable of being hit at max range.

Try expanding the fog of war to 30-32, that should do the trick.
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Sciberius

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still having the same issues fellas.



almost forgot:

As you can see, it is not due to extended range of glasses or sights.



As I said before it looks more like a fog of war limitation, they shoot as soon as they can see them, which is shorter than their range.
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Sciberius

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Made a better video with the full length of the attack so you can see it from the beginning to the end with 3 different levels of M24s from 15-17, and three different kinds of gear: boots, ammo, and magazines. All have the same effect, range is maybe 70-80% of what the rifle can reach. Again it seems that the fog of war is the limitation due to the snipers firing the instant the infected are seen, which is well inside the range of the guns.

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Commode Sevenx

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Looks like another problem for the beta testers to look at.
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John Hilton

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I have noticed the same and concludes this might be connected to LOS, but a follow up question with this update, when you see it doesnt fire, does you see the survivor doing the run animation? Since the bug i think have noticed is that when you normally tries to shoot someone outside range, the survivors moves into shooting range, while now if inside range but blocked LOS, the animation of run goes wild.
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Matthew Lackner

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This issue was finally fixed with 1.041. I'm pretty sure it had to do with the fog of war. Either way its fixed and people with M24's can finally use the entire range the gun allows providing they have clear LOS.
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Commode Sevenx

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Odd, it's still not fixed on my client. Is there a Force Update button that I have to use?
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Wong Yew Weng

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Clear your cache and refresh, closest thing there is.
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Bobby Chai

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Keep in mind that your Characters will only fire upon a target if he is too close for comfort or is already targeting you with hostile intentions.

If you have a M24, and the zombie just walks into the range circle but it has not seen you or targeted you, your character will just leave that zed alone, but will fire upon it when the zed turns to target your character.

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