**Base Stats**Here's our example weapon:

This is the weapon stats in the inventory. It's base stats.

**Equipped Weapon Stats**Let's have a look at how equipping a weapon to a survivor effects it's stats.

As you can see - weapons are affected quite a bit by the survivors they're assigned to. For the medic, you can see that the ammo mod he has on is increasing his base damage but his accuracy is very low.

The Recon on the other hand is a higher level than the medic, he's also specialized with this weapon type, adding 10% to his damage and accuracy.

**Survivor Skills**The skills of survivors equipping weapons affect weapon DPS dramatically. In the case above, the ranged combat skill of the Recon is almost double that of the Medic. In these extreme cases, the result is obvious.

Skill with a weapon type only affects accuracy.

**The Old Formula**In the old DPS formula, we ignored things like bursts, reload times and capacity of weapons. The formula went something like this:

**DPS = Average Damage * Attacks Per Second * Accuracy**

**The New Formula**The new formula takes into account burst fire and capacity as well as reload times. This provides a better average DPS and gives more precise DPS for weapons with high fire rates and low capacity:

**DPS = (Capacity * Average Damage * Accuracy) / ((Capacity * (Attacks Per Second + Burst Delay Per Shot)) + Reload Time)**

Hope this clears things up for you guys. Any questions feel free to ask.