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Con (Official Rep) October 28, 2012 21:00

White Flag - Item to opt out of PvP forever, anyone interested?

So we've been thinking about the PvP and wanted to see if anyone would be interested in a structure that would remove PvP from the game for them.

Here's the idea:

- You buy the white flag (like the Deathmobile upgrade)
- When built, you'll be excluded from any PvP action
- You will be able to dismantle it if you want back in on the action
- You can rebuild it for free
- The time to rebuild would be a number of days, during which time you'd be unprotected
- You'd still be able to help / get help from people

Just wondering if that appeals to anybody at all?
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  • Yes please. I used to play super-regularly and didn't mind suffering the odd raid against me but when some fucking retard I don't even know raids me near enough every day, I'm tired. It's like fighting against a commenter on Youtube. He's a sad act and to compete with him is to become as fucking retarded as he is. I used to love the game and PVP as a part of it but when someone raids you every single fucking time, I've lost my love for the game. I'm fed up with rebuilding my walls again and again and again. Fix this problem or send me details about how to delete my account.
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    • +1 to Richard, said like a boss.
    • Hells to the yes, PVP in this game sucks, keep getting attacked like 5 times in 1 day, i know its realism but how realistic can you get in a "zombie apocalypse" very annoying aspect to this game cause i built everything by hard work and some jerk who pays real $$ comes along its uber annoying
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  • I dunno if I've posted to this thread before, and it's a monster now so I won't check it all, sorry for double posting if I have.

    Opting out of pvp would allow players to change the game not just for themselves, but for everyone in their neighborhood, something I find disturbing. Perhaps allowing players that want out to MOVE to another non-pvp neighborhood (you get one chance to move after it's put in the game, after that you can't ever again, new players get the choice once off the bat and that's it). This would keep players separated that don't want the full experience, and keep those of us that do want the full experience from being forced to live in a pvp-less neighborhood (everyone wanted the flag but you in your neighborhood, now your fun is ruined, forever). I can't say that that would happen, frequently or at all, but if it happened to even ONE player, why should he suffer? What if it was you? You'd be stuck starting over to enjoy the game again, and that's not fair at all to those that like the challenge.

    Personally, I want to live in a neighborhood where EVERYONE has pvp enabled, I don't want neighbors that hide. If even one does, now I'm limited in my game play. Even if it is in a small way, it's still someone else changing MY game. I don't see that as a "huge" problem, but if another player can PERMANENTLY change my experience, I feel it's wrong.

    Being attacked by zed hordes is a problem we face...maybe we should be able to opt out of that too. Ammo is an issue to some, let them opt out of that. I'm lazy and don't think I should have to go out on missions to get stuff, opt into a delivery program. If we allow the game to be sectioned off at all, we're setting a dangerous precedent that makes future options able to go crazy and still be a viable thing. Con may not allow them, but previous changes have shown that whats whined for enough, sadly happens. It may jst be what it looks like and not what realy is happeniing, but it REALLY looks that way so far.

    Besides all that, whats the motivation for collecting powerful weps and defenses with no threat of someone strong coming in and tearing you up? Hordes can be dealt with far too easily to warrant it, and missions are simple enough to solo them if you're 5+ lvls over them (yes, you can. I'd been using the 5+ rule on everything as I leveled up to undertake the most missions I could with the time locked zones). Without the fear of human attack, there's no reason to stay on track upwards and onwards in strength.

    The game is what it is. If you don't like a part of it, a part that you knew was there when you signed up, why play it at all? There's tons of zed games out there that allow players to search for items and kill zeds. This one is special for the ability to interact with others, sometimes in a good way, sometimes in a bad way. Take the game as a whole and either play it or don't, but please don't make the rest of us lose options because you take issue with them. Myself and many others like the game as is, and I think that if you took a poll of the entire LS:DZ player base (impossible, I know), you'd find there's more that want at least the threat of pvp than nothing. Unfortunately, players that are happy fail to voice it far too often, and the unhappy rule the public forums.

    I can already hear the cries of players saying, "BUT THIS GUY RAIDS ME CONSTANTLY AND I CAN"T DO ANYTHING ABOUT IT!! IT'S DESTROYING THE GAME FOR ME!!". Perhaps we should limit raiding an individual to one SUCCESS per 2-4 days (maybe even a week, theres no cause to hit the same guy multiple times in a week.). I see no issues that would arise from that. You can raid them all you want AS LONG AS they successfully defend, but the moment they lose a raid to you, you can't come back and hit them again for a few days. That should give them plenty of time to rebuild, figure out what went wrong, correct for it, and get themselves together before you can do it again, or before they try and hit back

    I'm more than happy to allow those that wish to move to a "safe" neighborhood to do so, but please, PLEASE don't make this happen as stated. There's more than the player that wants out affected by it as it stands now, and there's far too many ways to fix that AND keep the non-pvpers happy at the same time.
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    • Xeromaus: I couldn't agree more with you.
    • I agree with Xero! please concider his advice
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  • Totally want it. Just hope it doesn't cost money. I actually want to pay you, but i personally don't know how.
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  • Make it cost fuel and not real money!
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  • Keep Raiding. use a time lock to avoid abusive griefing.......problem solved. In a real situation you raid a place and leave nothing...why come back in a day?
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  • You should put like 10days:1day protection because the pvp system is still part of the game
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  • Yeahhhh, while you're at that, could you do something about the survivors' gender? Like a reset of gender or something.
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  • I am interested in opting out of the PVP portion.
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  • I would like a

    Black Flag - Item to opt in to PvP forever,

    so i can just stay out of it
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  • PVP in this game is useless because you get a Huge delay after attacking 40 minutes... In that time i could loot 20 warehouses.
    I see no point in buying this since Almost no one attacks. I have never been attacked before even if I have attacked people they do not attack me back...

    I agree with rayzor we should have black flag too lol. So it would remove the 40 minutes delay to 5 minutes so you can attack none stop! It would add to the game fun since only scavenging all the time gets extremely boring.
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  • as long as it does not costa shit load of fuel fuck yeah
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  • I concur with those who have voiced the idea of a cool down timer on a successful raid.

    If you successfully raid someone, you should not be allowed to raid that same person again for 3 - 7 days.

    Additionally, to help the person who has been raided, if a new raider chooses to raid the victim during the cool down time, the new raider should get a message that says:

    "It looks like this compound has been raided recently. We won't be able to get many resources. Continue with raid?"

    If the new raider still raids the person, perhaps reduce the number of resources that they can successfully raid by 25 - 50% or more.

    If the game is going for realism, then this keeps it realistic (you wouldn't raid a compound repeatedly if you were just looking for resources, and you wouldn't get many resources if you raid a compound that was raided recently).

    For those that want to see who can battle it out in PVP and survive, perhaps add a challenge option. You could challenge another compound to all out war and have unlimited number of attacks for a period of time. The two compounds could have a resource "buy in" that would be up for grabs to the over all winner. Then hardcore PVPers could issue a challenge to a rival compound that would include the length of the challenge (1 day to 1 week) and the resource buy in (X amount of food/water/ammo/wood/metal/cloth/crafting items or possibly weapons and gear). The compound with the highest number of successful raids (perhaps based on the lowest number of survivors injured and the total number of attacks made during the challenge) wins and receives the full pot of resources. This could possibly be expanded to include multiple compounds.

    I think those kind of changes would make the game more enjoyable for those who don't want to PVP but still allow the hardcore PVPers an option.
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  • Not at all.
    Only, as already said by others, I wouldn't notice that, apart from seeing "white-flagged" players disappear from my neighborhood and get replaced for "not-white flagged" ones.
    I also still think that this will make the game lose a lot of its thrill if that option is made permanent. Buying temporary protection seems enough for me for discouraging potential bullies.
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  • No. Pvp is a part of the game, you just have to live with it. Kinda harsh, I know, but if you're in a war with someone and losing you either attacked someone of a higher level, which is, quite frankly, stupid, or you were attacked by someone of your level or lower, who you should be able to repel. In case of the latter, change your compound layout and survivor equipment. In both cases, it is your own fault if you are losing in pvp. Don't punish others for trying to take advantage of that.
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  • I would invest in the white flag If like you suggested its removable I dont play alot and would be nice to be able to remove it on the weeks I have lots of time to play
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