EteRNA Medicine Puzzle Progression & Interface Feedback

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  • Updated 4 years ago
The new puzzle progression is now live! We're still working on a few things, but we'd really love your feedback on the latest iteration. Please post feedback, bug reports and any other concerns here

If you experience technical problems with any of the puzzles or with the site you can contact Caleb directly at calebgeniesse [at] gmail [dot] com. For bug reports, but as specific as possible (browser information and screenshots are helpful).
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LFP6, Player Developer

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Posted 4 years ago

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Omei Turnbull, Player Developer

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FWIW: I knew that as an existing player, I did not have to immediately complete the new puzzle progression to get to the active lab.  And yet, I couldn't find my way there without consulting a dev. So if you happen to be in the same boat, here's the "trick":  click on the big START button on the landing page.
(Edited)
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mat747

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Thanks
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Astromon

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i want to report this bug>>     http://prntscr.com/a4b5nv
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Eli Fisker

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:)
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Hyphema

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there are some issues with the introduction of the "blue glue" function in liquid robotics level 8.  While I am familiar with this feature I think new players may be confused with the usefulness of this function.  I tried to follow the instructions in this puzzle but I honestly got confused with the directions as to what bases to highlight and what I was expected to observe so I ignored the prompts and solved the puzzle. 

Also, when I followed the instructions to "press alt click on these two bases" I get this screen for a second or two http://prntscr.com/a4prt6 then it will go back to normal.  that screen would occur every time I tried to use the "blue glue" function

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Meechl

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I too was confused about which bases to highlight. I eventually saw that they glowed slightly, but it was hard to see.
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bekeep, Learning Researcher

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Whoa... that's an odd screen.  Many thanks for reporting the confusing instruction.  It's on my list to revisit.

I'm kind of curious as to how people use the blue glue.  Hyphema or Meechl - did you use it to solve the puzzle and do you use it regularly?
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Meechl

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I did use it to solve the puzzle, and I have been experimenting with using it on puzzles like XOR, but I don't use it for normal single-state or switch puzzles.
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Hyphema

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I like the glue function. It allows me to set what target shape I want and then see the misfolds when I go to natural. If you don't use the glue function the target shape just becomes a big open loop which forces you to just look at the natural mode. The glue function can be quite useful in puzzles like the XOR puzzles and the like. Even with labs
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Omei Turnbull, Player Developer

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@bekeep, I use the blue glue tool in the lab for just about every submission that isn't a mod of an existing one.  My general design process is to start with some notion for the "bones" of the switch, i.e. the core of a few helices that I expect to act as a coupling between the inputs and the output. I set these as the target structure and then mutate the bases around them to get the energy balance needed to stabilize that core structure.
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Hyphema

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Far better explanation of what can be done with the blue glue function Omei! This is exactly what I do when going from scratch. It also helps with doing major mods on existing lab designs
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bekeep, Learning Researcher

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Yep - it seems pretty indispensable to me but I give it quite a short (and not terribly meaningful) introduction in the puzzle progression.  Let me retool it based on what you all have said and then we can iterate.  Please, if you have suggestions on how to do this, let me know.  I feel like Nando made a short video when he introduced it, which I'd like to revisit.
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Omei Turnbull, Player Developer

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I haven't gotten to that in the puzzle progression, yet.  Does the tutorial creator have the ability to wait on the player marking segments with the tool?
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bekeep, Learning Researcher

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Yes.

Take a look at http://www.eternagame.org/game/puzzle/6503034/

Two problems: 1) I can't really see the highlighted Cs that well (maybe it's just me), and the box is not close to them which makes it confusing.  2)  I go into how to use it but not why, really.  Maybe this is could be one of those puzzles that is more strictly a walk-through both to introduce the tool and explain why you would use it.
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Omei Turnbull, Player Developer

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Hm.  Seems to me there are a bunch of problems here.  I can elaborate if you wish, but it probably isn't relevant.

Hyphema, would you be interested in showing Ben a real world example of using it to create a lab submission?  I'd volunteer myself, but I already have too many things distracting me from the data browser development.
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bekeep, Learning Researcher

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That would be great, Hyphema, if you have the time.
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Hyphema

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Time is a commodity I don't have with three young kids. If they could at least bath and feed themselves without supervision I may have some time. However, I am interested in doing what I can. At least to show Ben how we (players) can use the function. I would think some type of a video would be best but I am far from a computer person. How would I do that?
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bekeep, Learning Researcher

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I completely understand. : )

If you wanted to make a video with a voice-over or something, that might be really helpful.  I'll PM you with details.
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Astromon

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Hi create a tutorial is bringing me to a blank white screen!!! Thanks!!!     :P
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bekeep, Learning Researcher

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Working on porting - thanks for reporting!
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hoglahoo

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New player Etreny reported in chat today that upon completion of the NOVA tutorials, the eterna page he was sent back to states "10,000 points for level building (or something)" - they were led to believe that puzzlemaker would become available at 10,000.  I think the correct number is 20,000, although one of the devs mentioned in chat recently that may change.  Also, the NOVA website still advertises that 10,000 points will grant access to lab, but this requirement has apparently been changed for new players.  I have no idea if that's something we can get changed, but want to mention it
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bekeep, Learning Researcher

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Many thanks for mentioning this.  We definitely should mention it to Nova and make it consistent.
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hoglahoo

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I'm a little sad that the "beam to puzzlemaker" feature seems to be recently missing from player puzzle menus :(
(Edited)
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Eli Fisker

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I miss it too. I even get the go to lab bench when I'm actually inside a lab. :)
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nando, Player Developer

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...have you ever tried to right-click on the applet?
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whbob

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In the top right corner of a player puzzle, it says go to lab bench.  Clicking that brings you back to the "home" page.  Scroll down to the bottom of the page and there is a create a puzzle  icon.
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LFP6, Player Developer

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@whbob "beam to puzzlemaker" also inserts the sequence for you.

@Nando That's new, and I like it! However, right-click in a flash app *usually* doesn't do anything useful, and hasn't in EteRNA till now, so it might be worth while to make an announcement on this, and have a tutorial explaining it. On a related note, for significant UI changes like this, I might suggest that (at some point) existing users should get a little popup explaining these kind of things the first time they enter the game after the change. Not sure how feasible that is, but a thought for the future.

@Eli: I never thought that this terminology would cause so much confusion lol. "Lab Bench" was meant to evoke the idea of a personal workspace, but the "lab" is where the "experiments" take place. Perhaps we should rename "labs" to "lab experiments", "cloud lab", or something else more descriptive? The terminology has been around for a while, but this might actually make more sense (personally, EteRNA as a while is the "lab", per-se, and everything we do is inside it).
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Eli Fisker

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@Nando, now I get it. :) You mean the puzzle with the applet thing. I was confused and hovering over the lab bench line with nothing happening.

@LFP, smiling back. Yes, another name will probably be good. For me "lab bench" literally means the place where I actively do my lab work. Which means I get confused when a link tries lure me away under promise of being lab work to something that is not (exclusively) lab work. :)

Lab is fine for the lab work, however the overview section with what to work with, will be better off with a more general name. The lab bench link gets one to a choosing work section. That has both to do with labs and puzzles. Not sure what to call it.
 
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Hyphema

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Maybe the page you get to with using the lab bench link should JUST be your homepage?  And the lab bench link should just be to all things lab related?  Right now it seems my "homepage" (first page I see when going to website) is the player puzzles page.
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Eli Fisker

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I really like that idea, Hyphema. My page/homepage, that will make sense for me. Just like we had the road map too earlier. 
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bekeep, Learning Researcher

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Changed to 'Home' for lack of a better term. : )
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bekeep, Learning Researcher

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Changed to 'Home' for lack of a better term. : )
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Rocketdog42

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I have a major stupid question here.  Are we talking about the progression on medicine.eterna.dev or the new progression on eternagame.org?  
(Edited)
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LFP6, Player Developer

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The new progression at medicine.eternadev.org has now launched on eternagame.org. The initial testing on the dev site is done, this is for anything encountered on the main site.
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Astromon

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Create a tutorial is taking me to a blank white page!!  Thanks!
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Astromon

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Another bug in the side project switch tut!!!>>>>     http://prntscr.com/a52g0z
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bekeep, Learning Researcher

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Noted.  We'll look into it.
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Astromon

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http://prntscr.com/a52rlx  <<this switch tutorial has a switch puzzle at the beginning, but then when i press next puzzle button it takes me to a challenge puzzle (non-switch). Thanks
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bekeep, Learning Researcher

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Thanks for pointing it out - working on it.
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Hyphema

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once you click on the "hint" icon the text box that pops up cannot be removed.  At least I don't think so...

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nando, Player Developer

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Just click the button again, or use the H keyboard shortcut.
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Hyphema

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ah, thanks nando. I knew there was something I was missing
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Hyphema

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Much like when you put the cursor over the oligos you get a prompt to indicate it is the 'TB-A (@100nM)' etc , it may be helpful for the same effect when you put the cursor over the MS2 hairpin.  For new players it may be useful to remind them what is the MS2 hairpin especially when solving the puzzles in the supercomputer level.

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bekeep, Learning Researcher

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Good point.  I'll discuss it with Caleb and Nando.
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Astromon

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 Nucleotide mixer fails after puzzle number 4 to allow me to click next button inFireFox browser. I went to URL and incremented puzzle numbers to move on through--most ungraceful.    pasted from chat from another player<<<<<
(Edited)
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hoglahoo

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A related chatter complaint this morning about the same level:

<otrogringo> completed the nucleotide mixer, and then it prompted me to register, and then didn't give me the points after i registered..
<otrogringo> it shows the mixer as being complete
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bekeep, Learning Researcher

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Hmm... I'm relaying this to Caleb to see what his thoughts are.
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lindabennett

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Hi, I am having trouble with marking a base, which you need to do in Thermocycler Level 5. It has the instruction to use Command click for a Mac, but this doesn't work for me. I have also tried option/alt click, option + command click, shift +command click, shift + option click and shift + option+ command click.

None of these do anything, but holding down the shift key turns the pointer from yellow (base colour) to black, though then clicking just turns the black off again.

Control click seems to be the same as 'right click' (two finger click on the trackpad) and brings up the settings etc menu.

I cannot go further in this puzzle without doing the marking, as it won't let me change anything else, and I can't go further in the puzzle progression without solving this puzzle.
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bekeep, Learning Researcher

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Hi lindabennett,

Thanks for reporting this and sorry about that. I don't immediately know what might be going wrong.  I know command-click generally works on a mac (I use it myself!), so something odd must be going on. Let me think about it and I will get back to you tomorrow.

Best,
Ben
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Omei Turnbull, Player Developer

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Hi Linda!  You don't say what kind of mouse trackpad you are using, but I suspect that the settings for it need to be changed to be compatible with the Mac for this specific combination.

Try looking through the trackpad, mouse and maybe even keyboard options in your system preferences and see if you can find anything that looks relevant.  If you come up blank, post the make and model of the trackpad you have, and maybe someone here will know, or can find, the answer.
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bekeep, Learning Researcher

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Thanks, Omei.  Yes, Linda, please let us know if you're still struggling and we can try to figure out what about your settings might be causing the trouble.
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lindabennett

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Hi all,

Thanks for getting back to me so quickly. I looked into the trackpad and keyboard system preferences but couldn't see anything relevant. The keyboard shortcuts seemed all to be ones that had _only_ keyboard keys to work, not anything that included 'clicks' as well, and the trackpad preferrences were only for guestures that do things, nothing that combined keys plus trackpad. I tried turning on a few more keyboard shortcuts but it didn't change anything.

My trackpad is the Apple Wireless Trackpad (ie not a mouse, and not a laptop built in trackpad). It is instead of a mouse, for my iMac 2011 model and came with the iMac as an option from Apple instead of a mouse, so it will be 2011 as well. My iMac is running El Capitan.
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nando, Player Developer

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I doubt that Adobe Flash can distinguish hardware at that level, mouse, trackpads, wireless or not, it shouldn't matter... @Linda: when you Cmd-clicked, did you try on both highlighted bases? I believe the detection happens when the yellow one is clicked.
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Omei Turnbull, Player Developer

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@Linda, I think I've found a solution.

BetterTouchTool is a very popular Mac Utility for configuring input devices to do all kinds of crazy things.  I had never used it before, but I downloaded the free trial version, and configured my mouse to generate Command-Click events with non-standard keyboard/mouse combinations.  Here's the setup screen where I told it to generate a Command-Click when I did a middle mouse button click while holding down the fn key (but only in Firefox). 


And it works; I can now mark bases in the game using that combination, in addition to the normal Command-cliick.

Seems likely that it will work for your trackpad, too.
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lindabennett

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Hi Omei,

A great idea, but sadly no go. I downloaded the app, added a new guesture that would perform the action command click and tried it but nothing happened.

I think this is because the action command click is itself not working, so doing something else to perform the action just performs the broken action.

I have started looking at the Apple Support Communities and a couple of other people had the command click stop working with the upgrade to El Capitan, so I will start working through their fixes, or if nothing works, I may just have to wait 'til the next update to the OS for this to work for me.

Thanks so much for all your help. It looks like there is nothing more people can do here, but I will let you all know when the problem is fixed, though who knows when that will be.
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lindabennett

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Hi guys,

So, it turns out I hadn't downloaded an update that was waiting. I have done that, and now it works! Yay!

Thanks for all your thoughts. I can now keep going on puzzles.
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Omei Turnbull, Player Developer

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I'm glad to hear it!  Looking forward to seeing you involved in the lab.
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hoglahoo

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The in-game screenshot-to-chat feature is not working. This is a recently discovered issue that hasn't been a problem before.  When the screenshot button is pressed, the dialog box comes up as normal, but selecting either "yes" or "no" does nothing, the dialog box just sits there and the player can't even go back to the puzzle without reloading the page

reported by two new players and I confirm the same behavior for me
(Edited)
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bekeep, Learning Researcher

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Many thanks for reporting and confirming this problem.  Offhand, not quite sure what could be causing the issue, but I'll raise it with Caleb and we'll try to figure it out.
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nando, Player Developer

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I can't seem to reproduce the problem on my machine. @hoglahoo: can you please give us some more specifics? which puzzle, browser version, Flash version, etc?
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hoglahoo

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The puzzle we were looking at is here, I am using Firefox 45.0
http://www.eternagame.org/game/puzzle/6502962/

[23:45:48] <Glitter2> I'd send you a screenshot of mine but for some reason my screenshot won't work. Try flipping some of your GC pairs though that helped me to solve it
[23:46:02] <Glitter2> 12 of gene synthesizer I mean haha
<hoglahoo> strange
[23:46:39] <alina-gurskaya> my screenshot isnt working :(
<hoglahoo> what happens when you select 'yes send to chat' or whatever
[23:47:38] <alina-gurskaya> it just freezes
[23:48:03] <alina-gurskaya> Where did you put your GC pairs @Glitter2 ?
[23:48:19] <hi529> I just click the direct link and copy and pastes... the yes button doesnt work for me eithe
[23:48:23] <Glitter2> Mine freezes for the screenshot too haha. Bear with I'll load it
...
<hoglahoo> my screenshot fails as well

This took place around 06:00 UCT on 13 March.  However, I cannot now reproduce this issue even when trying previous flash versions of eternaxyz.swf

No clue what the deal was, but for me it was exactly as hi529 described - the "yes" and "no" buttons simply didn't responde.  But if it can't be reproduced now, not sure theres any use going on about it *shrug*
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bekeep, Learning Researcher

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Hmm... if it was a one time thing, I thought it may have had to do with me updating something, but I definitely have not done anything with that puzzle or at that time.  Let's just keep an eye on it.  If you happen to experience it again (or hear reports), please let us know.
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Omei Turnbull, Player Developer

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I don't know that this is related, but I've been having a lot issues with other flash game features mysteriously failing, specifically mouse scrolling and the new "rotate" tool.  It makes me wonder if there might be some resource leak (e.g. dedicated graphics memory) in the flash app that requires rebooting ones machine to clear.

(I haven't systematically tried rebooting yet.  I tend to just shrug and continue working on what I'm doing.)
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JR

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May not be related but was having major flash problems in win7, migrated to win 10 over the weekend and all flash weird stuff is gone.  Flash seems much more smooth. Now how long that will last I have no idea.
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Eli Fisker

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Classic Browser Down

I have had a problem lately. I often get force sent to the new browser.

This is not working for me for several reasons. It gives me extra work on getting back to the classic browser. It was working well for me before when the data browser was an active choice.

I wish to be able to choose. I wish this done smoothly so I don't have to do anything extra, but simply choose which browser to be sent to as a default and it will remember.

The data browser is not yet stable enough to work in plus it is not capable of doing the same things. I want them both. I want the data browser for play, but the legacy browser for work.

We need to have both browsers around, as they are each capable of something special. Both of which we need. And having both around will also get Omei more time to work out the wrinkles.
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JR

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I agree. Need both data browsers working until new one is up and running.