New parallel mode (natural and target mode at the same time)

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  • Updated 5 years ago
It would be great, if there is some kind of a parallel / double mode instead of only natural or target mode. I lose very much time with changing the views, but I have a lot of free space left on my screen.

A parallel mode would especially support those players, who solve these puzzles by guessing which patterns result in which shape.

My idea in detail:
You have two molecules (one in natural, the other in target mode) on the screen and they are seperately resizeable and moveable. The player can do a change by clicking on *either* molecule.
There's also a new set of display items, which show the state of the molecule (5/10 G-U pairs, etc.) to the user, *if* it were in target shape. The calculations are done in the background, so there are no interruptions/lags, when the player wants to change the molecule too fast.
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C2H5OH

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  • happy, if this idea became real.

Posted 9 years ago

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Jeehyung Lee, Alum

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Hi C2H5OH,

Thanks for your idea! It has been added to our feature/bug tracker as case #434
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whbob

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This reply was created from a merged topic originally titled Side by side target/natural mode.

Would it be possible to construct a puzzle page where the natural state and the target state are shown side by side?  Then, when a beginner starts to add NT's in the target state, he/she can see the natural state "snap" together.  And if it's possible, is it worth the work to implement it?

Note: This conversation was created from a reply on: Advanced tutorials?.
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bekeep, Learning Researcher

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This reply was created from a merged topic originally titled RE: Side by side natural/target mode.

I can't speak to the technical difficulty of doing this, but I think it makes sense from a learning perspective.  For some of the larger molecules, it might get a little crowded.  But maybe the feature could be turned off and on?

@LFP6: Should we move whbob's post to a new thread in order to track it as a suggestion/issue?

Note: This conversation was created from a reply on: Advanced tutorials?.
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LFP6, Player Developer

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Merged into this existing topic.