Player Puzzles Feedback

  • 2
  • Idea
  • Updated 6 years ago
Thank you jee and the eterna team for releasing Player Puzzles.

We should be able to come up with some very interesting puzzles ;)

There are just a few things that would improve it though.
1) Being able to reset the puzzle. Back to standard A-only.
2) Energy Window
3) Highlighting of the Brackets. Easier to tell if the bracket has been paired up or not.
Or some other way to find out where a bracket is missing and/or is needed.
4) Being able to post up the same shape, so we can do Stage Puzzles. With more and more conditions, at each stage.
5) If possible, a Puzzle Designer leaderboard. With various stats. Number of Puzzles designed, Number of times puzzles have been solved. And I'm sure there are other metrics that could be included....

Thank you for your time! :)
Photo of Berex NZ

Berex NZ

  • 116 Posts
  • 20 Reply Likes

Posted 9 years ago

  • 2
Photo of Berex NZ

Berex NZ

  • 116 Posts
  • 20 Reply Likes
6) Min and max of each pair
7) Number of bases in a sequence, Include or exclude
8) Once you solve a puzzle you can copy it and use it as a base for your future puzzles.
9) Increasing the dot bracket notation box, to be as wide as possible.
Photo of Matt Baumgartner [mpb21]

Matt Baumgartner [mpb21], Alum

  • 128 Posts
  • 33 Reply Likes
great ideas, I added #9 to the bug tracker as number 444.
Photo of chaendryn

chaendryn

  • 29 Posts
  • 1 Reply Like
10) A small niggle - but can we have 'continue to next player puzzle' option on the submission screen - similar to the >>> on the normal puzzle screen?
Photo of Matt Baumgartner [mpb21]

Matt Baumgartner [mpb21], Alum

  • 128 Posts
  • 33 Reply Likes
Great idea, I added it to the bug tracker as number 445
Photo of Jeehyung Lee

Jeehyung Lee, Alum

  • 708 Posts
  • 94 Reply Likes
This feature is now implemented. Check out the game!
Photo of mat747

mat747

  • 130 Posts
  • 38 Reply Likes
Berex and chaendryn suggestion list.

1)yes, Needed when designing and playing.
2)yes
3)yes – would make it easier.
4)yes, if a player wanted to make a puzzle series this would make it a lot easier for them to do so.
9)yes and a scroll bar like we have in Lab interface.
10)yes
Photo of chaendryn

chaendryn

  • 29 Posts
  • 1 Reply Like
11) Provide puzzle designers with the ability to lock bases, like in the tutorials
12) Provide top players (such as Berex & Jee) the ability to add more than three puzzles per day - maybe the top 20?
Photo of Matt Baumgartner [mpb21]

Matt Baumgartner [mpb21], Alum

  • 128 Posts
  • 33 Reply Likes
Hi,
I think your idea about locking bases is a good idea, I added it to the bug tracker as bug 438. Thanks for the feedback, the dev team will discuss this idea soon.
Photo of starryjess

starryjess

  • 35 Posts
  • 2 Reply Likes
13) We should get points for creating puzzles as well as solving them.
14) The puzzles should not all be worth the same amount of points because some are a lot harder than others.
Photo of Matt Baumgartner [mpb21]

Matt Baumgartner [mpb21], Alum

  • 128 Posts
  • 33 Reply Likes
I agree, but the question is what should the reward system be such that we are not encouraging people to create that are a) super easy, b) super hard, c) of low quality, etc. just to get some quick points.

Also, how does one quantify the "difficulty" of a puzzle? Hopefully, this should be able to be done automatically by some computer program so it is more objective.
Photo of Berex NZ

Berex NZ

  • 116 Posts
  • 20 Reply Likes
Initially I think you should count number of bases and put that into various score bands. And a second factor to consider would be ratio of dots to brackets. I would say generally more dots vs brackets would mean its harder.
Photo of mat747

mat747

  • 130 Posts
  • 38 Reply Likes
Mpb21 - I agree with your comments.
Photo of boganis

boganis

  • 78 Posts
  • 4 Reply Likes
13) Yeah! Seems kind of lame to solve a puzzle you just made (and solved to get it published), to aquiret the meagre reward of 100 points, not to mention the fact that if you solve your own puzzle, after publishing, in order to get a reward - you mess with the statistics of persons that solved the challenge.
Photo of Berex NZ

Berex NZ

  • 116 Posts
  • 20 Reply Likes
15) A eterna clock, so not only can we measure how long we have to submit our labs by, but also when we will be able to create more puzzles. Trying to submit at the moment, and its not letting me. I'm thinking maybe its cos it hasnt been 24 hours yet, since my last puzzle submission?
Photo of Berex NZ

Berex NZ

  • 116 Posts
  • 20 Reply Likes
16) Being able to paste in a sequence as well. That way I can test new models on past lab shapes.
Photo of Matt Baumgartner [mpb21]

Matt Baumgartner [mpb21], Alum

  • 128 Posts
  • 33 Reply Likes
Good idea, I added it to the bug tracker at number 446.
Photo of boganis

boganis

  • 78 Posts
  • 4 Reply Likes
Sorting by puzzle maker, newest and puzzle rating (or puzzle name if puzzle rating is hard to implement) would have been useful in the player puzzles section! :)
Photo of Ding

Ding

  • 94 Posts
  • 20 Reply Likes
In addition to some of the things listed above (especially the energy window, reset-to-A, and wider notation box with scrollbar), I'd like to have some way to be notified when people leave comments on our designs (this would be really nice in lab as well).
Photo of Berex NZ

Berex NZ

  • 116 Posts
  • 20 Reply Likes
18) being able to see the first 20 people who have solved each puzzle.
Photo of boganis

boganis

  • 78 Posts
  • 4 Reply Likes
Yes, the honour of being at the 20 first list will act as an incentive to solve the hardest puzzles :) I hope players use the difficulty rating, and that the eterna team implement 'sort by difficulty' as a sorting option :)
Photo of dimension9

dimension9

  • 186 Posts
  • 45 Reply Likes
First-lists, once full, cease to be incentives - rather, they begin to de-incentivize, as players realize they are locked out of any recognition. I think, personally, it's better to leave this one out.

After all, first is just an accident of available time & finding a new puzzle; a pure happenstance - it says nothing about ability of the player, or quality of the solution.

-d9
Photo of Berex NZ

Berex NZ

  • 116 Posts
  • 20 Reply Likes
Hi d9,
Point taken. But I would assume with new player puzzles rolling out each week, there is always a new incentive.
I never expected to measure ability of the player or the quality of the solution, its merely a tool for other players to measure each other on. A competition of sorts.

You can't define player ability in player puzzles nor of the puzzles quality, so the way I see it, its more of a playground and an in-between the formal puzzles and the lab. Player puzzles is in the end, still a game. :)

Maybe one day we'll be able to measure player ability, then that'll be interesting.
Photo of mat747

mat747

  • 130 Posts
  • 38 Reply Likes
Hi boganis

We have had first player lists in the past.
I agreed with Dev when the lists were removed.

Mat
Photo of boganis

boganis

  • 78 Posts
  • 4 Reply Likes
What about enabling a leaderboard or list like the one in the GU-competitions, that shows which player solved the puzzle with x GU pairs y GC pairs and z AU pairs? That would be interesting?

If it in addition could be defined by the puzzle-maker which kind of basepair the ranking is sorted by it would be even greater! (some puzzles could be ranked by lowest number of GC pairs others by higest number of GU pairs :) or AU if that is interesting to someone.
Photo of JRStern

JRStern

  • 42 Posts
  • 2 Reply Likes
OK just *how* are these really funny player puzzle shapes developed? There must be some non-Eterna tool, right?

I'm really looking forward to seeing the bots turned on, btw.
Photo of boganis

boganis

  • 78 Posts
  • 4 Reply Likes
You click on the 'Create a puzzle'-button in the Player puzzles. You then get an input box (white entry line) and you are good to go :) Parentheses, one of each kind makes paired bases and full stops makes unpaired bases. After you have solved your own puzzle you can publish it by clicking on the submission symbol down in the tools line. Good luck with your puzzle construction! :)
Photo of JRStern

JRStern

  • 42 Posts
  • 2 Reply Likes
boganis, I created a small one just to see how it went, but these really fancy ones, like your signature - is that really the only tool you used? If so, you are da dude/dudette!
Photo of boganis

boganis

  • 78 Posts
  • 4 Reply Likes
I am unawaware of any other way to design puzzles than the hard way, using parentheses and full stops. I would agree with anyone thinking that the design process is rather awkward, and I am flattered by you promoting me to dude-status :)
Photo of boganis

boganis

  • 78 Posts
  • 4 Reply Likes
Would it be possible to sort the player puzzles by, in addition to the sorting options asked for previously, number of puzzle solvers?

Those puzzles solved by just a few will either be newly made or hard to solve :)
Photo of Berex NZ

Berex NZ

  • 116 Posts
  • 20 Reply Likes
@jee can you please tell me what number 4 has been logged as on the bug tracker?

4) Being able to post up the same shape, so we can do Stage Puzzles. With more and more conditions, at each stage.
Photo of Berex NZ

Berex NZ

  • 116 Posts
  • 20 Reply Likes
Thinking about it, can we have an interface built like the lab for the player puzzles.
Specifically to be able to download all the sequences, with flags of which ones have been solved by which bots.

The more data we have, the more we can analyse.
Photo of Jeehyung Lee

Jeehyung Lee, Alum

  • 708 Posts
  • 94 Reply Likes
Hi Berex,

features 1), 2), 3) and 9) has been implemented.

Let us know if the new features don't work!
Photo of Jeehyung Lee

Jeehyung Lee, Alum

  • 708 Posts
  • 94 Reply Likes
Hi Berex,

Paste sequence tool has been implemented. Check out the game, or this news item!
Photo of mgbunem

mgbunem

  • 17 Posts
  • 0 Reply Likes
I was working on puzzle # 10688. After an interval of several hours, I returned to work some more on this puzzle. I then noticed that the shape had changed from having an arm going left at a 30 degree angle, the whole molecule now was basically straight with the usual small loops at various intervals.

What is the solution?
1. Hit the reverse (undo) button until the left going arm re-appears? How many clicks is the undo button good for? Going all the way back to AAAA's?

2. Or start from scratch again with all AAAA's? How do I get here?

Thank you,
mgbunem
Photo of Zanna

Zanna

  • 23 Posts
  • 4 Reply Likes
Hi,

I would like to be able to view a dot and melt plot for the puzzles I create. Actually, that would be nice to have on ALL puzzles, not just labs.

Thanks,
Zanna