When the AI uses bombs and they have a more favored weapon, they may power down the bomb teleporter before it completely deploys, effectively removing the bomb.
They do this despite waiting for it to completely load.
They do this despite waiting for it to completely load.
Matthew Davis, Programmer
- 2225 Posts
- 183 Reply Likes
I often fall in the same trap than the AI. I power it down when the bomb has disappeared and not yet reappeared, which cancel it, whereas lasers are 'fire-and-forget' i.e. you can power it down as soon as the laser is shot. Maybe bombs should also behave like this for consistency.
Matthew Davis, Programmer
- 2225 Posts
- 183 Reply Likes
A lot of weapons cannot be disabled mid-fire. Any weapon that shoots more than one shot, if you disable it after the first then the rest will not fire. Beams will end prematurely as well. I think missiles are the only weapons without an animation, and finalize in the 1 frame after shooting.
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