Rebel Cruiser Fire Support

  • 22
  • Idea
  • Updated 4 years ago
  • Planned
The Rebel elite fighters that you encounter when you run into the danger zone aren't terribly threatening if you're decently equipped. (If you're under-equipped it's a whole different story.) Defeating the elite fighter treats the zone as though you had cleared the beacon, that is, it's safe to idle around, open the upgrades window, etc. etc.

Now that a successful battle nets you the fuel to continue, I propose to make such battles more hazardous. How?

By adding in the cruisers' fire.

Periodically, laser bursts come from offscreen and attack your ship. I imagine this to be something like the third-stage boss's super-laser, just with the weaker "standard" laser bursts instead. To keep it from being immensely deadly early on, I also imagine the number of laser bursts would vary based on which sector you're in - one burst in sector 1, eight in sector 8.

As a "beacon hazard", like the solar flares and asteroids, this would also keep you from opening the upgrades window.
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Posted 5 years ago

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Justin, Official Rep

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Yup. This idea of the fleet firing on the player was on our next 'environment hazard' to do list, but it may not happen before the release. The actual damage method I was thinking would be different but the theme is the same. I was also thinking it could be similar for a 'planetary defense system".

We're running out of time before a self-imposed code-lock and we're still finishing up the other ideas we feel MUST be in the release.
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Antony Bordoli

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"Planetary Defense" hazards and "Fleet Support" hazards (especially within the "bubble") seem like a great idea!