Repair arm - constant cost

  • Idea
  • Updated 3 years ago
  • Under Consideration
Since the repair arm seems to always fix one damage (?), why not have it cost some fixed number of scrap rather than a percent? Also it should not cost any scrap if the ship has no damage to repair. I think this would make it more appealing since it isn't getting much love.
Photo of HumbleSloth


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Posted 3 years ago

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Photo of Gomisan


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There's already been some discussion of the repair arm. Myself I use it every chance I get, I think it's one of the best Augments!
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Matthew Davis, Programmer

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We didn't want it to be always a positive, obvious choice. The power of constant repairs after every fight is too useful without at least a few setbacks.

I'm with Gomisan on that I get it whenever it's available. However (I'd have to check the math), I might sell it come sector 6 or 7 if I'm doing well since that 15% starts to hurt a lot more and the extra boost to finish off the boss is helpful.