There is certainly a demand for puzzle missions but currently players have to rely on workaround in order to get it to work (i.e. tinyurl to block the next step until the hint is found).
These workaround don't always work (personal experience) and don't give as much options as possible.
So I would like to suggest that specialized tools are provided by PMOG to make such puzzle missions. Examples are:
* Roadblocks: Allow the player to place a roadblock between their lightposts that the mission runner must work around. Perhaps the roadblock will open a page in pmog with instructions (written by the mission author) to the player.
* Crossroads: These allow the mission author to split or merge the mission paths at this point. This would allow alternate endings or dead-ends
* Finish Lines: A special type of lightpost that will give a reward to anyone who finds it. This would allow the mission author to provide rewards to runners without having to rely on crates which may be found by random people and cannot be refilled easily.
EMPLOYEEI’m happy1We are definitely working on supporting puzzle missions with tools. These are great ideas, db0. Thanks so much for contributing!
I noticed that you've contributed a lot of ideas. We're working on a lot of them already, which makes me very happy. Please continue to contribute them, knowing that we're listening and will come to you for feedback as we launch new features.