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I’m Blah

Not A Quality Game

This game would be wonderful if you didn't have to wait for hours on end for a lousy 100 servings of food to cook. Progress is held up by the inability to plant and harvest food fast enuff. I think this idea should be eliminated all together. I'm done with this game because even though the food never spoils, and there's always a few things to do, you can't get anywhere and I've earned a lousy 8000 dollars in five days. Given the prices for all of the deco and tables...you'll never achieve much more then a few minutes waisted that you can't get back! Thanks but no thanks.
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  • I completely agree! I liked this game in the beginning but it gets tedious! What is the purpose of having friends? Also 16 hours to cook one item??? That's utterly ridiculous! I unfortunately bought some gems so once I've spent them all, I'm done with this game as well. Delete!
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  • See me I love this game and think it has such great potential in it
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  • Hello Jonna and Corinthia,

    We are very sorry to hear about your disappointment with the game's pacing. We're trying to balance the game as best as possible, which is why we also included a lot of meals which are prepared relatively fast.

    Please keep in mind that all these parameters are subject to change and will most likely be ironed out with future updates.

    Also, you can expect new features which will help you earn coins very soon!
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    • This comment was removed on 2015-01-28.
      see the change log
    • Hello SJ,

      First of all, thank you for taking the time to provide us with your feedback. Although mostly critical, it is still appreciated and will be put to good use in furthering the quality of our game.

      It saddens us to see that some of the game’s content, features and balance has caused frustration amongst our player base, but it saddens us even more to hear that you are not ready to give Chef Town a chance, as we have many great and exciting features planned in the near future.

      Rest assured that we are aware that many of our players are not satisfied with the game’s balance and pacing, however please understand that game balancing is a long and delicate process, in which even the tiniest change can cause a butterfly effect which could easily ruin the player’s experience. Our team (which is provided with fresh input and feedback on a daily basis) is working carefully on addressing these issues.

      Regarding your concern with premium currency; SJ, all items requiring Gems are purely optional. All quests and takeout orders can be completed without spending as much as a Gem. All area expansions can be unlocked without spending a Gem as well. In case you do come to a point where you are forced to spend Gems in order to proceed, please do let us know.

      Lastly, we resent the implication that the game is designed to scam money out of people who’s children have access to their iTunes account. After you launch the game, a message will appear advising players to turn of inApp purchases in their device settings and that you must be at least 13 years of age in order to play. We understand that children playing the game will mostly ignore this warning, but unfortunately, at the moment, there are no mechanisms which would allow us to combat this issue more effectively.
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  • Thank You Boris for your timely response.

    I realized that there are some recipes that cook relatively more quickly but in the week that I played the game, there was no way to keep food on the counters for your customers unless you spent quite a considerable amount of time playing. I wouldn't say it's the worst game but it's definitely not for me. I play other similar games that are faster paced and more engaging.

    Thanks
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    I must admit I'm really enjoying playing Chef Town. I would urge anyone to try and get as far as opening Dairy Street (1200 Rec) before calling it a day. Once I got that far the game really seemed to take off with lots to do. I seem to be constantly doing something so I'm surprised to see it described as not fast paced.

    Initially I was surprised to see quite a few dishes returning a loss when cooked. Maybe this is an error but on thinking about it I think it's made it more interesting. It just requires a little thinking about as to what to cook and when. Plenty of other games I've played seem to end up with you having surplus of currency with nothing to do with after a while. By having some dishes with a negative return might be a way of addressing that.
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