Hi community, I need to upload a .zip package with 100mb but what I've reached it was just 42mb. Is there possibility to buy any 'premium license' or another method to upload this pack?
Why on earth Phonegap Build do not accept at least 100mb??
Thanks,
Rafa
Why on earth Phonegap Build do not accept at least 100mb??
Thanks,
Rafa
- 6 Posts
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- anxious
Posted 6 years ago
- 4116 Posts
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Sorry, unfortunately there is no way to load anything higher than the stated size as of this moment.
We have this rule in place to ensure apps can be built speedily without bringing down our servers that way everyone will get to be able to use.
We will appreciate your understanding.
In the meantime, you could consider building this app locally as the size restriction doesn't affect it.
Thanks.
We have this rule in place to ensure apps can be built speedily without bringing down our servers that way everyone will get to be able to use.
We will appreciate your understanding.
In the meantime, you could consider building this app locally as the size restriction doesn't affect it.
Thanks.
- 6 Posts
- 0 Reply Likes
Thanks for your answer!
How can I build an app locally by Phonegap? I do not know any native language, just HTML5( html-css-jss). How can i do this?
Thanks,
Rafa
How can I build an app locally by Phonegap? I do not know any native language, just HTML5( html-css-jss). How can i do this?
Thanks,
Rafa
John Weidner, Champion
- 435 Posts
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You would use the PhoneGap Command Line Interface (CLI). There is a lot more work to get your environment setup correctly compared to PhoneGap Build. You might find it easier to make your app smaller by removing static resources (images, etc). Then when your app is first installed, it could download those images from a web server and save them on the device.
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Hi,
Rafa, as John suggested, you could download other needed files on first launch of the app.
Alternatively, you can find instructions on installing and setting up CLI here(remember to look at platform guides as you need to set up appropriate platform as well).
Note if you are on a Windows machine, you can build for all platforms other than mac and vise versa (you can build for iOS, Android and most other platform but not Windows).
Hope that helps.
Rafa, as John suggested, you could download other needed files on first launch of the app.
Alternatively, you can find instructions on installing and setting up CLI here(remember to look at platform guides as you need to set up appropriate platform as well).
Note if you are on a Windows machine, you can build for all platforms other than mac and vise versa (you can build for iOS, Android and most other platform but not Windows).
Hope that helps.
- 6 Posts
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Ok, i got to do an example like as yours link but how can i do with my files? and pack into .ipa and .apk?
Thanks,Rafa
Thanks,Rafa
John Weidner, Champion
- 435 Posts
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This forum is specific to PhoneGap Build. If your going to use the CLI you'll probably get more help in other groups such as https://groups.google.com/forum/?from... or http://stackoverflow.com/tags/cordova
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1. Create a new app.
2. Copy content of your old app (HTML, CSS, JavaScript only) into the www folder found in /pathtoprojectfolder/projectfolder/www.
3. Build the project using command line as explained in link above.
4. Add in plugins via command line as explained in the link above.
5. Build the app again.
6. If you have a device connected you can use the run command in link I provided to test on connected device.
Hope that helps.
2. Copy content of your old app (HTML, CSS, JavaScript only) into the www folder found in /pathtoprojectfolder/projectfolder/www.
3. Build the project using command line as explained in link above.
4. Add in plugins via command line as explained in the link above.
5. Build the app again.
6. If you have a device connected you can use the run command in link I provided to test on connected device.
Hope that helps.
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I'm having trouble understanding the limit - on github when I look at the repo it says it's 28M, when I download the zip it's 40M, but when I upload to PGB it says the repo is > 100M. How does PGB determine the project size and why is it so much greater (>2x) than what github thinks is the actual project size?
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