Help get this topic noticed by sharing it on Twitter, Facebook, or email.

v1.08 Patch Notes

Hi everyone, it's been a while!

FEZ v1.08 is live now on Steam, I'll upload the GOG and Humble versions shortly. Here's what's new :

  • FEZ Launch Options UI (FEZ_LaunchOptions.exe) allows you to toggle non-ingame options for troubleshooting

  • Added a --no-lighting launch options (accessible with the tool) which disables the lighting pre-pass, and can make the game run smoother on older GPUs

  • The game now backs up your save file when finishing a playthrough to the "SaveSlotN_Ending", in case you want to recover it (e.g. if you nuke your progress by choosing Start New Game instead of New Game+!)

  • 5.1 audio is now supported, in that everything will play from the front speakers; positional audio in general was balanced and tweaked as well

  • Tentative fix for Framebuffer Object errors on Intel and AMD hardware

  • Invert look options is now disabled by default, and renamed from "invert mouse" to "invert look" since it affects keyboard and gamepad controls as well

  • Fixed the long-jump exploit that used the turn-around animation

  • Fixed visual glitch when entering a door right after jumping

  • Secret codes can no longer be input during level transitions, which could cause issues

  • When "New Game+" is available, choosing "Start New Game" instead will now trigger a warning

  • No more OpenGL background context for threaded loading, should resolve the issues that needed the --singlethreaded flag to resolve (long load times). Note that the game will NOT limit framerate if you disable VSync from your GPU control panel. Leaving it to "Application Controlled" is preferred.

  • Engine no longer soft-limits to ~58fps, no longer needs --force-60hz to hit 60fps (though the flag still results in the smoothest experience)

  • Support for 120hz and other refresh rates (logic still runs at 60fps, but game will draw at whatever VSync instructs it to)

  • Fixed that faraway places would show up on top of water in some circumstances

  • Fixed the NullReferenceException in draw calls during loading (the Starfield bug), which more often than not resulting in a crash after choosing "Continue Game"

  • Fixed that geysers tiling would break up at the top

  • Credits now align correctly in 1080p

  • Fixed threading-related hitch/framedrop when rotating on slower CPUs

  • Fixed OpenTK crash if the driver reports a resolution with no bits-per-pixel information

  • Fixed a bug where entering both codes in the telescope rooms would only spawn one cube. Please note that the fix prevents the problem from happening in the future, but save files affected by the problem cannot be fixed without manual intervention (i.e. save file hacking). Sorry for the inconvenience.

  • Controls screen no longer lets you remap two actions on the same key

  • Menus and intro react appropriately to remapped "escape" and "enter" keys

  • UI keyboard mappings that used to be forced are now remappable via the settings file

  • Fixed crash in main menu after loading save file related to leaderboards handling

Whew! Lots of changes.
There's pretty fundamental loading and timing related changes in this patch which I really hope is not going to break on someone else's machine, but do let me know if something feels wrong. I'll do my best to address further issues.

Thanks for your patience for this one, it was long overdue!